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Another base maint ques


Jestertriks

Question

I use CPC Indestructable. My base maint never works. Does the CPC block the base items from needing maint? Is there a call command or anything I may be missing to look for in a file? It is always 0 building parts in range.

I have Vector building, Snap pro, Precise building. All of that works perfect.

I do have the SetDamangeOnAge default in my database.

and yes I have waited up to 2 weeks checking my base to see if the maint would work

 

Thank you to whoever take the time to help

much appreciated

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If you are seeing 0 building parts in range then something else is wrong. I'm guessing this is a 1.0.5.1 server?

I would check the variable: DZE_maintainClasses is set correctly as how maintaining sees what objects need to be maintained.

This is the default DZE_maintainClasses variable from 1.0.6:

DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];

 

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@juandayz

Would you mind explaining alil more.

I can not find that file. where would it be?

 

 

thanks guys

 

 

 

I believe I have it @salival

here is my variables

 

 

disableSerialization;

//Admin Fast Build
FastBuilding = ["76561198147659763","76561198162865880"];


//Model Variables
Bandit1_DZ =  "Bandit1_DZ";
Bandit2_DZ =  "Bandit2_DZ";
BanditW1_DZ =  "BanditW1_DZ";
BanditW2_DZ =  "BanditW2_DZ";
Survivor1_DZ =  "Survivor2_DZ";
Survivor2_DZ =  "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
SurvivorW3_DZ = "SurvivorW2_DZ";
Sniper1_DZ =  "Sniper1_DZ";
Camo1_DZ =   "Camo1_DZ";
Soldier1_DZ =  "Soldier1_DZ";
Rocket_DZ =  "Rocket_DZ";

AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];
gear_done = false;
//Cooking
meatraw = [
 "FoodSteakRaw",
 "FoodmeatRaw",
 "FoodbeefRaw",
 "FoodmuttonRaw",
 "FoodchickenRaw",
 "FoodrabbitRaw",
 "FoodbaconRaw",
 "ItemTrout",
 "ItemSeaBass",
 "ItemTuna"
];
exceptionsraw = ["ItemTuna"];
meatcooked = [
 "FoodSteakCooked",
 "FoodmeatCooked",
 "FoodbeefCooked",
 "FoodmuttonCooked",
 "FoodchickenCooked",
 "FoodrabbitCooked",
 "FoodbaconCooked",
 "ItemTroutCooked",
 "ItemSeaBassCooked",
 "ItemTunaCooked"
];
//Eating
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;

// Food with increased chance for infection.
badfood = ["FoodBioMeat","FoodCanUnlabeled"];

food_with_output=[
 "FoodCanBakedBeans",
 "FoodCanSardines",
 "FoodCanFrankBeans",
 "FoodCanPasta",
 "FoodCanGriff",
 "FoodCanBadguy",
 "FoodCanBoneboy",
 "FoodCanCorn",
 "FoodCanCurgon",
 "FoodCanDemon",
 "FoodCanFraggleos",
 "FoodCanHerpy",
 "FoodCanOrlok",
 "FoodCanPowell",
 "FoodCanTylers",
 "FoodCanUnlabeled"
];

