Rythron Posted February 19, 2014 Report Share Posted February 19, 2014 I don't have that spawnSelection == 9 error anymore but this is still coming up. 18:07:57 Server: Object 16:14 not found (message 70) 18:08:00 Error in expression <rpos "respawn_west"; _distance = _debug distance _position; if (_distance < 2000> 18:08:00 Error position: <distance _position; if (_distance < 2000> 18:08:00 Error 1 elements provided, 3 expected 18:08:00 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 75 Dit you add the spawn selections in your mission.sqm ? in mission.sqm replace class Markers with that ones... class Markers { items=18; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-7245.377,365.98782,19535.367}; name="respawn_west"; type="Empty"; }; ///////////////////////////// spawnselector - begin ///////////////////////////// class Item2 { position[]={4932,0,1989}; name="spawn0"; //spawn_balota type="Empty"; }; class Item3 { position[]={2236,0,1923}; name="spawn1"; //spawn_kamenka type="Empty"; }; class Item4 { position[]={8738,0,2122}; name="spawn2"; //spawn_cherno type="Empty"; }; class Item5 { position[]={10909,0,2422}; name="spawn3"; //spawn_elektro type="Empty"; }; class Item6 { position[]={13510,0,5249}; name="spawn4"; //spawn_sol type="Empty"; }; class Item7 { position[]={12048,0,8352}; name="spawn5"; //spawn_berezino type="Empty"; }; ///////////////////////////// spawnselector - end ///////////////////////////// class Item8 { position[]={6326.4805,304.99265,7809.4888}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item9 { position[]={4361.4937,3,2259.9526}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item10 { position[]={13532.614,3.0083523,6355.9497}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item11 { position[]={7989.3354,0.30462033,2900.9946}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item12 { position[]={12060.471,158.85699,12638.533}; name="AirVehicles"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item13 { position[]={1606.6443,289.70795,7803.5156}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item14 { position[]={11447.91,317.27109,11364.536}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item15 { position[]={13441.16,1.1406164,5429.3013}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item16 { position[]={4064.2258,365.13501,11665.938}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item17 { position[]={12944.227,210.19823,12766.889}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; }; Link to comment Share on other sites More sharing options...
shurix Posted February 19, 2014 Report Share Posted February 19, 2014 How can I make this script work on the new NAFP map? Link to comment Share on other sites More sharing options...
Rythron Posted February 20, 2014 Report Share Posted February 20, 2014 bump Link to comment Share on other sites More sharing options...
Rythron Posted February 20, 2014 Report Share Posted February 20, 2014 How can I make this script work on the new NAFP map? Sorry i got no experience with the NAFP map, i only know chernarus epoch. Link to comment Share on other sites More sharing options...
Affraid Posted February 20, 2014 Report Share Posted February 20, 2014 .zip works ^^ So here is now the player_monitor.fsm file to use together MultiChars (by AxaCop) with Spawnselection (by jOoPs). So here is now the player_monitor.fsm file to use together MultiChars (by AxaCop) with Spawnselection (by jOoPs). Works for all Chars like.... Login -> MultiChar Menu -> Respawn -> Spawnmenu So when I downloaded and updated all files , I used this FSm file (in zip u provided)in place of the one that came in the ORIGINALZIp , and both scripts should work? (Select character / Spawn pick) When i did that the server kept looping then saying "wrong dayz version installed" .( I am up to date on server files) I reinstalled PBO's with just character select and i'm able to log back in. (still cant get Both scripts to work same time. Any idea's ? Link to comment Share on other sites More sharing options...
Sukkaed Posted February 20, 2014 Report Share Posted February 20, 2014 So when I downloaded and updated all files , I used this FSm file (in zip u provided)in place of the one that came in the ORIGINALZIp , and both scripts should work? (Select character / Spawn pick) When i did that the server kept looping then saying "wrong dayz version installed" .( I am up to date on server files) I reinstalled PBO's with just character select and i'm able to log back in. (still cant get Both scripts to work same time. Any idea's ? What version is in your player_monitor.fsm? Look around line 1376. condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.4.2"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.4.2"") || (_myEpochSfx != ""1.0.4.2"") || (_myEpochDayZ != ""1.0.4.2"")"/*%FSM</CONDITION""">*/; Link to comment Share on other sites More sharing options...
