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[OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)


Bungle

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Hey guys. First, this is a great pack. Easy to install and configure. I love it. Second, I'm having trouble with the dogs. They seem to be installed just fine but they run so fast it's really hard to tame them. I've searched around to see if anyone had any ideas already but coundn't find anything.

So..

 

How can I make the dogs just sit there when initialized?

or...

How can I make them walk around instead of run when initialized?

thanks in advance!

CaptGentry

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Dogs are a WIP and I fear they will remain as such for a while to come. 

 

There is a chance to disable the default taming engine and try the one that Pixel used in his awesome server pack.

 

*Hint* Move the kennels to the trader hubs and give them a gui menu with a price to hire one.. 

 

:D

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Any idea what could cause the SARGE AI ground units to not spawn ? I've set their chance to 100% and still nothing. The choppers are spawning fine though.

Using Epoch 1.0.1.5. and the usual custom anti-hack in the server files.

I've ripped the Sarge AI from this pack cause i am using exodon's RtR-Epoch-BB-Ex-Pack pack.

 

I added the proper entries in init.sqf and description.ext, added the addons folder and tweaked the skins of the soldiers so i get no error missing skins in the .RTP log.

The log looks fine..

15:24:26 "--------------------------------"
15:24:26 "SAR_AI - special UPSMON version started"
15:24:26 "----------------------------------------"
15:24:26 "Starting SAR_AI version 1.5.0 on a dedicated Server"
15:24:26 "----------------------------------------"
15:24:26 "Setting up SAR_AI for : chernarus"
15:24:26 "SAR_AI: dynamic Area & Trigger definition Started"
15:24:26 Bad lock radius 144.813
15:24:26 Bad lock radius 86.8879
15:24:26 "SAR_AI: Area & Trigger definition finished"
15:24:26 "SAR_AI: Dynamic and static spawning Started"
15:24:26 "SAR_AI: Dynamic spawning definition / adjustments started"
15:24:27 "SAR_AI: Dynamic spawning definition / adjustments finished"
15:24:27 "SAR_AI: Static spawning area definition started"
15:24:27 "SAR_AI: Static spawning area definition finished"
15:24:27 "SAR_AI: Static Spawning for Helicopter patrols started"
15:24:32 "SAR_AI: Static Spawning for Helicopter patrols finished"
15:24:32 "SAR_AI: Static Spawning for infantry patrols started"
15:24:33 "SAR_AI: Static Spawning for infantry patrols finished"
15:24:33 "SAR_AI: Static Spawning for vehicle patrols started"
15:24:33 "SAR_AI: Static Spawning for vehicle patrols finished"
15:24:33 "SAR_AI: Dynamic and static spawning finished"
15:24:33 "SAR_AI: applying vehicle fix ..."
15:24:57 "SAR_AI: ... vehicle fix applied"

I am not a total noob with coding so if you wanna go all technical on me go ahead :)

 

ps: Is there anything i need to put in missions.sqm file ? (cause i havent)

 

 

EDIT: Figured it out....it was my server_cleanup.fsm

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Great work on this mod.....one question though.

 

The part where I have to update the BE filters? What do I have to update....which files...or is it all of them that are included? I searched the post and found only one reference stating it needed to be done via ftp.

 

Also how do you enable the admin tools?

Thanks

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I just recently installed this pack. I am having an issue with Items not going into inventory when picked up. Generators, Sandbags, Plot poles ect. Any clues where to look for a fix? I have googled and searched but I am not savvy enough to get the right keywords. Any help would be appreciated. Thanks!

 

 

I looked forever too and couldnt find a fix finally just figured it out myself.

 

 

Path:Arma 2 Operation Arrowhead\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code

 

Add to variables.sqf

Find :

dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ"];

Add under it

DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];

Next

 

Replace in fn_selfActions.sqf

 

Look for:

    _isWreck = _typeOfCursorTarget in ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
    _isRemovable = _typeOfCursorTarget in ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","SandNest_DZ","Plastic_Pole_EP1_DZ"];

Replace With

 

    _isWreck = _typeOfCursorTarget in DZE_isWreck;
    _isRemovable = _typeOfCursorTarget in DZE_isRemovable;

Hope it helps

 
 

Found the answer I also suck at quoteing

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love the pack took me awhile to get it working just have one quesiton =D

 

on load in/receiving data i get this random popup

 

you cannot play/edit this mission; it is dependent on downloadable content that has been deleted. jetskiyanahuiaddon

 

i think i broke someone even tho all i did was change the instance # back to my data base #

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This pack was released before the jetski addon.

