juandayz Posted August 15, 2016 Report Share Posted August 15, 2016 Writed with base on: Rubble Town and 4 types of Side Missions (Events) and mixed with my homemade bombs. This event spawn a crate & wait until thers nearest players then active the bomb giving 25 seconds before explode. 1-unpack your dayz_server.pbo 2-create: bombcrate.sqf (drop into \@DayZ_Epoch_Server\addons\dayz_server\modules\ ) Spoiler private ["_timer","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot","_loot2", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"]; _spawnChance = 0.70; // Percentage chance of event happening _markerRadius = 250; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _loot_box = "USVehicleBox"; _loot_lists = [ [ ["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"], ["ItemBriefcase100oz","150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ItemToolbox","M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ChainSaw"], ["ItemBriefcase100oz","ItemBriefcase100oz","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","RPK_74"], ["ItemBriefcase100oz","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot2 = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; EPOCH_EVENT_RUNNING = true; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerType "Cricle01"; _event_marker setMarkerColor "ColorBlack"; _event_marker setMarkerAlpha 0.8; _event_marker setMarkerBrush "DiagGrid"; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerText "BOMBCRATE"; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "SupplyVehicle"; _debug_marker setMarkerColor "ColorRed"; _debug_marker setMarkerAlpha 1; _debug_marker setMarkerSize [1,1]; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; _loot_box setVariable ["permaLoot",true]; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot2 select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot2 select 1); // Send Top Right message to users , requires Remote message script //_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>THERS A BOMB CRATE!, Check your Map for the Location!</t>"]; //customRemoteMessage = ['hint', _hint]; //publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"THERS A BOMB CRATE!, Check your Map for the Location!", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); waitUntil{{isPlayer _x && _x distance _loot_box < 3 } count playableunits > 0}; [nil,nil,rTitleText,"BOMBCRATE IS ACTIVE NOW -25 SECONDS BEFORE EXPLODE!", "PLAIN",10] call RE; _timer = 30;//change me if u want more o less time before bomb explode //#############################CREATE THE BOMB FUNCTION TO EXPLODE############################// bombexp = { _bomb = ["HelicopterExploSmall","HelicopterExploBig","Bo_GBU12_LGB"] call BIS_fnc_selectRandom; _dabomb = objNull; if (true) then { _this = createVehicle [_bomb,_positionobj, [], 2, "CAN_COLLIDE"]; _dabomb = _this; }; }; //############################EXIT FROM HERE#################################################// sleep 1; _mark = "RoadFlare" createVehicle getPosATL _loot_box; _mark attachTo [_loot_box, [0,0,-1]]; _positionobj = getPosATL _loot_box; sleep _timer; call bombexp; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _mark; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; 3-repack your dayz_server.pbo 4-open your init.sqf add lines in blue. Spoiler EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"] ,["any","any","any","any",55,"bombcrate"] ]; pics: Video: Spoiler use it if u need test something: Spoiler Ghostis, theduke, Richie and 2 others 5 Link to comment Share on other sites More sharing options...
lonewolfgaming Posted August 20, 2016 Report Share Posted August 20, 2016 like the event, wonder if there would be a way to have say Rubbletown and Labyrinth have it to when the treasure is discovered by the player the mark on the map would disappear like bombcrate? I tried adding the deleteVehicle _mark; but the mark stays on. Link to comment Share on other sites More sharing options...
