oldmatechoc Posted May 11, 2021 Report Share Posted May 11, 2021 https://github.com/ch0c/trader-catalogue S4M, WLF, Vendetta5555 and 3 others 2 4 Link to comment Share on other sites More sharing options...
Voltan Posted May 11, 2021 Report Share Posted May 11, 2021 Awesome work mate! Link to comment Share on other sites More sharing options...
Vladick Posted May 17, 2021 Report Share Posted May 17, 2021 Thanks for this! I installed it but I'm not sure it's working. What key do I press to make the catalogue appear or under what circumstances does it appear? Thanks! Link to comment Share on other sites More sharing options...
oldmatechoc Posted May 17, 2021 Author Report Share Posted May 17, 2021 @Vladick if (_dikCode == 0x15) then { []execVM "scripts\catalogue\catalog_menu.sqf"; }; 0x15 = Yhttps://community.bistudio.com/wiki/DIK_KeyCodes Vladick 1 Link to comment Share on other sites More sharing options...
Vladick Posted May 17, 2021 Report Share Posted May 17, 2021 6 hours ago, oldmatechoc said: @Vladick if (_dikCode == 0x15) then { []execVM "scripts\catalogue\catalog_menu.sqf"; }; 0x15 = Yhttps://community.bistudio.com/wiki/DIK_KeyCodes @oldmatechocI thought so. Thanks for confirming. I've done something wrong in the install then and I can't figure out what it is. Can you see anything wrong with my config (below)? 1. First, I put the catalogue folder folder in the mission scripts folder. 2, I extracted the keyboard.sqf file from the dayz_code pbo into the dayz_code\compile folder and added the following at the very bottom just above _handled : Spoiler //---------------------------------------------------------------- Catalogue Start if (_dikCode == 0x15) then { []execVM "scripts\catalogue\catalog_menu.sqf"; }; private ["_isBusy"]; _isBusy = player getVariable["isBusy",false]; if (_isBusy) then { if (_dikCode == 0x05) then { [15,preview_bot] call fnc_rotate_bot; [15,vehicle_bot] call fnc_rotate_bot; }; if (_dikCode == 0x07) then { [-15,preview_bot] call fnc_rotate_bot; [-15,vehicle_bot] call fnc_rotate_bot; }; }; //---------------------------------------------------------------- Catalogue End _handled 3. In init.sqf I called the keyboard.sqf this way: Spoiler if (!isDedicated) then { call compile preprocessFileLineNumbers "dayz_code\Configs\CfgServerTraderZSC\chernarus11.sqf"; call compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf"; if (toLower worldName in ["chernarus","chernarus_winter"]) then { execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf"; }; 4. In compiles.sqf I added the following at the very end: Spoiler if (!isDedicated) then { diag_log "Loading custom client compiles"; fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; player_selectSlot = compile preprocessFileLineNumbers "dayz_code\compile\ui_selectSlot.sqf"; locateVehicle = compile preprocessFileLineNumbers "scripts\locateVehicle.sqf"; remoteVehicle = compile preprocessFileLineNumbers "scripts\remoteVehicle\remoteVehicle.sqf"; local_lockUnlock = compile preprocessFileLineNumbers "dayz_code\compile\local_lockUnlock.sqf"; //---------------------------------------------------------------- Catalogue Start weapon_preview = compile preprocessFileLineNumbers "scripts\catalogue\weapon_preview.sqf"; vehicle_preview = compile preprocessFileLineNumbers "scripts\catalogue\vehicle_preview.sqf"; trader_preview = compile preprocessFileLineNumbers "scripts\catalogue\trader_preview.sqf"; fnc_rotate_bot = { private ["_dir","_input","_bot"]; disableSerialization; _input = _this select 0; _bot = _this select 1; _dir = getDir _bot; _dir = _dir + _input; _bot setDir _dir; }; //---------------------------------------------------------------- Catalogue End }; 5. In variables.sqf I added this: Spoiler if (!isDedicated) then { diag_log "Loading custom client variables"; weapon_preview=objNull; vehicle_bot=objNull; preview_bot=objNull; preview_camera = nil; preview_cameraPos = nil; dayz_resetSelfActions = { s_player_equip_carry = -1; s_player_fire = -1; s_player_cook = -1; s_player_boil = -1; s_player_packtent = -1; s_player_packtentinfected = -1; s_player_fillfuel = -1; s_player_grabflare = -1; s_player_removeflare = -1; s_player_studybody = -1; s_player_deleteBuild = -1; s_player_flipveh = -1; s_player_sleep = -1; s_player_fillfuel210 = -1; s_player_fillfuel20 = -1; s_player_fillfuel5 = -1; s_player_siphonfuel = -1; s_player_repair_crtl = -1; s_player_fishing = -1; s_player_fishing_veh = -1; s_player_gather = -1; s_player_destroytent = -1; // Epoch Additions s_player_packvault = -1; s_player_lockvault = -1; s_player_unlockvault = -1; s_player_attack = -1; s_player_callzombies = -1; s_player_showname = -1; s_player_pzombiesattack = -1; s_player_pzombiesvision = -1; s_player_pzombiesfeed = -1; s_player_tamedog = -1; s_player_parts_crtl = -1; s_player_movedog = -1; s_player_speeddog = -1; s_player_calldog = -1; s_player_feeddog = -1; s_player_waterdog = -1; s_player_staydog = -1; s_player_trackdog = -1; s_player_barkdog = -1; s_player_warndog = -1; s_player_followdog = -1; s_player_information = -1; s_player_fuelauto = -1; s_player_fuelauto2 = -1; s_player_fillgen = -1; s_player_upgrade_build = -1; s_player_maint_build = -1; s_player_downgrade_build = -1; s_player_towing = -1; s_halo_action = -1; s_player_SurrenderedGear = -1; s_player_maintain_area = -1; s_player_maintain_area_force = -1; s_player_maintain_area_preview = -1; s_player_heli_lift = -1; s_player_heli_detach = -1; s_player_lockUnlock_crtl = -1; s_player_lockUnlockInside_ctrl = -1; s_player_toggleSnap = -1; s_player_toggleSnapSelect = -1; snapActions = -1; s_player_plot_boundary = -1; s_player_plotManagement = -1; s_player_toggleDegree = -1; degreeActions = -1; s_player_toggleVector = -1; vectorActions = -1; s_player_manageDoor = -1; s_player_hide_body = -1; s_player_changeDoorCode = -1; s_player_changeVaultCode = -1; s_givemoney_dialog = -1; s_bank_dialog = -1; s_bank_dialog1 = -1; s_bank_dialog2 = -1; s_bank_dialog3 = -1; s_player_checkWallet = -1; s_garage_dialog = -1; s_player_bury_human = -1; s_player_butcher_human = -1; s_player_gdoor_opener = []; s_player_gdoor_opener_ctrl = -1; s_player_clothes = -1; s_player_copyToKey = -1; s_player_claimVehicle = -1; }; call dayz_resetSelfActions; }; 6. Since I don't have a server_traders.sqf I defined the trader array in chernarus11.sqf which is being called from the init.sqf just as keyboard.sqf is. I added this to chernarus11.sqf: Spoiler serverTraders = ["trader_catalog","BAF_Soldier_SniperH_MTP","FR_AC","GUE_Commander","GUE_Woodlander2","RU_Citizen4","Profiteer1","Rita_Ensler_EP1","Dr_Hladik_EP1","Worker2","Villager1","TK_CIV_Worker01_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","RU_WorkWoman5","Doctor","Worker1","TK_CIV_Worker02_EP1","Rocker4","RU_Citizen3","RU_WorkWoman1","Dr_Annie_Baker_EP1","Worker3","RU_Pilot","RU_Villager3","HouseWife1","Profiteer2","Profiteer3","Functionary1_EP1"]; 6. And this at the bottom of chernarus11.sqf: Spoiler menu_trader_catalog= [ [ //Start of categories [ "BLACKMARKET",11], [ "ATTACHMENTS",12], [ "PISTOLS",13], [ "SUB MACHINE GUNS",14], [ "SINGLESHOT",15], [ "ASSAULT RIFLES",16], [ "SNIPER RIFLES",17], [ "LIGHT MACHINE GUNS",18], [ "PISTOL AMMO",19], [ "SUB MACHINEGUN AMMO",20], [ "SINGLE SHOT AMMO",21], [ "ASSAULT RIFLE AMMO",22], [ "SNIPER RIFLE AMMO",23], [ "LIGHT MACHINEGUN AMMO",24], [ "PACKAGEFOOD",27], [ "COOKMEAT",28], [ "DRINKS",29], [ "CLOTHES",30], [ "BACKPACKS",31], [ "MISCELLANEOUS",32], [ "MEDICAL SUPPLIES",33], [ "SMOKE GRENADES",25], [ "FLARES",26], [ "TOOLS",34], [ "BUILDING SUPPLIES",35], [ "VEHICLE PARTS",36], [ "BIKES ATVS",37], [ "CARS",38], [ "PICKUPS",39], [ "UAZS",40], [ "SUVS",41], [ "CARGO TRUCKS",42], [ "FUEL TRUCKS",43], [ "MILITARY UNARMED",44], [ "MISCELLANEOUS VEHICLES",45], [ "BOATS ARMED",48], [ "BOATS UNARMED",49], [ "AIRPLANES",46], [ "HELICOPTER",47] //End of categories ], [], "neutral" ]; 7. Finally, in description.ext I added this at the very bottom: Spoiler #include "scripts\catalogue\chx_defines.hpp" #include "scripts\catalogue\chx_catalog.hpp" Do you see anything wrong with this config? I assume it's probably broken because I'm using chernarus11.sqf instead of server_traders.sqf but I don't have a server_traders.sqf and did not find one in any of my folders. Any ideas how I can make this work? Thanks for your help! Link to comment Share on other sites More sharing options...
oldmatechoc Posted May 18, 2021 Author Report Share Posted May 18, 2021 @Vladick Looks like you havent redirected the custom keyboard.sqf In your compiles correctly. add DZ_KeyDown_EH = compile preprocessFileLineNumbers "path_to your\keyboard.sqf"; some where under if (!isDedicated) then { in your compiles.sqf Vladick 1 Link to comment Share on other sites More sharing options...
Vladick Posted May 18, 2021 Report Share Posted May 18, 2021 11 hours ago, oldmatechoc said: @Vladick Looks like you havent redirected the custom keyboard.sqf In your compiles correctly. add DZ_KeyDown_EH = compile preprocessFileLineNumbers "path_to your\keyboard.sqf"; some where under if (!isDedicated) then { in your compiles.sqf @oldmatechocThat did it! Thanks so much for your help! Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now