Jump to content

[UPDATE 1.6.+] Walk Amongst The Dead


juandayz

Recommended Posts

ALL CREDITS FOR @Sandbird

Walk Amongst The Dead - (Hide from zombies like "The Walking Dead")

original post 1.0.5.1

  Reveal hidden contents

 

*Allow players to walk through zeds and they dsnt been detected.

*The diference with the old walk amongst is that you get the cammo directly from zeds, not using itemzombiepart.

*Also i remove the rain wash (sory sandbird) (this was awesome but burn my brain :biggrin:) but i added an option to wash the cammo in  lakes.

*Another diference is when you shoot a weapon the cammo go away inmediatly, and the icon is diferent.

 

INSTALL:

1-init.sqf

  Reveal hidden contents

 

 

2- Description.ext  (ONLY IF URE USING COINS)

  Reveal hidden contents

 

3-custom fn_selfactions.sqf

  Reveal hidden contents

4-custom Variables.sqf

  Reveal hidden contents

5-Download from here:  http://www.mediafire.com/file/9d74axmfym1tz16/zedutility.rar

and place the "zedutility" folder into mpmissions\the instance that youreusing\scripts\

 

6- Open the config.sqf located in \zedutility\walkamongstthedead\  to add more or less time to your cammo before he wash automatically

DZ_ZCAMO_USE_TIME = 30;//30 seconds for default.

 

 

Link to comment
Share on other sites

I think it's not a good idea to make people commenting the description.hpp as it contains the base classes. Why didn't you just add the additional classes you are using to a new hpp and insert it with a "#include" in description.ext? This way there are no conflicts and the base classes can still be used. If you add so many classes to description.ext, it gets messy. I mean at the end that is your choice but this is my personal suggestion.

Link to comment
Share on other sites

  On 5/3/2017 at 5:17 PM, DAmNRelentless said:

I think it's not a good idea to make people commenting the description.hpp as it contains the base classes. Why didn't you just add the additional classes you are using to a new hpp and insert it with a "#include" in description.ext? This way there are no conflicts and the base classes can still be used. If you add so many classes to description.ext, it gets messy. I mean at the end that is your choice but this is my personal suggestion.

Expand  

yes your right but to not complicate the thing,, i just comment the default include of description.. and copy paste his code into descrption.ext.

Link to comment
Share on other sites

Hi so i testet it, but it doesn´t work. I got two mousewheel options. Check Zombie and Smear guts on you. Check Zombie works fine, but Smeargutsonyou doesn´t work. 

It looks like the player allways cuts zombie parts from the zombie and this is endless and doesn´t work. The zombies attack me further.

i got an error in ArmA2OA.rpt

Error in expression <rue;
while {true} do {
_combatVal =    1 - dayz_combat;
if (_combatVal == 0) then {>
  Error position: <dayz_combat;
if (_combatVal == 0) then {>
  Error Nicht definierte Variable in Ausdruck: dayz_combat
File mpmissions\__CUR_MP.chernarus\scripts\walkamongstthedead\walkamongstthedead.sqf, line 36

 

The only thing i have changed is the instal path from 

zedutility\ to  scripts\

i changed them in all files 

Link to comment
Share on other sites

  On 5/3/2017 at 5:46 PM, Kimarik said:

Hi so i testet it, but it doesn´t work. I got two mousewheel options. Check Zombie and Smear guts on you. Check Zombie works fine, but Smeargutsonyou doesn´t work. 

It looks like the player allways cuts zombie parts from the zombie and this is endless and doesn´t work. The zombies attack me further.

i got an error in ArmA2OA.rpt

Error in expression <rue;
while {true} do {
_combatVal =    1 - dayz_combat;
if (_combatVal == 0) then {>
  Error position: <dayz_combat;
if (_combatVal == 0) then {>
  Error Nicht definierte Variable in Ausdruck: dayz_combat
File mpmissions\__CUR_MP.chernarus\scripts\walkamongstthedead\walkamongstthedead.sqf, line 36

Expand  

check... youre changing the path-- adding scripts folder.. thers another sqf who uses the paths---

try with the default path please

Link to comment
Share on other sites

I would love to get this script on the server, but now when I add it in I get

ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\description.ext, line 282: .RscTitles: Member already defined.

