DieTanx Posted September 21, 2017 Report Share Posted September 21, 2017 This is what i use to allow players to destroy base parts, can pick which objects you wish to be destroyed juandayz 1 Link to comment Share on other sites More sharing options...
_Lance_ Posted September 21, 2017 Report Share Posted September 21, 2017 On 9/21/2017 at 5:21 PM, DieTanx said: This is what i use to allow players to destroy base parts, can pick which objects you wish to be destroyed Expand PER-FECT! Thanks man can't believe I've never seen that mod before - will test it out tonight. DieTanx 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 21, 2017 Author Report Share Posted September 21, 2017 @_Lance_ Quote I thought about adding the doors to the "non-god-mode-base" array but on a full mili server it only takes 3 shots from an RPG to drop doors which is way too easy. Expand also remember your post Link to comment Share on other sites More sharing options...
_Lance_ Posted September 21, 2017 Report Share Posted September 21, 2017 On 9/21/2017 at 10:21 PM, juandayz said: @_Lance_ also remember your post Expand I thought I had posted back to this but the satchel charge door script still worked with indestructible buildings, god mode bases turned on, and vault hotwiring running, the only issue I'm having is when I added "itemHotwireKit" to my config traders it shows up as a blank spot in the list and when players buy it they get nothing. Any ideas on what might be going on there? Here's the entry from configtraders: class ItemHotwireKit { type = "trade_weapons"; buy[] = {20000,"worth"}; sell[] = {10000,"worth"}; }; It's like there's a setting blocking it or something Link to comment Share on other sites More sharing options...
juandayz Posted September 22, 2017 Author Report Share Posted September 22, 2017 On 9/21/2017 at 11:53 PM, _Lance_ said: I thought I had posted back to this but the satchel charge door script still worked with indestructible buildings, god mode bases turned on, and vault hotwiring running, the only issue I'm having is when I added "itemHotwireKit" to my config traders it shows up as a blank spot in the list and when players buy it they get nothing. Any ideas on what might be going on there? Here's the entry from configtraders: class ItemHotwireKit { type = "trade_weapons"; buy[] = {20000,"worth"}; sell[] = {10000,"worth"}; }; It's like there's a setting blocking it or something Expand mmm not sure if is type = "trade_items"; or type ="trade_weapons". try with " trade_items" Link to comment Share on other sites More sharing options...
_Lance_ Posted September 22, 2017 Report Share Posted September 22, 2017 On 9/22/2017 at 12:03 AM, juandayz said: mmm not sure if is type = "trade_items"; or type ="trade_weapons". try with " trade_items" Expand Already doing now lol I saw that - when I use infistar to spawn them they come up as magazines AND items, weird. UPDATE: Yep that was it, I had it in the wrong class, needed to be "trade_items" - oh they're gonna have some fun on the pvp server tonight - Thanks again Juan. juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 22, 2017 Author Report Share Posted September 22, 2017 Quote - Thanks again Juan. Expand no problem lance.. good luck ! Link to comment Share on other sites More sharing options...
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