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Plot pole radius etc


matrixmark

Question

I have added the following to the init.sqf

 


 

DZE_PlotPole = [60,90];

 

 

And then restarted server etc. Went in game and slapped a plot pole down. I saw the markers and it looked fine and I could build within that.

 

But I died and had to rebuild pole. Now I don't see any markers and it wont let me build beyond 30m.

 

Any ideas plawks :D

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No I dont think thats right ozersk as the changelog has it in the [x,y] format.

 

X being the plot pole radius and y being the exclusion zone.

 

 


 

[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
        Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator

 

But it just isn't working after that first time.

 

When it says "enabled via mission file" do they mean the init.sqf?

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Yeah thats the default setting Richie but I wanted to increase it.

 

It just doesn't seem to increase when changing them numbers. It did the first time and I saw the markers and it was all good.

 

But then I died and had to redo my plot pole... on redoing it, I didn't see the markers again and it now wont let me build beyond 30m

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the messages are updated automaticly. the item name i guess you have to edit in the database. but not really sure if you can just do it

 

You have to overwrite the localize strings.

 

Example from player_build.sqf:

Replace this:
if(_isPole and _IsNearPlot > 0) exitWith {  DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_44") , "PLAIN DOWN"]; };


With this:
if(_isPole and _IsNearPlot > 0) exitWith {  DZE_ActionInProgress = false; cutText ["Cannot build plot pole within 60m of an existing plot.", "PLAIN DOWN"]; };

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