food_output = [
 "TrashTinCan",
 "TrashTinCan",
 "TrashTinCan",
 "TrashTinCan",
 "FoodCanGriffEmpty",
 "FoodCanBadguyEmpty",
 "FoodCanBoneboyEmpty",
 "FoodCanCornEmpty",
 "FoodCanCurgonEmpty",
 "FoodCanDemonEmpty",
 "FoodCanFraggleosEmpty",
 "FoodCanHerpyEmpty",
 "FoodCanOrlokEmpty",
 "FoodCanPowellEmpty",
 "FoodCanTylersEmpty",
 "FoodCanUnlabeledEmpty"
];
//Drinking
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
drink_with_output = [
 "ItemSoda",  //just to define item for ItemSodaEmpty
 "ItemSodaRbull",
 "ItemSodaOrangeSherbet",
 "ItemSodaCoke",
 "ItemSodaPepsi",
 "ItemSodaMdew",
 "ItemSodaMtngreen",
 "ItemSodaR4z0r",
 "ItemSodaClays",
 "ItemSodaSmasht",
 "ItemSodaDrwaste",
 "ItemSodaLemonade",
 "ItemSodaLvg",
 "ItemSodaMzly",
 "ItemSodaRabbit"
];
drink_output = [
 "ItemSodaEmpty",
 "ItemSodaEmpty",
 "ItemSodaEmpty",
 "ItemSodaCokeEmpty",
 "ItemSodaPepsiEmpty",
 "ItemSodaMdewEmpty",
 "ItemSodaMtngreenEmpty",
 "ItemSodaR4z0rEmpty",
 "ItemSodaClaysEmpty",
 "ItemSodaSmashtEmpty",
 "ItemSodaDrwasteEmpty",
 "ItemSodaLemonadeEmpty",
 "ItemSodaLvgEmpty",
 "ItemSodaMzlyEmpty",
 "ItemSodaRabbitEmpty"
];
boil_tin_cans = [
 "TrashTinCan",
 "FoodCanGriffEmpty",
 "FoodCanBadguyEmpty",
 "FoodCanBoneboyEmpty",
 "FoodCanCornEmpty",
 "FoodCanCurgonEmpty",
 "FoodCanDemonEmpty",
 "FoodCanFraggleosEmpty",
 "FoodCanHerpyEmpty",
 "FoodCanOrlokEmpty",
 "FoodCanPowellEmpty",
 "FoodCanTylersEmpty",
 "FoodCanUnlabeledEmpty",
 "ItemSodaEmpty",
 "ItemSodaCokeEmpty",
 "ItemSodaPepsiEmpty",
 "ItemSodaMdewEmpty",
 "ItemSodaMtngreenEmpty",
 "ItemSodaR4z0rEmpty",
 "ItemSodaClaysEmpty",
 "ItemSodaSmashtEmpty",
 "ItemSodaDrwasteEmpty",
 "ItemSodaLemonadeEmpty",
 "ItemSodaLvgEmpty",
 "ItemSodaMzlyEmpty",
 "ItemSodaRabbitEmpty"
];

dayz_combination = "";
dayz_humanitytarget = "";
dayz_combatLog = "";
canRoll = true;

canbuild = true;

//Hunting Variables
dayZ_partClasses = [
 "PartFueltank",
 "PartWheel",
 //"PartGeneric", //No need to add, it is default for everything
 "PartEngine"
];
dayZ_explosiveParts = [
 "palivo",
 "motor"
];
//Survival Variables
SleepFood =    2160; //minutes (48 hours)
SleepWater =   1440; //minutes (24 hours)
SleepTemperatur =   90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1)   //TeeChange

//Server Variables
allowConnection =   false;
isSinglePlayer =  false;
PVDZE_serverObjectMonitor = [];
PlayerDeaths = [];

//Streaming Variables (player only)
dayz_Locations = [];
dayz_locationsActive = [];

//GUI
Dayz_GUI_R = 0.38; // 0.7
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26