Affraid Posted February 20, 2014 Report Share Posted February 20, 2014 What version is in your player_monitor.fsm? Look around line 1376. condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.4.2"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.4.2"") || (_myEpochSfx != ""1.0.4.2"") || (_myEpochDayZ != ""1.0.4.2"")"/*%FSM</CONDITION""">*/; I believ that might be the problem. The files that came with Zip are condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.3.1"") || (_myEpoch != ""1.0.3.1"") || (_myEpochB != ""1.0.3.1"") || (_myEpochSfx != ""1.0.3.1"")"/*%FSM</CONDITION""">*/; . so if I change to correct version both scripts should work? I'll reinstall script and we'll see what happens. Thanks for the reply Link to comment Share on other sites More sharing options...
glowpowner Posted February 21, 2014 Report Share Posted February 21, 2014 sometimes i get this error and player is stuck in loading screen i used Rythron stuff what he posted but i sitll get it :( 1:48:47 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 1:48:47 Error position: <== 9) then { if (dayz_spawnselection ==> 1:48:47 Error Generic error in expression 1:48:47 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 203 1:48:47 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 1:48:47 Error position: <== 9) then { if (dayz_spawnselection ==> 1:48:47 Error Generic error in expression 1:48:47 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 203 Link to comment Share on other sites More sharing options...
Axe Cop Posted February 21, 2014 Report Share Posted February 21, 2014 I believ that might be the problem. The files that came with Zip are condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.3.1"") || (_myEpoch != ""1.0.3.1"") || (_myEpochB != ""1.0.3.1"") || (_myEpochSfx != ""1.0.3.1"")"/*%FSM</CONDITION""">*/; . so if I change to correct version both scripts should work? I'll reinstall script and we'll see what happens. Thanks for the reply Link to comment Share on other sites More sharing options...
Affraid Posted February 21, 2014 Report Share Posted February 21, 2014 it might work but you can't simply change the version number, because since Epoch 1.0.3.1 the file has been changed and extended, so you will need to merge it with the latest file from Epoch itself to get it right or you might experience weird bugs (even if the server starts and you can connect to it). :/ Link to comment Share on other sites More sharing options...
Axe Cop Posted February 21, 2014 Report Share Posted February 21, 2014 you should also use the FSM editor and not edit the files in an text editor, thats much easier :D https://community.bistudio.com/wiki/FSM_Editor https://community.bistudio.com/wiki/BI_Tools_2.5 Link to comment Share on other sites More sharing options...
Rythron Posted February 22, 2014 Report Share Posted February 22, 2014 sometimes i get this error and player is stuck in loading screen i used Rythron stuff what he posted but i sitll get it :( 1:48:47 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 1:48:47 Error position: <== 9) then { if (dayz_spawnselection ==> 1:48:47 Error Generic error in expression 1:48:47 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 203 1:48:47 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 1:48:47 Error position: <== 9) then { if (dayz_spawnselection ==> 1:48:47 Error Generic error in expression 1:48:47 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 203 This my github https://github.com/Rythron/ I hope it works let me know ! Link to comment Share on other sites More sharing options...
Rythron Posted February 22, 2014 Report Share Posted February 22, 2014 Mine is working fine but the only thing i cant find is that sometimes they don't spawn at the city they selected .. Anyone an idea where to look? Link to comment Share on other sites More sharing options...
Sukkaed Posted February 22, 2014 Report Share Posted February 22, 2014 Feels like every option spawns you to random place. Link to comment Share on other sites More sharing options...
joe_candy Posted February 22, 2014 Report Share Posted February 22, 2014 @Rythron Have u copy the server_playerSetup.sqf at your dayz_server.pbo? I had also forgotten. After I had inserted the file, everything was going fine. To use Spawnselection with MultiChar, i modified the player_monitor.sfm. Both scripts works fine without problems. If someone need the file, he could download my file here. player_monitor.zip Rythron 1 Link to comment Share on other sites More sharing options...
Rythron Posted February 22, 2014 Report Share Posted February 22, 2014 @Rythron Have u copy the server_playerSetup.sqf at your dayz_server.pbo? I had also forgotten. After I had inserted the file, everything was going fine. To use Spawnselection with MultiChar, i modified the player_monitor.sfm. Both scripts works fine without problems. If someone need the file, he could download my file here. we gonna give it a try. with yours.. thx let you know :) Link to comment Share on other sites More sharing options...
