Jump to content

Epoch 1.0.4. with new maps. How does that work?


IT07

Recommended Posts

Hi everyone.

 

The rolling changelog for 1.0.4. looks very interesting to me because of the 2 new maps being added.

But, I am trying to get some more clarification on how that is going to work.

I already read that if a server is running one of the 2 added maps, people will be able to join without installing something else.

Please correct me if I am wrong though.

 

What I would like to know:

1. How does the server-side installation work? Does it need to install for example: "Epoch Sauerland"?

2. What about the traders? I suppose someone from Epoch made traders for them?

3. What if people want to play this map, what do they have to do? just join? Will it autodetect the map the server is running?

 

Thanks a lot in advance for taking the time to read this.

 

Best regards,

IT07.

Link to comment
Share on other sites

The way the other maps work(outside of chernarus) is that you must have the map downloaded in order to play it with Epoch.

Also you must add a launch parameter to dayzcommander when joining the epoch servers.

for instance:

-mod=@taviana

or

-mod=@dayzsauerland

Link to comment
Share on other sites

Ok thanks for the confirmations. So far so good tbh :)

Because before, the problem was that when using a different map, people need to change stuff. And peeps don't do that. They stop giving a care when the process of making it work takes longer than 0.2 seconds.

 

So, GJ Epoch team!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...