matrixmark Posted January 30, 2014 Report Share Posted January 30, 2014 I have added the following to the init.sqf DZE_PlotPole = [60,90]; And then restarted server etc. Went in game and slapped a plot pole down. I saw the markers and it looked fine and I could build within that. But I died and had to rebuild pole. Now I don't see any markers and it wont let me build beyond 30m. Any ideas plawks :D Link to comment Share on other sites More sharing options...
0 ozersk Posted January 30, 2014 Report Share Posted January 30, 2014 DZE_PlotPole = 60; No ? Link to comment Share on other sites More sharing options...
0 matrixmark Posted January 30, 2014 Author Report Share Posted January 30, 2014 No I dont think thats right ozersk as the changelog has it in the [x,y] format. X being the plot pole radius and y being the exclusion zone. [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator But it just isn't working after that first time. When it says "enabled via mission file" do they mean the init.sqf? Link to comment Share on other sites More sharing options...
0 Richie Posted January 30, 2014 Report Share Posted January 30, 2014 Try using : DZE_PlotPole = [30,45]; and yes it goes in the init.sqf in your mission file. Link to comment Share on other sites More sharing options...
0 matrixmark Posted January 30, 2014 Author Report Share Posted January 30, 2014 Yeah thats the default setting Richie but I wanted to increase it. It just doesn't seem to increase when changing them numbers. It did the first time and I saw the markers and it was all good. But then I died and had to redo my plot pole... on redoing it, I didn't see the markers again and it now wont let me build beyond 30m Link to comment Share on other sites More sharing options...
0 NUTTER Posted January 30, 2014 Report Share Posted January 30, 2014 dont worry the plot pole is broken again loosing all my parts fuck this fucked up mod Link to comment Share on other sites More sharing options...
0 matrixmark Posted January 30, 2014 Author Report Share Posted January 30, 2014 Is this confirmed broken? or just your opinion? Just saying :D Link to comment Share on other sites More sharing options...
0 matrixmark Posted January 31, 2014 Author Report Share Posted January 31, 2014 This still isn't working :( Frustrating as well as my users have been asking me about this but I can't give them any more info. Link to comment Share on other sites More sharing options...
0 matrixmark Posted February 5, 2014 Author Report Share Posted February 5, 2014 Turns out where you place this variable makes all the difference. Moved it around the init.sqf and its now working. Didn't get any help with this but thought it'd be nice to post back what I did. Link to comment Share on other sites More sharing options...
0 Guest Posted February 5, 2014 Report Share Posted February 5, 2014 i just copied the variables.sqf out of dayz_code, edited the value and added it to my compiles.sqf works perfect Link to comment Share on other sites More sharing options...
0 ValdisMD Posted February 6, 2014 Report Share Posted February 6, 2014 is there a way to change ingame text 30 meters to whatever you set up? Thanks Link to comment Share on other sites More sharing options...
0 Guest Posted February 6, 2014 Report Share Posted February 6, 2014 the messages are updated automaticly. the item name i guess you have to edit in the database. but not really sure if you can just do it Link to comment Share on other sites More sharing options...
0 cen Posted February 6, 2014 Report Share Posted February 6, 2014 the messages are updated automaticly. the item name i guess you have to edit in the database. but not really sure if you can just do it You have to overwrite the localize strings. Example from player_build.sqf: Replace this: if(_isPole and _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_44") , "PLAIN DOWN"]; }; With this: if(_isPole and _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText ["Cannot build plot pole within 60m of an existing plot.", "PLAIN DOWN"]; }; Link to comment Share on other sites More sharing options...
0 Guest Posted February 7, 2014 Report Share Posted February 7, 2014 Hmm didnt check that message, at least the message "you need a plotpole in 50 meter radius to build" is generated automaticly Link to comment Share on other sites More sharing options...
0 cen Posted February 7, 2014 Report Share Posted February 7, 2014 They are all localize strings, so if you want them to say something else you need to overwrite them. Link to comment Share on other sites More sharing options...
Question
matrixmark
I have added the following to the init.sqf
And then restarted server etc. Went in game and slapped a plot pole down. I saw the markers and it looked fine and I could build within that.
But I died and had to rebuild pole. Now I don't see any markers and it wont let me build beyond 30m.
Any ideas plawks :D
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