 

You may need to check the mission sqm and add it to

 

addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"glt_m300t",
"sigisolda",
"suv_col",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon"
};
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I just cannot get this pack to work. It gets stuck on the custom server pack loading screen and stays there. Can't see anything in the logs. It's baffling me. 

 

Getting this in the battleye scripts log

 

26.08.2013 20:22:18: Voids (xxxxxxxx) 8xx901xxxfb796fb599e0ae3de40b716 - #103 "rhideObjectcode"

 

any ideas?

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Hi,

 

I am having problems trying to enable the AdminTools function on the server.

 

I've added my playerID into the Activate.sqf and AdminToolsMain.sqf files.

 

I do get the Tools menu in the game however when I left click BattlEye kicks me!

 

I assume it has something to do with the script not allowing to run.

 

I've also changed the code in init.sqf to activate the script:

 

///////////////////////////////////////////////////////////////////////////////////////////
// Admin Tools added by Traffiq
execVM "admintools\Activate.sqf"; // In-game Admin Tool Menu.
 
// Modify the "######" tags in Activate.sqf AdminToolsMain.sqf and with your Admins/Mods player ID's
///////////////////////////////////////////////////////////////////////////////////////////

 

Thanks in advance.

 

Attached files are Activate.sqf, AdminToolsMain.sqf & Init.sqf

 

Deepan

testing bench.zip

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Hi,

 

I am having problems trying to enable the AdminTools function on the server.

 

I've added my playerID into the Activate.sqf and AdminToolsMain.sqf files.

 

I do get the Tools menu in the game however when I left click BattlEye kicks me!

 

I assume it has something to do with the script not allowing to run.

 

I've also changed the code in init.sqf to activate the script:

 

///////////////////////////////////////////////////////////////////////////////////////////
// Admin Tools added by Traffiq
execVM "admintools\Activate.sqf"; // In-game Admin Tool Menu.
 
// Modify the "######" tags in Activate.sqf AdminToolsMain.sqf and with your Admins/Mods player ID's
///////////////////////////////////////////////////////////////////////////////////////////

 

Thanks in advance.

 

Attached files are Activate.sqf, AdminToolsMain.sqf & Init.sqf

 

Deepan

 

You need to update your battle eye files to the ones in the pack.

 

Got this working on our server now so can confirm it still works, especially when you follow the tweaks other users have recomended.

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I have just installed 1.2.1 and it works but I am having a problem with the admin tools.

 

I have changed the 2 files ID's (AdminToolsMain.sqf & Activate.sqf), there is nothing showing on the menu's in game and I am not getting kicked by BE.

 

It is a Vilayers Server and at the moment I am getting sick of the AI's killing me (lol)

Is there a way to show stat's (Zombies alive, blood etc)

 

Any help would be grateful.

 

Thanks

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Cool,

 

Thanks for this.

 

Also members are saying its too dark and very hard during night time.

 

Can I turn the night time realism setting off and if so please tell me how.

 

What I mean by dark is everything is virtually black as if someones just turned the contrast off.

 

Thanks voids.

 

:-)

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Hey im trying to download this but the link is down? :( id love to give this a try unless there is another version as ive been trying to get scripts to work on my private server for SO long with no luck :(

Feel free to check it out on my server, I have decided to start killing the IA's (IP 188.165.255.111:2372 or search for willid).

The only problem I have is getting the Admin Tools to work.

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Hi I got the AdminTools to work, but when I spawn something say a heli I get in and within few seconds it disappears.

what did you do to get the admin tools working please.

 

All I have done is change the (PUID) details in the two files?

 

Thanks

(EDITED - Got this working all I did was restart server)

(Got 2 servers running this now, 1 Day Only and 1 Night Only)

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