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Safezone epoch 1.6


gernika

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hey there! welcome..  maybe something like this?

_safezones = [[6325,7807,0],[4063,11664,0],[11447,11364,0],[1606,7803,0],[12944,12766,0],[4361.4937,2259.9526,0], [12060,12640,0]];	
_safezonesRad = 150;
_inSafezone = false;
_player = player;

if (_player distance _x < _safezonesRad) then {
_inSafezone = true;

};
} forEach _safezones;

(Cherno coords) change it if ure using another map:smile:

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mmm i dont know exactly what your script does but,,, are you using a check for safezones???

example

The first code i give you its only for check if is a player on a safezone

_safezones = [[6325,7807,0],[4063,11664,0],[11447,11364,0],[1606,7803,0],[12944,12766,0],[4361.4937,2259.9526,0], [12060,12640,0]];	
_safezonesRad = 150;
_inSafezone = false;
_player = player;

if (_player distance _x < _safezonesRad) then {
_inSafezone = true;

};
} forEach _safezones;

Now are you saying what happend if thers a player?

this code

if(_inSafezone ) then {
//What happend if thers players in safezone

}else{
//What happend if thers no players in safezones
};

 

so its looks:

private ["_safezones","_safezonesRad","_inSafezone","_player"];

_safezones = [[6325,7807,0],[4063,11664,0],[11447,11364,0],[1606,7803,0],[12944,12766,0],[4361.4937,2259.9526,0], [12060,12640,0]];	
_safezonesRad = 150;
_inSafezone = false;
_player = player;

if (_player distance _x < _safezonesRad) then {
_inSafezone = true;

};
} forEach _safezones;

if(_inSafezone ) then {
//What happend if thers players in safezone

}else{
//What happend if thers no players in safezones
};

 

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nice,, if is only text.. maybe you can use the mission.sqm or the safezone.sqf (this have custom texts for default)

this

Spoiler

 

this line for show msg when players are in safezones

 _msg = 'You entered a Safe Zone!';

this other when they leave

_msg = 'You left the Safe Zone!';

 

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