Rythron Posted February 22, 2014 Report Share Posted February 22, 2014 @Rythron Have u copy the server_playerSetup.sqf at your dayz_server.pbo? I had also forgotten. After I had inserted the file, everything was going fine. To use Spawnselection with MultiChar, i modified the player_monitor.sfm. Both scripts works fine without problems. If someone need the file, he could download my file here. we gonna give it a try. with yours.. thx let you know :) Can i see your server_playerSetup.sqf ? Link to comment Share on other sites More sharing options...
joe_candy Posted February 22, 2014 Report Share Posted February 22, 2014 I only use the server_playerSetup.sqf from the Chernarus-Spawnselection.zip at the first post. Nothing change. Only add the file at the "compile" folder from my dayz_server.pbo Link to comment Share on other sites More sharing options...
Rythron Posted February 22, 2014 Report Share Posted February 22, 2014 I only use the server_playerSetup.sqf from the Chernarus-Spawnselection.zip at the first post. Nothing change. Only add the file at the "compile" folder from my dayz_server.pbo Okidoki checking it now ! I saw i had the wrong file in my server.pbo :D Link to comment Share on other sites More sharing options...
Rythron Posted February 23, 2014 Report Share Posted February 23, 2014 @Rythron Have u copy the server_playerSetup.sqf at your dayz_server.pbo? I had also forgotten. After I had inserted the file, everything was going fine. To use Spawnselection with MultiChar, i modified the player_monitor.sfm. Both scripts works fine without problems. If someone need the file, he could download my file here. Link to comment Share on other sites More sharing options...
Rythron Posted February 23, 2014 Report Share Posted February 23, 2014 Feels like every option spawns you to random place. Link to comment Share on other sites More sharing options...
Sukkaed Posted February 23, 2014 Report Share Posted February 23, 2014 Random selection will stuck you on loading screen on next relog. There is something wrong in the server_playerSetup.sqf. It gives that "if (dayz_spawnselection ==> Error position: <== 9) then {" error and all your githubs has the same server_playerSetup.sqf file from OP. Is this really working for you? How populated your servers are or are you just using this alone on some test server? Error seems to be happening only sometimes. Link to comment Share on other sites More sharing options...
peipo118 Posted February 23, 2014 Report Share Posted February 23, 2014 Oh that worries me now.. just installed it but have not tested it yet and now this post.... Link to comment Share on other sites More sharing options...
joe_candy Posted February 23, 2014 Report Share Posted February 23, 2014 (edited) @Rythron My player_monitor.fsm is the customisated for use Spawn selection and MultiChar ^^ so it didn't work with your configuration. sry, i only upload this for users who're interested by not espacially for your problem. ---- hmm... someone know how it works, if i have some more spawn Points, how to add this at random spawn? Using the 6 fix spawn Points will be ok, but i think about to use more spawn points at the random spawn Option. does it work, if i use for example 12 spawn Points, that i edit the Server_playerSetup.sqf at this part.. while {_findSpot} do { _counter = 0; while {_counter < 20 and _findSpot} do { // switched to floor if (_spawnSelection == 9) then { // random spawn location selected, lets get the marker and spawn in somewhere if (dayz_spawnselection == 1) then { _mkr = "spawn" + str(floor(random 6)); } else { _mkr = "spawn" + str(floor(random 5)); }; } else { // spawn is not random, lets spawn in our location that was selected _mkr = "spawn" + str(_spawnSelection); }; with this changes? // random spawn location selected, lets get the marker and spawn in somewhere if (dayz_spawnselection == 1) then { _mkr = "spawn" + str(floor(random 12)); } else { _mkr = "spawn" + str(floor(random 12)); }; I only think about it. Not really test it at my Server. I like to ask befor i change something ^^ Edited February 23, 2014 by joe_candy Link to comment Share on other sites More sharing options...
Rythron Posted February 23, 2014 Report Share Posted February 23, 2014 Random selection will stuck you on loading screen on next relog. There is something wrong in the server_playerSetup.sqf. It gives that "if (dayz_spawnselection ==> Error position: <== 9) then {" error and all your githubs has the same server_playerSetup.sqf file from OP. Is this really working for you? How populated your servers are or are you just using this alone on some test server? Error seems to be happening only sometimes. Link to comment Share on other sites More sharing options...
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