GolovaRaoul 3 Report post Posted October 27, 2017 Hello, I haven't played ArmA 3 Epoch in a few years but I was reading the 1.0 changelog and I saw this: Hunger and Thirst loss rates are now affected by timeMultiplier. Do you guys really think this is a good idea? So by instance, a server owner wants to have nights last 20 minutes and it speeds up the time by 100. Does that mean that Hunger and Thirst also goes down 100 times as fast? If that's the case... Well in my personal opinion I don't feel like this is a good idea. Love to hear what you guys think! GolovaRaoul Quote Share this post Link to post Share on other sites
Grahame 415 Report post Posted October 27, 2017 It can be turned off with the accelerateHTALoss variable in CfgEpochClient.hpp 1 vbawol reacted to this Quote Share this post Link to post Share on other sites