umfufu Posted July 1, 2020 Report Share Posted July 1, 2020 As said in former 1.32 they where not to shy to run around badly dressed greedy to take a bite In 1.33 i had to start with a fresh setup , and no party with our creepy crawlers But in server-log Ryanzombies detected got this in mission.sqm addons[]= { "A3_epoch_config", "a3_map_altis", "Ryanzombies", // "SM_Zombz", "This was remarked in 1.32 but still in arma3 root" "a3_characters_f" }; I hope someone has a idea what i did wrong (i also did lots of firing to raise aggro but nothing) Link to comment Share on other sites More sharing options...
Tarabas Posted July 3, 2020 Report Share Posted July 3, 2020 use "ryanzombiesfunctions", instead of "Ryanzombies", in your mission and set ryanZombiesEnabled = "true"; in CfgEpochClient. i also use epochz to spawn more zombies in zombie-zones Link to comment Share on other sites More sharing options...
umfufu Posted July 6, 2020 Author Report Share Posted July 6, 2020 (edited) ok thx got ryanZombiesEnabled = "true" hence the readout in log Ryanzombies detected gonna try "ryanzombiesfunctions" see if it helps Well just Ryanzombies did it also in mission.sqm , just had to wait (long time) even after setting chance to 0.9 for zombies So its solved Edited July 9, 2020 by umfufu Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now