dagg929 Posted February 21, 2014 Report Share Posted February 21, 2014 Any of these Ai spawn up in sniper vantages, etc? Also, know of any way for them to see people quicker-- or to increase the spot distance? How do I get these to stop spawning zombs? Link to comment Share on other sites More sharing options...
pkdennis Posted February 23, 2014 Report Share Posted February 23, 2014 Build stairs behind the wall near the manor.... get the good stuff and get out! Link to comment Share on other sites More sharing options...
figstah Posted February 27, 2014 Report Share Posted February 27, 2014 yo can any1 tell em what the class name for this building ishttp://www.flickr.com/photos/114225453@N07/12183461334/in/set-72157640237510455 and sick city bro :) Link to comment Share on other sites More sharing options...
redcloud78 Posted February 27, 2014 Report Share Posted February 27, 2014 http://opendayz.net/threads/what-is-this-building.14509/ Land_A_Villa_EP1 Link to comment Share on other sites More sharing options...
Affraid Posted February 27, 2014 Author Report Share Posted February 27, 2014 http://opendayz.net/threads/what-is-this-building.14509/ Land_A_Villa_EP1 Link to comment Share on other sites More sharing options...
haggis Posted February 28, 2014 Report Share Posted February 28, 2014 Really fantastic edition to any map my guys love it. Just one thing some of them have found a hole round the back big enough to get a vodnik through. I don't mean to be cheeky but any chance you could post the mission.sgf and biedi file? would love to be able to plug those gaps. Cheers Link to comment Share on other sites More sharing options...
Affraid Posted March 2, 2014 Author Report Share Posted March 2, 2014 Really fantastic edition to any map my guys love it. Just one thing some of them have found a hole round the back big enough to get a vodnik through. I don't mean to be cheeky but any chance you could post the mission.sgf and biedi file? would love to be able to plug those gaps. Cheers Thank you ....Yea it was suppost to be a secret entrance , but it looks like the rocks shifted. I'm working on an update to the city but due to being laid up after surgery I'll have the files updated with in a month . sorry for the delay. For now just go in game and build a wall there so they can't get through. I'm also going to be working on another city after I update this one. Link to comment Share on other sites More sharing options...
figstah Posted March 3, 2014 Report Share Posted March 3, 2014 thanks for the help! :D Link to comment Share on other sites More sharing options...
figstah Posted March 9, 2014 Report Share Posted March 9, 2014 can you give me the city file in a .biedi? if you can then thanks Link to comment Share on other sites More sharing options...
NathCopter Posted March 15, 2014 Report Share Posted March 15, 2014 Hey guys. I've managed to get the actual city, and the boxes to spawn. Great job. However, I'm struggling with getting the AI spawns to work. I believe I've done them correctly but when I get on my server I get stuck on 'waiting for server to start authentication'. Any ideas? Link to comment Share on other sites More sharing options...
Affraid Posted March 16, 2014 Author Report Share Posted March 16, 2014 Hey guys. I've managed to get the actual city, and the boxes to spawn. Great job. However, I'm struggling with getting the AI spawns to work. I believe I've done them correctly but when I get on my server I get stuck on 'waiting for server to start authentication'. Any ideas? Sounds like it's a mission or Server file problem or somethings wrong with the cords you entered. I'll attach the working ones for my server and I also added more points with static guns and air drops. Also included is just 4 weapon crates from WAI . //Ai City By Affraid.Net// [[9871.5596, 14060.425, 5.3405762e-005], //position cave 1, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "FR_Rodriguez_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9816.4648, 14011.211, -4.5776367e-005], //position house 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9797.8965, 13976.599, -0.00028991699], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9808.4111, 13984.75, 8.6458616], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9592.3389, 13834.789, -2.2888184e-005], //position 12, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9606.6426, 13732.076, 6.8664551e-005], //position 5, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "GUE_Soldier_2", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9927.3379, 13395.452, -1.5258789e-005], //position 7, //Number Of units 0, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9856.2666, 13331.625, 1.5258789e-005], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "GUE_Soldier_2", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9798.6914, 13393.02, 0.00024414063], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "GUE_Soldier_2", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9743.3086, 13364.298, 0.00024414063], //position 5, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9907.2744, 13245.639, 7.6293945e-005], //position 7, //Number Of units 0, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "RU_Policeman_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9796.585, 13291.321, 9.1552734e-005], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "RU_Policeman_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9852.1563, 13239.299, 6.1035156e-005], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "RU_Policeman_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9941.5156, 13185.701, -4.5776367e-005], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "RU_Policeman_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[10003.474, 13159.104, 0.00044250488], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9661.1455, 13049.894, -0.00016784668], //position 7, //Number Of units 0, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9494.9473, 13002.209, 0.00021362305], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9524.8945, 12870.733, -0.00019836426], //position 7, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[9695.8525, 13562.871, 0.00054168701], //position 5, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[[9806.0684, 13980.385, 8.6334524],[9807.1094, 13963.867, -0.00012969971],[9776.0654, 13987.899, -0.00011444092]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "TK_INS_Warlord_EP1_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[9485.6172, 12853.492, -1.5258789e-005], //Position that units will be dropped by [10278.688, 13398.744, 0], //Starting position of the heli 100, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 5, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "GUE_Soldier_2", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. False //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[9592.3389, 13834.789, -2.2888184e-005], //Position that units will be dropped by [10278.688, 13398.744, 0], //Starting position of the heli 100, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 5, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "GUE_Soldier_2", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. False //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; _box4 = createVehicle ["BAF_VehicleBox",[9982.2695, 13138.383, 0.00044250488], [], 0, "CAN_COLLIDE"]; [_box4] call spawn_ammo_box; _box5 = createVehicle ["BAF_VehicleBox",[9853.6221, 13330.602, 0.00025939941], [], 0, "CAN_COLLIDE"]; [_box5] call spawn_ammo_box; _box6 = createVehicle ["BAF_VehicleBox",[9611.2559, 13856.357, 0.00021362305], [], 0, "CAN_COLLIDE"]; [_box6] call spawn_ammo_box; _box7 = createVehicle ["BAF_VehicleBox",[9468.4932, 12870.192, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; [_box7] call spawn_ammo_box; Link to comment Share on other sites More sharing options...
