Draundenth Posted May 11, 2017 Author Report Share Posted May 11, 2017 can anybody tell me how create custom fn_selfactions.sqf and Variables.sqf simply without kill my server again xD ? @Edit: I'm using: I do all of it and i stop on adding "fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";" in my custom compiles.sqf. So now i have few questions: 1. how do this same with variables.sqf guide not tell nothing about that 2. when i add "fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";" to the custom compiles.sqf will fn_selfActions.sqf show up in custom folder or i have to create in manually, i mean create blank fn_selfActions.sqf? Link to comment Share on other sites More sharing options...
Draundenth Posted May 11, 2017 Author Report Share Posted May 11, 2017 (edited) ok right now my custom folder looks that: fn_selfActions.sqf and variables.sqf are empty ( i create them blank) inside compiles.sqf i have this: so when i start install this: and installation guide say to do something in fn_selfactions.sqf and Variables.sqf i just add what he says? i mean "A-Find: and" and "and below Add this line:" i just paste into fn_selfactions.sqf all from "A-Find:" + "and below Add this line:" so fn_selfactions.sqf content should loos that: Spoiler /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ if (!_isAlive && {(_cursorTarget isKindOf "zZombie_base")}) then { _wasguted = _cursorTarget getVariable["wasguted",false]; if (!_wasguted) then { if ("ItemKnife" in _itemsPlayer) then { if (s_player_zhide2 < 0) then { s_player_zhide2 = player addAction [format["<t color='#0096ff'>SmearGutsOnYou</t>"], "zedutility\walkamongstthedead\smear_guts.sqf",_cursorTarget,0, false,true]; }; } else { player removeAction s_player_zhide2; s_player_zhide2 = -1; }; }; _lootzed = _cursorTarget getVariable["lootzed",false]; if (!_lootzed) then { if (s_player_zhide3 < 0) then { s_player_zhide3 = player addAction [format["<t color='#0096ff'>CheckZed</t>"], "zedutility\walkamongstthedead\lootzed.sqf",_cursorTarget,0, false,true]; }; } else { player removeAction s_player_zhide3; s_player_zhide3 = -1; }; }; i should take fn_selfactions.sqf and Variables.sqf from dayz_code.pbo or dayz_epoch.pbo or dayz.pbo because right now i have no gut zombie action again, maybe it's because of empty fn_selfactions.sqf and Variables.sqf ?? Edited May 12, 2017 by Draundenth Link to comment Share on other sites More sharing options...
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