 

And on that line its nothing but the other RscTitles I have is

 

class RscTitles {
    #include "dayz_code\configs\zschud.hpp"
    class wm_disp {
        idd = -1;
        onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
        fadein = 0;
        fadeout = 0;
        duration = 10e10;
        controlsBackground[] = {};
        objects[] = {};
        class controls {
            class wm_text2 {
                idc = 1;
                x = safeZoneX+0.027;//safeZoneW*0.01;
                y = safeZoneY+safeZoneH-0.16;
                w = 0.151*safeZoneH;
                h = 0.057*safeZoneH;
                shadow = 2;
                class Attributes {
                    font = "EtelkaNarrowMediumPro";
                    color = "#24FFFFFF";
                    align = "left"; // put "center" here if you want some background
                    valign = "middle";
                    shadow = 2;
                };
                colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
                font = "EtelkaNarrowMediumPro";
                size = 0.06*safeZoneH;
                type = 13;
                style = 0;
                text = "";
            };
        };
    };    
};

 

How do I continue to get this in there... Im to tired to think and never really messed with classes and such..

 

I would love to have this script though!

 

Link to comment
Share on other sites

in decription there is 

  Reveal hidden contents

from SC install.

Copie the Red line and delete this block.

Now past it in the new block that juandayz told you for discription.

It should look like this

  Reveal hidden contents

and uncommend 

#include "dayz_code\gui\description.hpp"

like this

//#include "dayz_code\gui\description.hpp"

sry for my bad english

Link to comment
Share on other sites

  On 5/3/2017 at 9:36 PM, JonasF said:

And yes, Thank you! I did get in on the test server now and it does work, but need to check that config file as the effect stays a very short time.

 

Expand  

yup it have 30 seconds as default.. put a higer value in seconds for example  90 to have 2 minutes of cammo.

Link to comment
Share on other sites

  On 5/4/2017 at 12:00 PM, Sandbird said:

Awesome! You got it working in 1.6 ! :)
ahaha nice. Enjoy guys :) I'll add a link to the original thread that the mod is continued here.

Thanks juandayz for creds and continuing this addon :)

Expand  

my respects BIG LEGEND! your old post was added in main post.:wink:

Link to comment
Share on other sites

@Draundenth 

1-init.sqf

At the very very  very very very  very very very very very  very very very  very very very very very  very very very  very very very very very  very very very  very very very very very  very very very  very very very very very  very very very  very very very end

after this line:

	endLoadingScreen;
};

paste:

call compile preprocessFileLineNumbers "zedutility\walkamongstthedead\config.sqf";

 

2-description.ext  after this lines:

aiKills = 1;
diagRadio = 1;
diagHit = 1;

paste:

  Reveal hidden contents

now  delete this  whole line: (in description.ext)

#include "\z\addons\dayz_code\gui\description.hpp"

3-custom fn_selfactions.sqf  ( HERE YOU NEED MADE A CUSTOM FN_SELFACTIONS.sqf and to make it, you also need made  a custom compiles.sqf)

so before proceed made this:

  Reveal hidden contents

3-Once you have your new custom compiles.sqf and fn_Selfactions.. proceed with step 3. Open your new fn_selfactions (in custom folder)

  Reveal hidden contents

4-Here you need made a custom variables.sqf (same as you did with selfactuions and compiles.sqf)

So go to  ...\@DayZ_Epoch\addons\dayz_code\init\  and copy  variables.sqf

Now paste variables.sqf in "custom" folder

Open your init.sqf  find this line

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";

replace by:

call compile preprocessFileLineNumbers "custom\variables.sqf";

4-Now in this new variables.sqf (the one into custom folder)

  Reveal hidden contents

5-Download from here:  http://www.mediafire.com/file/9d74axmfym1tz16/zedutility.rar

and place the "zedutility" folder into ...\Mpmissions\DayZ_Epoch_11.Chernarus\

6- Open the config.sqf located in \zedutility\walkamongstthedead\  to add more or less time to your cammo before he wash automatically

DZ_ZCAMO_USE_TIME = 30;//30 seconds for default.

for example

DZ_ZCAMO_USE_TIME = 120;//for 2 minutes
Link to comment
Share on other sites

  • 1 month later...

@Robert261171 gonna take a look.  pleas edit your post and put the code into a spoiler or use pastebin to share largest codes.

 

Ok your selfactions seems be fine.. but just for be sure.. relocate the walkamongst dead code above of take clothes code...and give one test.

Are you testing it with a ItemKnife in your inventory?  other thing can you paste your init.sqf and  the path wheres located the selfactions that you paste above? please

Link to comment
Share on other sites

Yes Ive tried all of the above,
Ive had this before with other scripts
  Reveal hidden contents

 

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...