//Player self-action handles
dayz_resetSelfActions = {
 s_givemoney_dialog = -1;  //ZSC
 s_bank_dialog = -1;    //ZSC
 s_bank_dialog2 = -1;    //ZSC
 s_player_hotwirevault = -1;  //HOTWIRE SAFES
 s_player_plotManagement = -1;  //PLOT MANAGEMENT
 s_player_fire =   -1;
 s_player_cook =   -1;
 s_player_boil =   -1;
 s_player_fireout =  -1;
 s_player_butcher =  -1;
 s_player_packtent =  -1;
 s_player_packvault =  -1;
 s_player_lockvault =  -1;
 s_player_unlockvault =  -1;
 s_player_fillwater = -1;
 s_player_fillwater2 =  -1;
 s_player_fillfuel =  -1;
 s_player_grabflare =  -1;
 s_player_callzombies =  -1;
 s_player_showname =  -1;
 s_player_debuglootpos =  -1;
 s_player_pzombiesattack =  -1;
 s_player_pzombiesvision = -1;
 s_player_pzombiesfeed =  -1;
 s_player_removeflare =  -1;
 s_player_painkiller = -1;
 s_player_studybody =  -1;
 s_player_tamedog =  -1;
 s_player_madsci_crtl = -1;
 s_player_parts_crtl = -1;
 s_build_Sandbag1_DZ =  -1;
 s_build_Hedgehog_DZ = -1;
 s_build_Wire_cat1 =  -1;
 s_player_deleteBuild = -1;
 s_player_forceSave =  -1;
 s_player_checkGear =  -1;
 s_player_flipveh =   -1;
 s_player_stats =  -1;
 s_player_sleep =  -1;
 s_player_movedog =  -1;
 s_player_speeddog =  -1;
 s_player_calldog =   -1;
 s_player_feeddog =   -1;
 s_player_waterdog =  -1;
 s_player_staydog =   -1;
 s_player_trackdog =  -1;
 s_player_barkdog =   -1;
 s_player_warndog =   -1;
 s_player_followdog =  -1;
 s_player_repair_crtl =  -1;
 s_player_information =  -1;
 s_player_fuelauto    =  -1;
 s_player_fuelauto2    =  -1;
 s_player_fillgen  =  -1;
 s_player_upgrade_build  =  -1;
 s_player_maint_build  =  -1;
 s_player_downgrade_build  =  -1;
 s_player_towing   =  -1;
 s_halo_action =         -1;
 s_player_SurrenderedGear = -1;
 s_player_maintain_area = -1;
 s_player_maintain_area_preview = -1;
 s_player_heli_lift = -1;
 s_player_heli_detach = -1;
 s_player_lockUnlock_crtl = -1;
 s_rules = -1;
 //ANIMATED VEHICLES
    ah1z_fold = -1;
    ah1z_unfold = -1;
    mv22_fold = -1;
    mv22_unfold = -1;
    mv22_open = -1;
    mv22_close = -1;
    suv_close = -1;
    suv_open = -1;
    uh1y_fold = -1;
    uh1y_unfold = -1;
};
call dayz_resetSelfActions;

//Engineering variables
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
s_player_repairActions = [];
s_player_lockunlock = [];

// Custom
s_player_madsci   =  [];
s_player_parts    =  [];
s_player_combi    =  [];

//Initialize Medical Variables
r_interrupt =    false;
r_doLoop =     false;
r_self =     false;
r_self_actions =   [];
r_drag_sqf =    false;
r_action =     false;
r_action_unload =   false;
r_player_handler =   false;
r_player_handler1 =  false;
r_player_dead =   false;
r_player_unconscious =  false;
r_player_infected =  false;
r_player_injured =   false;
r_player_inpain =   false;
r_player_loaded =   false;
r_player_cardiac =   false;
r_fracture_legs =  false;
r_fracture_arms =  false;
r_player_vehicle =  player;
r_player_blood =   12000;
r_player_lowblood =  false;
r_player_timeout =  0;
r_player_bloodTotal =  r_player_blood;
r_public_blood =  r_player_blood;
r_player_bloodDanger = r_player_bloodTotal * 0.2;
r_player_actions =   [];
r_handlerCount =   0;
r_action_repair =   false;
r_action_targets =   [];
r_pitchWhine =    false;
r_isBandit =   false;
isInTraderCity =  false;
NORRN_dropAction =  -1;
DZE_PROTOBOX = objNull;

//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
 if (!isNull r_player_lastVehicle) then {
  {
   r_player_lastVehicle removeAction _x;
  } count r_player_actions2;
  r_player_actions2 = [];
  r_action2 = false;
 };
};

USEC_woundHit  = [
 "",
 "body",
 "hands",
 "legs",
 "head_hit"
];
DAYZ_woundHit  = [
 [
  "body",
  "hands",
  "legs",
  "head_hit"
 ],
 [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
 [
  "body",
  "hands",
  "legs"
 ],
 [0,0,0,0,0,1,1,1,2,2]
];
DAYZ_woundHit_dog = [
 [
  "body",
  "hands",
  "legs"
 ],
 [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
];
USEC_MinorWounds  = [
 "hands",
 "legs"
];
USEC_woundPoint = [
 ["Pelvis","aimpoint"],
 ["aimpoint"], //,"RightShoulder","LeftShoulder"
 ["lelbow","relbow"],
 ["RightFoot","LeftFoot"],
 ["neck","pilot"]
];
USEC_typeOfWounds = [
 "Pelvis",
 "aimpoint",
 "lelbow","relbow",
 "RightFoot","LeftFoot",
 "neck","pilot"
];

