insertcoins Posted January 27, 2014 Report Share Posted January 27, 2014 Hi, Just a question to satisfy my own curiosity: Why do I have to disable the lighting system? Link to comment Share on other sites More sharing options...
0 Fuchs Posted January 27, 2014 Report Share Posted January 27, 2014 your wrong here ! Link to comment Share on other sites More sharing options...
0 credible Posted January 27, 2014 Report Share Posted January 27, 2014 There was a huge performance bug in what I believe was Epoch 1.0.3. When it became late, and the street lights came on, it caused massive server performance drops and all players would get 100k desync. At my server we've disabled the street lights ever since. Don't know if it's been resolved. Link to comment Share on other sites More sharing options...
0 insertcoins Posted January 27, 2014 Author Report Share Posted January 27, 2014 ffs I read it wrong :/ Go to your init.sqf file paste the following block of code below the Lights: //Lights //[21,04,false,true,false,50,200,300,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";// Mission System Markers if (!isServer) then { [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf"; That was a dumb mistake :/ Link to comment Share on other sites More sharing options...
0 axeman Posted January 27, 2014 Report Share Posted January 27, 2014 wasnt the street lights but the houselights. specifically the net traffic caused by unchecked houses having their windows lit along with the random failures creating more net traffic as the street light and house light state was broadcast to other players.. in testing is a totally rewritten version. is on my github but am updating that later with some fixes / tweaks that i've written today, pending a live test.https://github.com/andgregor/dayZ-Lighting please do feel free to test and send me any feedback. credible 1 Link to comment Share on other sites More sharing options...
0 insertcoins Posted January 27, 2014 Author Report Share Posted January 27, 2014 updating server files now Link to comment Share on other sites More sharing options...
0 axeman Posted January 27, 2014 Report Share Posted January 27, 2014 Updated gitHub. This has some fairly hefty logging still in. The server eventhandler (new in init.sqf) is required as is the tools folder to log to the .rpt file. To change logging find the two lines that look like the following and comment them out or uncomment them (depending on what you want to log): axeDiagLog = format["HL:NEW HOUSE LIT:%1",_x]; publicVariable "axeDiagLog"; If you just run with no changes a public variable will be created is all.. EDIT: Just updated and commented out the logging.. Link to comment Share on other sites More sharing options...
0 insertcoins Posted January 27, 2014 Author Report Share Posted January 27, 2014 Got a little video too, if you want it Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted January 28, 2014 Report Share Posted January 28, 2014 What do lights have to do with the Epoch Mission System? Wrong forum, perhaps? Link to comment Share on other sites More sharing options...
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insertcoins
Hi,
Just a question to satisfy my own curiosity: Why do I have to disable the lighting system?
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