Anhor Posted July 29, 2017 Report Share Posted July 29, 2017 I´m sure I´ve seen it somewhere, but I can´t find it anymore. I´m looking for a script where a plane make a bomb run random on the map ........ I mean a bomb carpet, not a single shity bomb. Anyone able to help out? Link to comment Share on other sites More sharing options...
0 juandayz Posted July 30, 2017 Report Share Posted July 30, 2017 11 minutes ago, Anhor said: I´m sure I´ve seen it somewhere, but I can´t find it anymore. I´m looking for a script where a plane make a bomb run random on the map ........ I mean a bomb carpet, not a single shity bomb. Anyone able to help out? not tested,, but you can start to work with this base: Spoiler private ["_trigger_0","_this","_maxSpawns","_sleeper","_marker_0","_center_1","_unitGroup","_aiskin","_plane_class","_steps","_pilot","_carrier","_spawnRadius","_spawnMarker","_finish","_initpos"]; _maxSpawns = 3;//spawns numbers _sleeper = 600; //time between bombs _steps = 1; _finish = false; uiSleep 0.5; while {!_finish} do { if (_steps < _maxSpawns) then { diag_log ("SPAWN BOMBER"); _spawnRadius = 5000; _spawnMarker = 'center'; _initpos = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; _this = createMarker ["tar0", _initpos]; _this setMarkerText "tar0"; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Move"; _this setMarkerColor "ColorRedFaded25"; _this setMarkerBrush "Solid"; _marker_0 = _this; _this = createTrigger ["EmptyDetector", _initpos]; _this setTriggerActivation ["EAST", "PRESENT", true]; _this setTriggerTimeout [2, 2, 2, false]; _this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar0""", ""]; _trigger_0 = _this; _this = createCenter east; _center_1 = _this; _unitGroup = createGroup _center_1; _aiskin = "TK_Aziz_EP1"; _plane_class = "Su34"; //spawnai _pilot = objNull; _pilot = _unitGroup createUnit [_aiskin, [(_initpos select 0) + 350, (_initpos select 1) + 350], [], 1, "NONE"]; [_pilot] joinSilent _unitGroup; sleep 1; _carrier = createVehicle [_plane_class, [(_initpos select 0) + 350, (_initpos select 1) + 350],[], 0, "FLY"]; _carrier setFuel 1; _carrier engineOn true; {_carrier removeWeapon _x} forEach weapons _carrier; _carrier flyInHeight 150; _carrier limitSpeed 100; _carrier setVehicleLock "LOCKED"; _carrier addEventHandler ["GetOut",{(_this select 0) setFuel 0;(_this select 0) setDamage 1;}]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_carrier]; _pilot assignAsDriver _carrier; _pilot moveInDriver _carrier; _pilot setBehaviour "COMBAT"; _pilot setCombatMode "RED"; sleep 1; _carrier doMove _initpos; waitUntil { (_carrier distance _initpos <=1) }; sleep 10; deleteVehicle _trigger_0; deleteVehicle _carrier; deleteVehicle _pilot; deleteMarker _marker_0; }; uiSleep _sleeper; _steps = _steps + 1; _finish = _steps >= _maxSpawns; }; if (_finish) exitWith { diag_log ("SPAWN BOMBER ends"); }; Anhor 1 Link to comment Share on other sites More sharing options...
0 Anhor Posted July 30, 2017 Author Report Share Posted July 30, 2017 Will try it. juandayz 1 Link to comment Share on other sites More sharing options...
0 Petite Posted October 4, 2017 Report Share Posted October 4, 2017 This is what I'm using and working 100% well http://opendayz.net/threads/air-raid-bombing-and-siren.12531/ Link to comment Share on other sites More sharing options...
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Anhor
I´m sure I´ve seen it somewhere, but I can´t find it anymore. I´m looking for a script where a plane make a bomb run random on the map ........ I mean a bomb carpet, not a single shity bomb.
Anyone able to help out?
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