prue420 Posted December 31, 2013 Report Share Posted December 31, 2013 Id there anyone out there that can help with a tutorial on how to install a Dayz Epoch Namalsk with Blood suckers and EVR blowouts? Link to comment Share on other sites More sharing options...
0 nick11432 Posted December 31, 2013 Report Share Posted December 31, 2013 I am having the same problem. i added the code to the init file and nothing happens. hope someone responds soon. Link to comment Share on other sites More sharing options...
0 Mr.Pig Posted December 31, 2013 Report Share Posted December 31, 2013 Same issue, I can't figure out how to get cold weather and blowouts working.... Link to comment Share on other sites More sharing options...
0 nick11432 Posted December 31, 2013 Report Share Posted December 31, 2013 i have looked everywhere and for hours trying to find a solution but nothing. Link to comment Share on other sites More sharing options...
0 Mr.Pig Posted December 31, 2013 Report Share Posted December 31, 2013 I think I have figured it out, It has been alot of trial and error, I will post what I have done ASAP when I know it is working. Link to comment Share on other sites More sharing options...
0 prue420 Posted January 1, 2014 Author Report Share Posted January 1, 2014 aNYONE FIGURE THIS OUT YET? Sorry caps Link to comment Share on other sites More sharing options...
0 MGT Posted January 1, 2014 Report Share Posted January 1, 2014 Yes, you have to pull in the Namalsk items such as EVR to your mission file, create a custom compiles and call them in the init.sqf. I dont think anyone has bloodsuckers working yet as they remain cloaked. Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 1, 2014 Report Share Posted January 1, 2014 MGT Can you please make a step by step? EDIT: What file do i need to drag? Link to comment Share on other sites More sharing options...
0 MGT Posted January 1, 2014 Report Share Posted January 1, 2014 MGT Can you please make a step by step? EDIT: What file do i need to drag? A lot, better to do it yourself as my method might not work for you. You need blowout_init.sqf in your mission file in a folder called Namalsk and add these lines in init.sqf in the root of your mission folder call compile preprocessFileLineNumbers "Namalsk\compiles.sqf"; ns_blowout = true; ns_blowout_dayz = true; ns_blow_delaymod = 0.74; 0.74 is the multiplier for the time, 0.74 is what it is on DayZ Namalsk and that works fine. You need this in your mission.sqm addOnsAuto[]= { "dayz_weapons", "cacharacters2", "cacharacters_e", "ns_modules", "ca_modules_functions", "namalsk" }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={709.88788,-50.00206,3315.8684}; id=53; side="LOGIC"; vehicle="AmbientBlowout_NS_BLOW"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 1, 2014 Report Share Posted January 1, 2014 Where do i find the blowout_init? Link to comment Share on other sites More sharing options...
0 MGT Posted January 1, 2014 Report Share Posted January 1, 2014 Have uploaded a copy http://goo.gl/mzLkdE Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 1, 2014 Report Share Posted January 1, 2014 Is there anything different from the Namalsk\Compiles and the epoch compiles? BTW i added you to the Special thanks :D Link to comment Share on other sites More sharing options...
0 MGT Posted January 1, 2014 Report Share Posted January 1, 2014 You wont need the compiles for the EVR, only for warm clothes and cold weather snow etc Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 1, 2014 Report Share Posted January 1, 2014 And that would be the fn_temperatures Link to comment Share on other sites More sharing options...
0 prue420 Posted January 1, 2014 Author Report Share Posted January 1, 2014 can someone post the compiles file? Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 1, 2014 Report Share Posted January 1, 2014 You need to copy the compiles.sqf from C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch\addons\dayz_code.pbo U need a pbo manager to do this and it can be found on armaholic.com Under init there should be a file called compiles.sqf thats the file you put into the namalsk folder but i don't know what needs to be changed in it or why it needs to be called from a place you only use when it is customized The compiles.sqf is only if you want to change the temperature Then you would need to take the fn_temperatures from the compiles folder and lay it in the namalsk folder too and then find the line in compiles.sqf that looks like this: player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange and change it to this: player_temp_calculation = compile preprocessFileLineNumbers "namalsk\fn_temperatur.sqf"; //Temperatur System //TeeChange Link to comment Share on other sites More sharing options...
0 Jerry Posted January 1, 2014 Report Share Posted January 1, 2014 Where do you place these? { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={709.88788,-50.00206,3315.8684}; id=53; side="LOGIC"; vehicle="AmbientBlowout_NS_BLOW"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; Link to comment Share on other sites More sharing options...
0 prue420 Posted January 2, 2014 Author Report Share Posted January 2, 2014 Anyone have a copy of there sqm i keep putting it in the wrong spot and getting errors. Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 2, 2014 Report Share Posted January 2, 2014 Here you go: { position[]={13167.464,0.59276748,-362.37042}; azimut=-17.0839; id=91; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item99 { position[]={13165.687,0.57932961,-361.76678}; azimut=-17.0839; id=95; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={709.88788,-50.00206,3315.8684}; id=53; side="LOGIC"; vehicle="AmbientBlowout_NS_BLOW"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 2, 2014 Report Share Posted January 2, 2014 I don't know why, but it might have something to do with the blowouts but i got: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ns_dayz And how can i increase the chance to see if it worked? Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 2, 2014 Report Share Posted January 2, 2014 You also need to change the class Group { items=2; to class Groups { items=3; Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 2, 2014 Report Share Posted January 2, 2014 MGT, did you miss something because the EVR storms/blowouts doesn't seem to be called. and if i set the ns_blow_delaymod = 0.01; Would that make i more frequent or would it be ns_blow_delaymod = 1; Link to comment Share on other sites More sharing options...
0 prue420 Posted January 3, 2014 Author Report Share Posted January 3, 2014 The cloths have not been working you still get cold anyone having this issue? Link to comment Share on other sites More sharing options...
0 Kakurenbo Posted January 5, 2014 Report Share Posted January 5, 2014 can plz someone post how the blowout ini has to look like ? Link to comment Share on other sites More sharing options...
0 Radec59437 Posted January 6, 2014 Report Share Posted January 6, 2014 Foolish question, is it possible to implement the EVR blowouts on other maps or are the effects etc. native to the Namalsk map? Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 6, 2014 Report Share Posted January 6, 2014 can plz someone post how the blowout ini has to look like ? MGT already posted it on page 1 Foolish question, is it possible to implement the EVR blowouts on other maps or are the effects etc. native to the Namalsk map? Maybe but you whould need all files that had something to do with it. Link to comment Share on other sites More sharing options...
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prue420
Id there anyone out there that can help with a tutorial on how to install a Dayz Epoch Namalsk with Blood suckers and EVR blowouts?
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SchwEde
I had this issue too but if I remember right there was a solution somewhere. I will check if I can find it. Try to follow the steps again, maybe you missed something
SchwEde
i followed this tutorial here:
SchwEde
no you dont have to. this is only for admins who already using infistar! Have followed this tutorial completly?
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