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Low FPS on Napf map


WLF

Question

Hi All!

I have freshly installed clean server with Napf map and I have very low fps on it. It 1-3 fps first 5 miutes of gameplay, then up to 25-28. On Cherno map I have 60+ fps. In server rpt I see some strings:

14:19:00 "MOVED OBJ: 226 of class Zodiac with worldspace array = [36,[],"0"] to pos: [0,0,0]"
14:19:00 "MOVED OBJ: 240 of class ATV_US_EP1 with worldspace array = [137,[],"0"] to pos: [0,0,0]"
14:19:00 "MOVED OBJ: 242 of class GAZ_Vodnik_DZE with worldspace array = [81,[],"0"] to pos: [0,0,0]"
14:19:00 "MOVED OBJ: 243 of class UralRefuel_TK_EP1_DZ with worldspace array = [126,[],"0"] to pos: [0,0,0]"
14:19:00 "MOVED OBJ: 250 of class Smallboat_2 with worldspace array = [21,[],"0"] to pos: [0,0,0]"
14:19:00 "MOVED OBJ: 252 of class Volha_1_TK_CIV_EP1 with worldspace array = [67.043,[],"0"] to pos: [0,0,0]"
14:19:00 "MOVED OBJ: 254 of class UAZ_Unarmed_TK_CIV_EP1 with worldspace array = [178,[],"0"] to pos: [0,0,0]"
14:19:00 "MOVED OBJ: 258 of class UAZ_Unarmed_TK_EP1 with worldspace array = [49,[],"0"] to pos: [0,0,0]"
14:19:01 "MOVED OBJ: 260 of class Smallboat_1 with worldspace array = [147,[],"0"] to pos: [0,0,0]"
14:19:01 "MOVED OBJ: 266 of class SUV_TK_CIV_EP1 with worldspace array = [28,[],"0"] to pos: [0,0,0]"
14:19:01 "MOVED OBJ: 274 of class hilux1_civil_3_open_DZE with worldspace array = [95,[],"0"] to pos: [0,0,0]"
14:19:01 "MOVED OBJ: 279 of class Smallboat_1 with worldspace array = [129,[],"0"] to pos: [0,0,0]"
14:19:01 "MOVED OBJ: 280 of class Skoda with worldspace array = [163,[],"0"] to pos: [0,0,0]"

And errors:

14:21:25 String STR_EVAL_TYPENAN not found
14:21:25 Error in expression <((getposASL _v)select 2)<0))exitwith{};
createVehicle ["SmallSecondary", (_v mod>
14:21:25   Error position: <createVehicle ["SmallSecondary", (_v mod>
14:21:25   Error Type , expected Number
14:21:25 File z\addons\dayz_code\system\BIS_Effects\secondaries.sqf, line 26

How to fix it?

 

Full rpt is here.

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22 hours ago, SKS.Goliath said:

and what was the problem?

In HiveExt.ini:

;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
ResetOOBVehicles = true

This option works fine for Cherno and Lingor maps, and don't work for Napf and Sauerland. These are the maps that I checked.

And, maybe my english is very-very poor, but I don't understand how can I check dayz_server.pbo for supporting this feature.

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