DZE_vehicleZwounds = [
 "sklo predni L",
 "sklo predni P",
 "sklo zadni",
 "sklo zadni L",
 "sklo zadni P",
 "sklo P",
 "Glass1",
 "Glass2",
 "Glass3",
 "Glass4",
 "Glass5",
 "Glass6"
];

DZE_HeliAllowTowFrom = [
 "CH_47F_EP1_DZE",
 "CH_47F_EP1_DZ",
 "CH_47F_BAF",
 "CH_47F_EP1",
 "BAF_Merlin_DZE",
 "CH53_DZE"
];

DZE_HeliAllowToTow = [
 "hilux1_civil_1_open",
 "HMMWV_Base",
 "Lada_base",
 "Offroad_DSHKM_base",
 "Pickup_PK_base",
 "SkodaBase",
 "tractor",
 "VWGolf",
 "Volha_TK_CIV_Base_EP1",
 "S1203_TK_CIV_EP1",
 "SUV_Base_EP1",
 "ArmoredSUV_Base_PMC",
 "UAZ_Base",
 "LandRover_Base",
 "Ship"
];

//Initialize Zombie Variables
dayz_zombieTargetList = [
 ["SoldierWB",50],
 ["Air",500],
 ["LandVehicle",200]
];
PVDZE_plr_Hit = [];
PVDZE_obj_Publish = [];  //used for eventhandler to spawn a mirror of players tent
PVDZE_plr_HideBody = objNull;
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;

PVDZE_veh_Publish = [];  // for vehicle traders
PVDZE_obj_Trade = [];  // For all traders increment qty
PVDZE_plr_TradeMenu = [];    // For all traders
PVDZE_plr_DeathB = [];

//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
DAYZ_agentnumber = 0;
dayz_animalDistance = 800;
dayz_zSpawnDistance = 1000;

dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted

if(isNil "DZE_SelfTransfuse") then {
 DZE_SelfTransfuse = false;
};
if(isNil "dayz_maxAnimals") then {
 dayz_maxAnimals = 5;
};
if(isNil "timezoneswitch") then {
 timezoneswitch = 0;
};
if(isNil "dayz_maxLocalZombies") then {
 dayz_maxLocalZombies = 15;
};
if(isNil "dayz_maxGlobalZombiesInit") then {
 dayz_maxGlobalZombiesInit = 15;
};
if(isNil "dayz_maxGlobalZombiesIncrease") then {
 dayz_maxGlobalZombiesIncrease = 5;
};
if(isNil "dayz_maxZeds") then {
 dayz_maxZeds = 500;
};
if (isNil "DZE_PlayerZed") then {
 DZE_PlayerZed = true;
};
if (isNil "DZE_GodModeBase") then {
 DZE_GodModeBase = false;
};
if(isNil "DZEdebug") then {
 DZEdebug = false;
};
if (isNil "DZE_Debug_Damage") then {
 DZE_Debug_Damage = true;
};
if(isNil "DZE_TRADER_SPAWNMODE") then {
 DZE_TRADER_SPAWNMODE = false;
};
if(isNil "dayz_tameDogs") then {
 dayz_tameDogs = false;
};
if(isNil "dayz_sellDistance_vehicle") then {
 dayz_sellDistance_vehicle = 10;
};
if(isNil "dayz_sellDistance_boat") then {
 dayz_sellDistance_boat = 30;
};
if(isNil "dayz_sellDistance_air") then {
 dayz_sellDistance_air = 40;
};
if(isNil "dayz_paraSpawn") then {
 dayz_paraSpawn = false;
};
if(isNil "dayz_minpos") then {
 dayz_minpos = -20000;
};
if(isNil "dayz_maxpos") then {
 dayz_maxpos = 20000;
};
if(isNil "DZE_BuildingLimit") then {
 DZE_BuildingLimit = 150;
};
if(isNil "DZE_HumanityTargetDistance") then {
 DZE_HumanityTargetDistance = 25;
};
if(isNil "DZE_FriendlySaving") then {
 DZE_FriendlySaving = true;
};
if(isNil "DZE_BuildOnRoads") then {
 DZE_BuildOnRoads = false;
};
if(isNil "DZE_MissionLootTable") then {
 DZE_MissionLootTable = false;
};
if(isNil "DZE_ConfigTrader") then {
 DZE_ConfigTrader = false;
};
if(isNil "DZE_LootSpawnTimer") then {
 DZE_LootSpawnTimer = 10;
};
if(isNil "DZE_HeliLift") then {
 DZE_HeliLift = true;
};
if(isNil "DZE_DamageBeforeMaint") then {
 DZE_DamageBeforeMaint = 0.09;
};
if(isNil "DZE_StaticConstructionCount") then {
 DZE_StaticConstructionCount = 0;
};
if (isNil "DZE_selfTransfuse_Values") then {
 DZE_selfTransfuse_Values = [12000, 15, 300];
};

