Jump to content

A3 Epoch v1.3.2 Update


He-Man

Recommended Posts

Arma 3 Epoch 1.3.2 has been released!

Server Files:
https://github.com/EpochModTeam/Epoch

Gamemode File Changes:
https://github.com/EpochModTeam/Epoch/pull/1008/files

Release Notes:
https://epochmod.com/forum/topic/46253-a3-epoch-v132-update/

Full Changelog:
https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

Client Files:
http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
http://www.moddb.com/mods/epoch/downloads/epoch
http://www.armaholic.com/page.php?id=27245

 

(Optional)
Server Files are available here: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412

Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .

 

Added

  • Non Lethal Weapons
    • Make opponents unconscious with special weapons
    • Unconscious players can be woken up
      • by a MultiGun with Heal Player attachment
      • after a random timer (60-180 seconds)
  • Paint Garages (with optional map markers) around the map for painting Vehicles
  • Player / Server Statistics (within the E-Pad)
    • Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
    • Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
    • Karma / Player Revived / Tradermissions
    • Player Kills / AI Kills / Antagonist Kills / Zombie Kills
    • Deaths by Player / Deaths by AI / Suicides
    • K/D PvP / K/D PvE
    • https://plays.tv/video/5d5d716b0b171855fe
  • Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment
  • Item description to Trader items
  • UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu)
  • Animated Heli Crash (with scattered loot)
  • Some Chinese translations (thx to @CHL198011)

Fixed

  • Players could instant get killed on contact with new placed BaseBuilding Parts
  • Players Glasses (Goggles) were not correctly added on login / revive
  • Some Building Parts where falling down on build (also when snapped correctly)
  • Texture for Solar Generator / Charger was broken

Changed

  • Weapon attachments are no longer dismounted within containers on restarts
  • Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts
  • Vehicle / Storage Lock
    • Colorized Vehicle / Storage Lock messages
    • Hint how long your Vehicle will stay locked on lock
    • Vehicles locked inside your own PlotPole-Range have now a longer Locktime
      • Inside your PlotPole-Range: 3 days
      • Outside your PlotPole-Range: 30 minutes
    • https://plays.tv/video/5d5d71d2137413ba08
  • Increased UAV sounds
  • Changed Taru / Huron / Mohawk Door Sounds (more decent sound)
  • changed unarmed jump animation
  • UAV-Support (AI's) will now spawn a bit more away from your Position
  • Changed / Fixed some Epoch asset models
  • Reduced Rain by default
  • Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default
  • Reworked Looting function (Epoch furnitures + additional ground Loot)

Server Owners

  • Added an option to force the Gender for Players on Spawn / Respawn with "ForceGender" in cfgEpochClient.hpp
  • Added the FastNights Epoch Event by default to epochconfig.hpp
  • Added Compatibility to Lythium and Livonia Map
  • Added a MultiMap compatibility
    • Make it possible to run also not official supported maps
    • Use the mission.sqm within the epoch._ChangeMe folder
    • Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
  • Custom Textures (e.g. from Paintshop) can now be saved to the Database
    • set "UseCustomTextures" in epochconfig.hpp to "true"
    • force saving Vehicles after painting by:
      • Client side Scripts: _vehicle call EPOCH_interact;
      • Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
  • To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
  • Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
  • SetUnitLoadout has been replaced by an Epoch function.
    • To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
  • Player Login Mass-Check
    • Another fix to prevent login issues
    • If you still have issues, make sure these positions are very close in your mission.sqm:
      • respawn_east
      • respawn_west
      • all VirtualMan_EPOCH Entities
  • Players playtimes are now shown in the Playerlist in Adminmenu
  • Added a function to jump up for Admins in Adminmenu
  • Admin Teleport on mapclick now use ALT instead of CTRL (prevent creating Linemarkers)
  • Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building
  • Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes
  • Added a config for the already available FastNight Event to epochconfig.hpp
  • New Weapons + Mags:
    • pvcrifle_01_F
      • NL_pvc_bb_mag -> Knockout
    • nl_Shotgun
      • NL_shot_bb_mag -> Knockout
    • nl_auto_xbow
      • xbow_mag_bolt -> Kill
      • xbow_mag_tranq -> Knockout
      • xbow_mag_exp -> small explosion -> Kill
    • hgun_Pistol_tranq_01
      • tranq_dart_mag -> Knockout
  • If you run Infistar lower then v260 (not published for now), you have to change this inside your Infistar files!
    • A3AH:
      • 1

        • Search for: "_addCaseHDMG = 0;"
        • add a new line behind it with: "_addCaseHDMG = player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
      • 2

        • Search for: "if(_addCaseHDMG == _roundRandomNumberHDMG)then"
        • change it to: "if(_addCaseHDMG == (_roundRandomNumberHDMG+1))then"
      • 3

        • Search for: "player addEventHandler ['HandleDamage',''];"
        • change it to: "player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
    • A3AT:
      • 1
        • Search for: "player addEventHandler ['HandleDamage',{}];"
        • replace it with: "if (infiSTAR_MOD == 'Epoch') then {player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];}else {player addEventHandler ['HandleDamage',{}];};"

 

Link to comment
Share on other sites

  • He-Man unpinned this topic
  • Advertisement
  • Discord

×
×
  • Create New...