Affraid Posted March 16, 2014 Author Report Share Posted March 16, 2014 can you give me the city file in a .biedi? if you can then thanks it needs editing before you make the filan SQF file. https://www.dropbox.com/s/j18yc666rhtbe7e/AICity.biedi Link to comment Share on other sites More sharing options...
Affraid Posted March 16, 2014 Author Report Share Posted March 16, 2014 Here is another city I have made and is only Exclusive to my server right now, Still tweeking it out and adding more features, When completely done I will post up files. This is Qdoba AI City . Ai using WAi . Has static weapons , Custom crates , and an End MAZE with a nice payoff crate . Picture 1 http://flic.kr/p/kNmqxH pic 2 http://flic.kr/p/kNmrh8 pic3 http://flic.kr/p/kNnNYU pic4 http://flic.kr/p/kNnPb7 Also just finishing up a Bunker Section with Ai's. Video coming soon on that . Link to comment Share on other sites More sharing options...
Thug Posted March 24, 2014 Report Share Posted March 24, 2014 Affraid I was looking for the update and cant find it. Can you lead a blind man to it. plz Had fun on your server today Thank you [TBs]Thug Link to comment Share on other sites More sharing options...
Affraid Posted March 24, 2014 Author Report Share Posted March 24, 2014 Affraid I was looking for the update and cant find it. Can you lead a blind man to it. plz Had fun on your server today Thank you [TBs]Thug Hit spoiler on link below. And no problem anytime. Link to comment Share on other sites More sharing options...
Detour Posted April 9, 2014 Report Share Posted April 9, 2014 This looks very interesting. Nice work indeed and thanks for sharing. I would like to do this for panthera. I'm sure it would just be a matter of getting different cords via the map editor. Has anyone tested this for panthera yet? where would be a good location? Thanks again. Link to comment Share on other sites More sharing options...
AztecGhost Posted April 10, 2014 Report Share Posted April 10, 2014 Anyone put this on Napf? Link to comment Share on other sites More sharing options...
Affraid Posted April 10, 2014 Author Report Share Posted April 10, 2014 This looks very interesting. Nice work indeed and thanks for sharing. I would like to do this for panthera. I'm sure it would just be a matter of getting different cords via the map editor. Has anyone tested this for panthera yet? where would be a good location? Thanks again. I have A Panthera map. What I did was made the whole Island A AI Island and added a bunch of crates through out. Link to comment Share on other sites More sharing options...
Detour Posted April 10, 2014 Report Share Posted April 10, 2014 I have A Panthera map. What I did was made the whole Island A AI Island and added a bunch of crates through out. That is a good idea. I like to use it as an event island (the one that is SW) but having an "end game" city is a good idea indeed. Similar to how origins did the salvation city. I haven't played to much with the static boxes and others within WAI. The questions i have, is how often do the boxes get replenished after someone does the mission? Same for AI? Is it based on the missioncfg timeout? Every restart? Thanks again. Link to comment Share on other sites More sharing options...
Affraid Posted April 10, 2014 Author Report Share Posted April 10, 2014 It's set up to respawn crates & Ai's after evrey restart. Link to comment Share on other sites More sharing options...
AztecGhost Posted April 10, 2014 Report Share Posted April 10, 2014 Affraid.... Do you have a version setup fro Napf? Link to comment Share on other sites More sharing options...
Affraid Posted April 13, 2014 Author Report Share Posted April 13, 2014 Affraid.... Do you have a version setup fro Napf? No I do not. I didn't have map up long enough to do anything.I was going to make whole island a AI island with special crates and items. If i do make a city there I will let you know. Link to comment Share on other sites More sharing options...
mandy561 Posted April 19, 2014 Report Share Posted April 19, 2014 And chance of getting the Biedi? this is great but theres some tiny adjustments i want to make to accomodate a trader :P Link to comment Share on other sites More sharing options...
Affraid Posted April 19, 2014 Author Report Share Posted April 19, 2014 And chance of getting the Biedi? this is great but theres some tiny adjustments i want to make to accomodate a trader :P here is a very RAW file of it. You need to do some editing in Note Pad https://www.dropbox.com/sh/pldjzwmb961e05k/WzjOjvws3p Link to comment Share on other sites More sharing options...
mandy561 Posted April 19, 2014 Report Share Posted April 19, 2014 Thats what I wanted, cheers pal :D Link to comment Share on other sites More sharing options...
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