merkava Posted January 4, 2018 Report Share Posted January 4, 2018 Hello! I have a few questions. help me please 1) I want to go through the balance, which config lines are responsible for the chance of loot appearance and in which buildings it will appear 2) where the number of technics on the map is adjusted and their rarity thanks in advance forgive me, for my English, I've written, did I understand that? here is the config CfgLootTable.h there is a block in it, for example class Items { items [] = { {{"ItemCompass", "item"}, 20}, {{"ItemGeigerCounter_EPOCH", "item"}, 1}, {{"ItemGPS", "item"}, 9}, {{"EpochRadio0", "item"}, 3}, {{"EpochRadio1", "item"}, 3}, {{"EpochRadio2", "item"}, 3}, {{"EpochRadio3", "item"}, 2}, {{"EpochRadio4", "item"}, 2}, {{"EpochRadio5", "item"}, 2}, {{"EpochRadio6", "item"}, 2}, {{"EpochRadio7", "item"}, 1}, {{"EpochRadio8", "item"}, 1}, {{"EpochRadio9", "item"}, 1}, {{"ItemWatch", "item"}, 30}, {{"FAK", "magazine"}, 20} };}; };}; {{"EpochRadio2", "item"}, 3}, // 1- class_name // 2 type_slot 3) chanse or what does it mean??? in the second config class Bed_EPOCH: Default { lootMin = 3; LootMax = 6; tables [] = { {"Items", 5}, {"Equipment", 8}, {"Pistols", 3}, {"PistolAmmo", 5}, {"Scopes", 5}, {"Muzzles", 5}, {"Uniforms", 6}, {"Vests", 6}, {"Headgear", 8}, {"Food", 9}, {"RifleAmmo", 7}, {"MachinegunAmmo", 3}, {"SniperRifleAmmo", 2}, {"Hand", 5}, {"Generic", 5}, {"GenericBed", 8}, {"Backpack", 8}, {"Explosives", 2} };}; };}; lootMin = 3; LootMax = 6; this is how many items can be in this bed? tables [] = {// {"Items", 5}, // 5 is the chance which block with loot will spawn with CfgLootTable.h, for example, the same class Items {"Items", 5}, {"Equipment", 8}, {"Pistols", 3}, {"PistolAmmo", 5}, {"Scopes", 5}, {"Muzzles", 5}, {"Uniforms", 6}, {"Vests", 6}, {"Headgear", 8}, {"Food", 9}, {"RifleAmmo", 7}, {"MachinegunAmmo", 3}, {"SniperRifleAmmo", 2}, {"Hand", 5}, {"Generic", 5}, {"GenericBed", 8}, {"Backpack", 8}, {"Explosives", 2} };}; Link to comment Share on other sites More sharing options...
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