ToejaM Posted December 7, 2013 Report Share Posted December 7, 2013 Doesnt seem to be an option for removing the modular pieces, whats the procedure here? What tools do you need to have? Freshly placed a plotpole, freshly built a wall - no dice. Tried with a crowbar in inventory and in hand. amandabif 1 Link to comment Share on other sites More sharing options...
vbawol Posted December 7, 2013 Report Share Posted December 7, 2013 You have to be the owner and have not died since placement. Have a crowbar and a toolbox in your toolbelt. Note: this only works for modular items. Link to comment Share on other sites More sharing options...
ToejaM Posted December 7, 2013 Author Report Share Posted December 7, 2013 It works fine for plotpoles but for modular buildings its not working. Theres not even an option. the remove.sqf is not something I have edited. Link to comment Share on other sites More sharing options...
Guest Posted December 7, 2013 Report Share Posted December 7, 2013 for me it works for cinderwalls as well.. Link to comment Share on other sites More sharing options...
cen Posted December 7, 2013 Report Share Posted December 7, 2013 confirmed working on both taviana and panthera. You need a toolbox AND a crowbar, have to be the owner and cannot have died since placing it. Link to comment Share on other sites More sharing options...
ToejaM Posted December 7, 2013 Author Report Share Posted December 7, 2013 I placed a plot pole, placed a wooden wall, had a toolbox, crowbar and it didn't work, no removal option for modular buildings but I could remove my plotpole. Link to comment Share on other sites More sharing options...
vbawol Posted December 8, 2013 Report Share Posted December 8, 2013 I placed a plot pole, placed a wooden wall, had a toolbox, crowbar and it didn't work, no removal option for modular buildings but I could remove my plotpole. Must be something you missed in the fn_selfactions as Cen reports it does work. Link to comment Share on other sites More sharing options...
ToejaM Posted December 8, 2013 Author Report Share Posted December 8, 2013 Cen? Also this is my fn_selfactions http://pastebin.com/tWJ3BkBn I've only changed lines 21/22 and 570 - purely to increase the range the maintain area script covers and the upgrade object (as my plot poles cover a bigger area than 30m). Otherwise its a freshly pulled selfactions file bud. Link to comment Share on other sites More sharing options...
vbawol Posted December 8, 2013 Report Share Posted December 8, 2013 confirmed working on both taviana and panthera. You need a toolbox AND a crowbar, have to be the owner and cannot have died since placing it. Link to comment Share on other sites More sharing options...
vbawol Posted December 8, 2013 Report Share Posted December 8, 2013 Have you changed anything else? that would cause the objects not to have the proper charid? Link to comment Share on other sites More sharing options...
ToejaM Posted December 8, 2013 Author Report Share Posted December 8, 2013 Nope not at all! Just noticed its giving me the option on half cinder walls that I placed just now in a base, while tagged friendly with the owner. However I don't have the option to remove anything else at all, even half cinder walls he has just placed.. I'm still tagged as a friendly. It does allow me to upgrade them though. Is it possible that the version of the toolbox I'm using is now different due to either a restart or it being a newly found toolbox? A bit like the matchbox error that happened with building fires which caused my initial issue while building before? Link to comment Share on other sites More sharing options...
cen Posted December 8, 2013 Report Share Posted December 8, 2013 Link to comment Share on other sites More sharing options...
ToejaM Posted December 8, 2013 Author Report Share Posted December 8, 2013 I think its to do with being the owner of the object and being friendly to the plot pole owner as well. Which means if you die then you cannot remove the buildables which seems like a bit of an over sight for players who have access to removing the plot pole, perhaps it should all be tied to the plot pole. We always recommend players store them in a locked room inside their base. However I'm really not sure why when i initially tried it, it did not give me the option. Maybe as I said, it didn't recognize one of the tools I had or I was use an older version of one, like with the match box issue Link to comment Share on other sites More sharing options...
Polli Posted December 9, 2013 Report Share Posted December 9, 2013 It´s not possible to remove doorways after a server restart. Tested with CinderWallDoorSmallLocked_DZ. Link to comment Share on other sites More sharing options...
vbawol Posted December 9, 2013 Report Share Posted December 9, 2013 Technically Its not made to work unless you are the owner of the item not just tagged as friendly. Link to comment Share on other sites More sharing options...
vbawol Posted December 9, 2013 Report Share Posted December 9, 2013 It´s not possible to remove doorways after a server restart. Tested with CinderWallDoorSmallLocked_DZ. I think this is a bug, will look into it for 1.0.3.1. Link to comment Share on other sites More sharing options...
huehue Posted December 9, 2013 Report Share Posted December 9, 2013 You have to be the owner and have not died since placement. Have a crowbar and a toolbox in your toolbelt. Note: this only works for modular items. "not died since placement" Can't this limitation be removed? Admins are constantly bothered by users asking to remove walls. Specially now that you need a pole to start your base, lots of people rushing construction so they don't get the pole stolen. Link to comment Share on other sites More sharing options...
HARLAN Posted December 9, 2013 Report Share Posted December 9, 2013 you cant delete locked doors...you have to remove the lock first. Link to comment Share on other sites More sharing options...
fr1nk Posted December 9, 2013 Report Share Posted December 9, 2013 "not died since placement" Can't this limitation be removed? Admins are constantly bothered by users asking to remove walls. Specially now that you need a pole to start your base, lots of people rushing construction so they don't get the pole stolen. You can create a SQL trigger to have ownership of modular items carried over through death: http://dayzepoch.com/forum/index.php?/topic/1723-deconstruct-buildables/?p=15348 Link to comment Share on other sites More sharing options...
Polli Posted December 10, 2013 Report Share Posted December 10, 2013 you cant delete locked doors...you have to remove the lock first. I had removed the lock before remove the object. Sorry. Forget to mentioned that. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now