// needed on server
if(isNil "DZE_PlotPole") then {
 DZE_PlotPole = [30,45];
};
if(isNil "DZE_maintainRange") then {
 DZE_maintainRange = ((DZE_PlotPole select 0)+20);
};

DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];

if(isNil "dayz_zedSpawnVehCount") then {
 dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
};
if(isNil "dayz_spawnAirCount") then {
 dayz_spawnAirCount = 0;
};
if(isNil "dayz_zedsAttackVehicles") then {
 dayz_zedsAttackVehicles = true;
};

// update objects
dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];

//INDESTRUCTABLE ITEMS
indestructible = ["CinderWallHalf_DZ","CinderWall_DZ","MetalFloor_DZ","WoodLadder_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodRamp_DZ"];

DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];

DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];

// List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];

// These work with just a running generator
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];

// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];

DZE_Lock_Door = "";

//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";

if(isServer) then {
 dayz_players = [];
 dead_bodyCleanup = [];
 needUpdate_objects = [];

 DZE_DYN_AntiStuck = 0;
 DZE_DYN_AntiStuck2nd = 0;
 DZE_DYN_AntiStuck3rd = 0;

 if(isNil "dayz_fullMoonNights") then {
  dayz_fullMoonNights = false;
 };
 if(isNil "EpochEvents") then {
  EpochEvents = [];
 };
 if(isNil "DZE_vehicleAmmo") then {
  DZE_vehicleAmmo = 0;
 };

 if(isNil "DZE_BackpackGuard") then {
  DZE_BackpackGuard = true;
 };

 if(isNil "DZE_CleanNull") then {
  DZE_CleanNull = false;
 };
 if (isNil "DZE_DeathMsgGlobal") then {
  DZE_DeathMsgGlobal = false;
 };
 if (isNil "DZE_DeathMsgSide") then {
  DZE_DeathMsgSide = false;
 };
 if (isNil "DZE_DeathMsgTitleText") then {
  DZE_DeathMsgTitleText = false;
 };
 DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
};

if(!isDedicated) then {

 dayz_spawnPos = getPosATL player;

 dayz_buildingMonitor = []; //Buildings to check
 dayz_bodyMonitor = [];

 // weather control var
 zeroPreviousWeather = [0,0,[0,0],0];
 zeroCurrentWeather = [0,0,[0,0],0];

 if (DZE_MissionLootTable) then {
  dayz_baseTypes =   getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
 } else {
  dayz_baseTypes =   getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
 };


 //temperature variables
 dayz_temperatur   =  36;  //TeeChange
 dayz_temperaturnormal  =  36;  //TeeChange
 dayz_temperaturmax   =  42;  //TeeChange
 dayz_temperaturmin   =  27;  //TeeChange

