Sneer Posted June 13, 2018 Report Share Posted June 13, 2018 I'm using the WAI nuke script, there are some lines in epoch.Altis\wai\nuke.sqf I would like these three to affect the player if they are near the nuke when it goes off. I though I seen toxicity jump up but then quickly went back to zero. I'm guess these use to work since toxicity and soiled where already there. Any idea what I have to do to allow this?? isInside = call EPOCH_fnc_isInsideBuilding; if((isPlayer player) && (player distance _position <= 750) && !_isInside) then { EPOCH_playerToxicity = 85; EPOCH_playerSoiled = 85; EPOCH_playerRadiation = 85; }; Link to comment Share on other sites More sharing options...
Grahame Posted June 14, 2018 Report Share Posted June 14, 2018 Do you not need to set the variable through the missionNamespace? missionNamespace setVariable [_key, _result]; That's what Epoch does... Link to comment Share on other sites More sharing options...
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