Infinity Posted January 5, 2014 Report Share Posted January 5, 2014 Hi, I've seen this in several threads but there's not really a clear guide on how to get these installed for Epoch 1.0.3.1. (Spawn bike/motor with toolbox as fresh spawn) Could anyone possibly please help me out with this? Because with the dynamical vehicle spawns; after a while it hardly doesn't spawn any vehicles at the coast .. Would really appreciate some guidance on this :) Link to comment Share on other sites More sharing options...
antartis Posted January 5, 2014 Report Share Posted January 5, 2014 http://opendayz.net/threads/release-deploy-vehicles-done-the-right-way.15111/ Link to comment Share on other sites More sharing options...
Infinity Posted January 10, 2014 Author Report Share Posted January 10, 2014 Sadly that one doesn't work on Epoch 1.0.3.1.; Can't spawn an old bike nor a mountain bike. Link to comment Share on other sites More sharing options...
Axe Cop Posted January 11, 2014 Report Share Posted January 11, 2014 why not? then fix it ot PM the author maybe? :) Link to comment Share on other sites More sharing options...
Infinity Posted January 11, 2014 Author Report Share Posted January 11, 2014 I edited the old bike into the mountain bike but it won't spawn .. changing classnames doesn't work and even with just the old bike it doesn't work. The helicopter and the motorcycle work but those I want disabled .. derptiederp :D Link to comment Share on other sites More sharing options...
Radec59437 Posted January 11, 2014 Report Share Posted January 11, 2014 The actions added to the toolbox by Epoch probably break this script..? Link to comment Share on other sites More sharing options...
antartis Posted January 11, 2014 Report Share Posted January 11, 2014 I have it working u need edit the 1600 + on the ui_selectSlot.sqf _menu = _parent displayCtrl (1600 + 2); and _menu = _parent displayCtrl (1600 + 3); and _menu = _parent displayCtrl (1600 + 4); Link to comment Share on other sites More sharing options...
korwin Posted January 28, 2014 Report Share Posted January 28, 2014 this works: http://opendayz.net/threads/deployable-bike-scroll-wheel-issue.14913/#post-80484 Link to comment Share on other sites More sharing options...
Wriggles Posted January 28, 2014 Report Share Posted January 28, 2014 Does anyone have the script that allows you to deploy a bike then upgrade it to a motorbike then upgrade it to a gyrocopter? There is one on the dayz.st/w/ but it's broken :( Link to comment Share on other sites More sharing options...
Infinity Posted January 28, 2014 Author Report Share Posted January 28, 2014 (edited) this works: http://opendayz.net/threads/deployable-bike-scroll-wheel-issue.14913/#post-80484 Thank you so much! It works :D Edited January 28, 2014 by Infinity Link to comment Share on other sites More sharing options...
KoTaS Posted January 31, 2014 Report Share Posted January 31, 2014 Anyone know how to make this addon work with epoch 1.0.4? What happens is kills player once you drive bike... Link to comment Share on other sites More sharing options...
sparrow8332 Posted January 31, 2014 Report Share Posted January 31, 2014 Anyone know how to make this addon work with epoch 1.0.4? What happens is kills player once you drive bike... you need to edit your server_cleanup and remove hacked vehicle part. Link to comment Share on other sites More sharing options...
cen Posted January 31, 2014 Report Share Posted January 31, 2014 you need to edit your server_cleanup and remove hacked vehicle part. Don't do that. Pull variables.sqf mission side and modify the DZE_SafeVehicles array to add the bicycle class. This will stop the killing. Link to comment Share on other sites More sharing options...
KoTaS Posted January 31, 2014 Report Share Posted January 31, 2014 Don't do that. Pull variables.sqf mission side and modify the DZE_SafeVehicles array to add the bicycle class. This will stop the killing. You mean change from DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; to DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1"]; ? Or i miss understood Link to comment Share on other sites More sharing options...
sparrow8332 Posted January 31, 2014 Report Share Posted January 31, 2014 You mean change from DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; to DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1"]; ? Or i miss understood yes thats what he means - Don't do that. Pull variables.sqf mission side and modify the DZE_SafeVehicles array to add the bicycle class. This will stop the killing. never even thought of that :-p nice find Link to comment Share on other sites More sharing options...
KoTaS Posted January 31, 2014 Report Share Posted January 31, 2014 Please report if this is working solution... Link to comment Share on other sites More sharing options...
freakystyle Posted January 31, 2014 Report Share Posted January 31, 2014 i not have this variables.sqf I have the same problem as KoTaS he say: Anyone know how to make this addon work with epoch 1.0.4? What happens is kills player once you drive bike... Can you send me the file? And the path where to insert it Pls :) Link to comment Share on other sites More sharing options...
antartis Posted January 31, 2014 Report Share Posted January 31, 2014 you need to do what CEN told u. Just add the variables and compile from the dayz_code and then edit it. Link to comment Share on other sites More sharing options...
freakystyle Posted January 31, 2014 Report Share Posted January 31, 2014 mhhh i say i have not this variables.sqf :P Link to comment Share on other sites More sharing options...
cen Posted January 31, 2014 Report Share Posted January 31, 2014 variables.sqf is found in the client files @DayZ_Epoch\addons\dayz_code.pbo\init\variables.sqf You need to put it in your mission pbo and change the path in your init.sqf to point to the new file. Link to comment Share on other sites More sharing options...
cen Posted January 31, 2014 Report Share Posted January 31, 2014 Also that's a very old pack.sqf version and allows anyone on the server to delete any object they look at when packing their bike. I suggest using this version (credits to JoSchaap) if (false) then { // player is in combat and cant pack his bike cutText [format["You are in combat and cannot re-pack your bike."], "PLAIN DOWN"]; } else { if (typeOf cursorTarget == "Old_bike_TK_INS_EP1" || typeOf cursorTarget == "Old_bike_TK_CIV_EP1") then { // player is looking at a bike and the target has a bike classname // delete it first to avoid player changing to another target deletevehicle cursorTarget; player removeAction s_player_deploybike2; player playActionNow "Medic"; r_interrupt = false; player addWeapon "ItemToolbox"; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; cutText [format["You have packed your bike and been given back your toolbox"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; } else { // player is not looking at a bike, or target does not have a bike classname cutText [format["You have to be facing your bike to re-pack it!"], "PLAIN DOWN"]; }; }; Link to comment Share on other sites More sharing options...
freakystyle Posted January 31, 2014 Report Share Posted January 31, 2014 Was in the other path -.- thanks :P Link to comment Share on other sites More sharing options...
KoTaS Posted January 31, 2014 Report Share Posted January 31, 2014 DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"]; So anyone can confirm that this is working solution or not? In variables.sqf Link to comment Share on other sites More sharing options...
maxpayne25 Posted January 31, 2014 Report Share Posted January 31, 2014 DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"]; So anyone can confirm that this is working solution or not? In variables.sqf Yes. It works. You can try it on my server 109.236.89.181:2602 Link to comment Share on other sites More sharing options...
cen Posted January 31, 2014 Report Share Posted January 31, 2014 I confirmed it ages ago. You think I just post random bits of crap hoping you'll add it and I laugh when it doesn't work? :D Link to comment Share on other sites More sharing options...
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