 //player special variables
 dayZ_lastPlayerUpdate = 0;
 dayZ_everyonesTents = [];
 dayz_hunger =   0;
 dayz_thirst =    0;
 dayz_combat =   0;
 dayz_preloadFinished =  false;
 dayz_statusArray =  [1,1];
 dayz_disAudial =  0;
 dayz_disVisual =  0;
 dayz_firedCooldown =  0;
 dayz_DeathActioned = false;
 dayz_canDisconnect =  true;
 dayz_damageCounter = time;
 dayz_lastSave =   time;
 dayz_isSwimming =  true;
 dayz_isKneeling =  false;
 dayz_isCrawling =  false;
 dayz_PreviousTown =  "Wilderness";
 dayz_currentDay =   0;
 dayz_hasLight =   false;
 dayz_surfaceNoise =  0;
 dayz_surfaceType =  "None";
 dayz_noPenalty =   [];
 dayz_heavenCooldown = 0;
 deathHandled =    false;
 dayz_lastHumanity =  0;
 dayz_guiHumanity =  -90000;
 dayz_firstGroup =   group player;
 dayz_originalPlayer =  player;
 dayz_sourceBleeding = objNull;
 dayz_clientPreload =  false;
 dayz_authed =    false;
 dayz_panicCooldown =  0;
 dayz_areaAffect =  2.5;
 dayz_heartBeat =   false;
 dayzClickTime =   0;
//Current local
 dayz_spawnZombies = 0;
 dayz_swarmSpawnZombies = 0;
//Max local
 dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current NearBy
 dayz_CurrentNearByZombies = 0;
//Max NearBy
 dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current total
 dayz_currentGlobalZombies = 0;
//Max global zeds.
 dayz_maxGlobalZeds = 3000;
 dayz_spawnDelay =  120;
 dayz_spawnWait =  -120;
 dayz_lootDelay =  3;
 dayz_lootWait =   -300;
 //used to count global zeds around players
 dayz_CurrentZombies = 0;
 //Used to limit overall zed counts
 dayz_tickTimeOffset = 0;
 dayz_currentWeaponHolders = 0;
 dayz_maxMaxWeaponHolders = 80;
 dayz_maxCurrentZeds = 0;
 dayz_inVehicle =  false;
 dayz_Magazines =   [];
 dayzGearSave =    false;
 dayz_unsaved =   false;
 dayz_scaleLight =   0;
 dayzDebug = false;
 dayzState = -1;
 //uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
 //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
 // dayzDebug = true;
 //};

 DZE_ActionInProgress =  false;

 // DayZ Epoch Client only variables
 if(isNil "DZE_AllowForceSave") then {
  DZE_AllowForceSave = false;
 };
 if(isNil "DZE_AllowCargoCheck") then {
  DZE_AllowCargoCheck = true;
 };
 if(isNil "DZE_ForceNameTags") then {
  DZE_ForceNameTags = false;
 };
 if(isNil "DZE_ForceNameTagsOff") then {
  DZE_ForceNameTagsOff = false;
 };
 if(isNil "DZE_ForceNameTagsInTrader") then {
  DZE_ForceNameTagsInTrader = false;
 };
 if(isNil "DZE_HaloJump") then {
  DZE_HaloJump = true;
 };

 if(isNil "DZE_AntiWallLimit") then {
  DZE_AntiWallLimit = 3;
 };
 if(isNil "DZE_requireplot") then {
  DZE_requireplot = 1;
 };
 if(isNil "DZE_R3F_WEIGHT") then {
  DZE_R3F_WEIGHT = true;
 };


 DZE_AntiWallCounter = 0;

 DZE_FreshSpawn = false;

 DZE_myHaloVehicle = objNull;
 dayz_myLiftVehicle = objNull;

 DZE_Friends = [];

 DZE_CanPickup = true;
 DZE_Q = false;
 DZE_Z = false;

 DZE_Q_alt = false;
 DZE_Z_alt = false;

 DZE_Q_ctrl = false;
 DZE_Z_ctrl = false;

 DZE_5 = false;
 DZE_4 = false;
 DZE_6 = false;

 DZE_cancelBuilding = false;
 DZE_PZATTACK = false;

 DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];
 DZE_TEMP_treedmg = 1;

 DZE_Surrender = false;
 DZE_Quarantine = false;
 DZE_InRadiationZone = false;

 DZE_SaveTime = 30;
 
 autoRunActive = 0; //Autorun Script

}

 

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