juandayz Posted August 20, 2016 Author Report Share Posted August 20, 2016 1 hour ago, lonewolfgaming said: like the event, wonder if there would be a way to have say Rubbletown and Labyrinth have it to when the treasure is discovered by the player the mark on the map would disappear like bombcrate? I tried adding the deleteVehicle _mark; but the mark stays on. in laberynt and rubble the script sleep the _wait_time (900secd) before call del markers. in Bombcrate i change it , the script wait until thers nearest players then give 30secds , explode bomb and del markers.Other thing i added this line _loot_box setVariable ["permaLoot",true]; to prevent crate despawn when time go on and nobody go to the event if u want it.. here you have: laberynt. (see lines in red) Spoiler private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_positionarray", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint", "_baserunover", "_baserunover1", "_baserunover2", "_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10","_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18","_baserunover19","_baserunover20"]; _spawnChance = 0.19; // Percentage chance of event happening _markerRadius = 350; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _loot_box = "GuerillaCacheBox"; _loot_lists = [ [ [], ["ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"] ], [ [], ["ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"] ], [ [], ["ItemEmerald","ItemRuby","ItemSapphire","ItemGoldBar10oz","ItemGoldBar10oz"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75;_wait_time = 300; //onces script recognize nearest players gonna sleep 300 seconds and proceed to delete the crate and markers.If thers no players nearest the event persist until thers almost 1 player near. // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorYellow"; _event_marker setMarkerAlpha 0.5; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _positionarray = [ [(_position select 0) + 9, (_position select 1) + 2.3,-0.012], [(_position select 0) - 18.6, (_position select 1) + 15.6,-0.012], [(_position select 0) - 8.5, (_position select 1) - 21,-0.012], [(_position select 0) - 33, (_position select 1) - 6,-0.012], [(_position select 0) + 5, (_position select 1) - 44,-0.012], [(_position select 0) - 23, (_position select 1) - 20,-0.012], [(_position select 0) + 13, (_position select 1) - 23,-0.012], [(_position select 0) + 7, (_position select 1) - 6,-0.012], [(_position select 0) - 5, (_position select 1) + 1,-0.012], [(_position select 0) - 42, (_position select 1) - 6,-0.012], [(_position select 0) - 4.3, (_position select 1) - 39,-0.012] ]; _loot_pos = _positionarray call BIS_fnc_selectRandom; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlack"; _debug_marker setMarkerAlpha 1; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box;_loot_box setVariable ["permaLoot",true]; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Buildings and Objects _baserunover = createVehicle ["Land_MBG_Shoothouse_1",[(_position select 0) - 35, (_position select 1) - 6.5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover setDir 0; _baserunover setVectorUp surfaceNormal position _baserunover; _baserunover1 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) - 12, (_position select 1) + 9,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover1 setDir 0; _baserunover1 setVectorUp surfaceNormal position _baserunover1; _baserunover2 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) - 16, (_position select 1) - 19.3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover2 setDir 0; _baserunover2 setVectorUp surfaceNormal position _baserunover2; _baserunover3 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) + 7, (_position select 1) - 15,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover3 setDir 0; _baserunover3 setVectorUp surfaceNormal position _baserunover3; _baserunover4 = createVehicle ["Land_MBG_Shoothouse_1",[(_position select 0) + 3, (_position select 1) - 39.5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover4 setDir 0; _baserunover4 setVectorUp surfaceNormal position _baserunover4; _baserunover5 = createVehicle ["Land_A_Castle_Bergfrit", [(_position select 0) + 9.5, (_position select 1) + 3,-10.52],[], 0, "CAN_COLLIDE"]; _baserunover5 setDir 0; _baserunover5 setVectorUp surfaceNormal position _baserunover5; _baserunover6 = createVehicle ["Land_A_Castle_Donjon_dam", [(_position select 0) + 4, (_position select 1) + 17,-1.93],[], 0, "CAN_COLLIDE"]; _baserunover6 setDir 0; _baserunover6 setVectorUp surfaceNormal position _baserunover6; _baserunover7 = createVehicle ["Land_A_Castle_Wall1_20", [(_position select 0) - 11.6, (_position select 1) + 21.7,-7.28],[], 0, "CAN_COLLIDE"]; _baserunover7 setDir 0; _baserunover7 setVectorUp surfaceNormal position _baserunover7; _baserunover8 = createVehicle ["Land_A_Castle_Wall1_20", [(_position select 0) - 35.4, (_position select 1) + 6.4,-7.28],[], 0, "CAN_COLLIDE"]; _baserunover8 setDir 0; _baserunover8 setVectorUp surfaceNormal position _baserunover8; _baserunover9 = createVehicle ["Land_A_Castle_Donjon", [(_position select 0) + 16, (_position select 1) - 10.3,-1.93],[], 0, "CAN_COLLIDE"]; _baserunover9 setDir 0; _baserunover9 setVectorUp surfaceNormal position _baserunover9; _baserunover10 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) + 15, (_position select 1) - 35,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover10 setDir 0; _baserunover10 setVectorUp surfaceNormal position _baserunover10; _baserunover11 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 8.6, (_position select 1) - 51,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover11 setDir 0; _baserunover11 setVectorUp surfaceNormal position _baserunover11; _baserunover12 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 27., (_position select 1) - 30.5,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover12 setDir 0; _baserunover12 setVectorUp surfaceNormal position _baserunover12; _baserunover13 = createVehicle ["Sign_arrow_down_large_EP1",[(_position select 0) - 46, (_position select 1) - 17.4,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover13 setDir 0; _baserunover13 setVectorUp surfaceNormal position _baserunover13; _baserunover14 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 22.7, (_position select 1) + 7.7,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover14 setDir 0; _baserunover14 setVectorUp surfaceNormal position _baserunover14; _baserunover15 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 8, (_position select 1) - 31,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover15 setDir 0; _baserunover15 setVectorUp surfaceNormal position _baserunover15; _baserunover16 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 46.5, (_position select 1) - 15,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover16 setDir 91.4; _baserunover16 setVectorUp surfaceNormal position _baserunover16; _baserunover17 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 23, (_position select 1) + 10,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover17 setDir 89.09; _baserunover17 setVectorUp surfaceNormal position _baserunover17; _baserunover18 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 27.3, (_position select 1) - 28,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover18 setDir 90.6; _baserunover18 setVectorUp surfaceNormal position _baserunover18; _baserunover19 = createVehicle ["MAP_t_acer2s", [(_position select 0) + 14, (_position select 1) - 32,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover19 setDir -88.1; _baserunover19 setVectorUp surfaceNormal position _baserunover19; _baserunover20 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 8.5, (_position select 1) - 48,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover20 setDir 86.08; _baserunover20 setVectorUp surfaceNormal position _baserunover20; // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); // Send Top Right message to users , requires Remote message script _hint = parseText format["<t align='center' color='#FF0000' shadow='2' size='1.75'>LABYRINTH</t><br/><t align='center' color='#ffffff'>A special forces unit lost a precious cargo, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"David Bowie put a loot crate inside a Labyrinth.]", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);waitUntil{{isPlayer _x && _x distance _loot_box < 3 } count playableunits > 0}; // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; rubbletown.sqf Spoiler private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint", "_baserunover", "_baserunover1", "_baserunover2", "_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10","_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18"]; _spawnChance = 0.69; // Percentage chance of event happening _markerRadius = 350; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _loot_box = "GuerillaCacheBox"; _loot_lists = [ [ ["FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1"], ["20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaRbull","ItemSodaRbull","ItemSodaRbull"] ], [ ["UZI_SD_EP1"], ["30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemSodaOrangeSherbet"] ], [ ["MP5SD"], ["30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"] ], [ ["ChainSaw"], ["ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["M40A3","M14_EP1","SVD_CAMO","M24_des_EP1"], ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemSodaOrangeSherbet"] ], [ ["Pecheneg_DZ"], ["100Rnd_762x54_PK","100Rnd_762x54_PK","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","bulk_ItemTankTrap","bulk_PartGeneric"] ], [ ["glock17_EP1","Colt1911","M9","MakarovSD","revolver_EP1"], ["17Rnd_9x19_glock17","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","HandGrenade_West","wood_ramp_kit","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","SmokeShellOrange","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","bulk_15Rnd_9x19_M9SD","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit"] ], [ ["Mk_48_DZ","Mk_48_DZ","M240_DZ","M240_DZ"], ["100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit"] ], [ ["BAF_AS50_scoped"], ["10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","ItemSodaOrangeSherbet"] ], [ ["M110_NVG_EP1","M4SPR","M8_sharpshooter","M24","M40A3"], ["20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","M60A4_EP1_DZ","RPK_74"], ["100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75;_wait_time = 300; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorOrange"; _event_marker setMarkerAlpha 0.5; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _positionarray = [ [(_position select 0) - 14.5, (_position select 1) - 21,-0.012], [(_position select 0) - 20, (_position select 1) - 20,-0.012], [(_position select 0) + 25, (_position select 1) + 5,-0.012], [(_position select 0) + 16, (_position select 1) - 14,-0.012], [(_position select 0) + 49, (_position select 1) + 17.5,-0.012], [(_position select 0) + 38.5, (_position select 1) - 16,-0.012] ]; _loot_pos = _positionarray call BIS_fnc_selectRandom; _vehclass = cargo_trucks call BIS_fnc_selectRandom; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorOrange"; _debug_marker setMarkerAlpha 1; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box;_loot_box setVariable ["permaLoot",true]; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Buildings and Objects _baserunover = createVehicle ["Land_a_stationhouse_ruins",[(_position select 0) - 5, (_position select 1) + 16,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover setDir 0; _baserunover setVectorUp surfaceNormal position _baserunover; _baserunover1 = createVehicle ["Land_kostel_trosky_ruins", [(_position select 0) + 1, (_position select 1) - 13,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover1 setDir 0; _baserunover1 setVectorUp surfaceNormal position _baserunover1; _baserunover2 = createVehicle ["Land_ruin_01", [(_position select 0) - 13, (_position select 1) - 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover2 setDir 0; _baserunover2 setVectorUp surfaceNormal position _baserunover2; _baserunover3 = createVehicle ["Land_ruin_chimney", [(_position select 0) + 14, (_position select 1) - 8,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover3 setDir 0; _baserunover3 setVectorUp surfaceNormal position _baserunover3; _baserunover4 = createVehicle ["Land_ruin_corner_2",[(_position select 0) + 17, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover4 setDir 0; _baserunover4 setVectorUp surfaceNormal position _baserunover4; _baserunover5 = createVehicle ["Land_ruin_walldoor", [(_position select 0) - 12, (_position select 1) - 11,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover5 setDir 0; _baserunover5 setVectorUp surfaceNormal position _baserunover5; _baserunover6 = createVehicle ["MAP_rubble_bricks_02", [(_position select 0) + 7, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover6 setDir 0; _baserunover6 setVectorUp surfaceNormal position _baserunover6; _baserunover7 = createVehicle ["MAP_rubble_wood_03", [(_position select 0) - 19, (_position select 1) - 9,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover7 setDir 0; _baserunover7 setVectorUp surfaceNormal position _baserunover7; _baserunover8 = createVehicle ["MAP_T34", [(_position select 0) - 7, (_position select 1) - 1,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover8 setDir 0; _baserunover8 setVectorUp surfaceNormal position _baserunover8; _baserunover9 = createVehicle ["MAP_Misc_trunk_water", [(_position select 0) - 9, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover9 setDir 0; _baserunover9 setVectorUp surfaceNormal position _baserunover9; _baserunover10 = createVehicle ["MAP_HouseBlock_C1_ruins", [(_position select 0) + 30, (_position select 1) + 18,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover10 setDir 0; _baserunover10 setVectorUp surfaceNormal position _baserunover10; _baserunover11 = createVehicle ["MAP_HouseBlock_A3_ruins", [(_position select 0) + 41, (_position select 1) - 17,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover11 setDir -183.96; _baserunover11 setVectorUp surfaceNormal position _baserunover11; _baserunover12 = createVehicle ["MAP_Ind_Stack_Big_ruins", [(_position select 0) - 30, (_position select 1) - 28,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover12 setDir 0; _baserunover12 setVectorUp surfaceNormal position _baserunover12; _baserunover13 = createVehicle ["MAP_dulni_bs",[(_position select 0) + 48, (_position select 1) + 20,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover13 setDir 0; _baserunover13 setVectorUp surfaceNormal position _baserunover13; _baserunover14 = createVehicle ["MAP_rubble_rocks_01", [(_position select 0) + 49, (_position select 1) + 5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover14 setDir -123.02; _baserunover14 setVectorUp surfaceNormal position _baserunover14; _baserunover15 = createVehicle ["HMMWVWreck", [(_position select 0) + 22, (_position select 1) + 8,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover15 setDir 0; _baserunover15 setVectorUp surfaceNormal position _baserunover15; _baserunover16 = createVehicle ["UralWreck", [(_position select 0) + 27, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover16 setDir 33.81; _baserunover16 setVectorUp surfaceNormal position _baserunover16; _baserunover17 = createVehicle ["UralWreck", [(_position select 0) - 44, (_position select 1) + 11,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover17 setDir 45.3; _baserunover17 setVectorUp surfaceNormal position _baserunover17; _baserunover18 = createVehicle ["UralWreck", [(_position select 0) - 10, (_position select 1) - 23,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover18 setDir 200.2; _baserunover18 setVectorUp surfaceNormal position _baserunover18; // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); // Send Top Right message to users , requires Remote message script _hint = parseText format["<t align='center' color='#FF0000' shadow='2' size='1.75'>Rubble Town</t><br/><t align='center' color='#ffffff'>A special forces unit lost a precious cargo, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"Mercenaries stashed a loot crate in rubble town]", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);waitUntil{{isPlayer _x && _x distance _loot_box < 3 } count playableunits > 0}; // Waitsleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; So basically the event still be here until any player goes near the crate. if u wanna remove the event if nobody goes and remove if someone there then u need change the waituntil by an if and add a }else{. I dont know the correct syntax for it but is something like this: waitUntil{{isPlayer _x && _x distance _loot_box < 3 } count playableunits > 0}; change by: _loot_time = 300; _wait_time = 900; if ((isPlayer _x && _x distance _loot_box <3)count playableunits > 0) then { //here where i not sure about the syntaxsleep _loot_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; }else{ sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; }; Link to comment Share on other sites More sharing options...
lonewolfgaming Posted August 21, 2016 Report Share Posted August 21, 2016 thanks juanDayZ, will give that a try Link to comment Share on other sites More sharing options...
Bricktop Posted August 31, 2016 Report Share Posted August 31, 2016 This is so cool! Installed easy - working great - players love it! Thank you ~ juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted August 31, 2016 Author Report Share Posted August 31, 2016 im glad you like it :) Bricktop 1 Link to comment Share on other sites More sharing options...
theduke Posted September 3, 2016 Report Share Posted September 3, 2016 juan, dont you ever sleep haha. awesome job, once again. simple, yet amazing! juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 3, 2016 Author Report Share Posted September 3, 2016 haahah tnks @theduke Link to comment Share on other sites More sharing options...
juandayz Posted September 3, 2016 Author Report Share Posted September 3, 2016 @lonewolfgaming try it with rubbletown to delete markers once player get the loot. Basically the changes says if nearest player set mission as 1, if is 1 then wait for player distance of crate > 50 then delete crate and markers else sleep the _wait_time variable (900sec) and delete markers and crate. So to test it you need get the loot and go away from crate almost 50mts rubbletown (replace your rubbletown.sqf with it. At the end of the file you will see the changes) Spoiler private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint", "_baserunover", "_baserunover1", "_baserunover2", "_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10","_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18"]; _spawnChance = 0.69; // Percentage chance of event happening _markerRadius = 350; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _loot_box = "GuerillaCacheBox"; _loot_lists = [ [ ["FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1"], ["20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaRbull","ItemSodaRbull","ItemSodaRbull"] ], [ ["UZI_SD_EP1"], ["30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemSodaOrangeSherbet"] ], [ ["MP5SD"], ["30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"] ], [ ["ChainSaw"], ["ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["M40A3","M14_EP1","SVD_CAMO","M24_des_EP1"], ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemSodaOrangeSherbet"] ], [ ["Pecheneg_DZ"], ["100Rnd_762x54_PK","100Rnd_762x54_PK","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","bulk_ItemTankTrap","bulk_PartGeneric"] ], [ ["glock17_EP1","Colt1911","M9","MakarovSD","revolver_EP1"], ["17Rnd_9x19_glock17","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","HandGrenade_West","wood_ramp_kit","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","SmokeShellOrange","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","bulk_15Rnd_9x19_M9SD","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit"] ], [ ["Mk_48_DZ","Mk_48_DZ","M240_DZ","M240_DZ"], ["100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit"] ], [ ["BAF_AS50_scoped"], ["10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","ItemSodaOrangeSherbet"] ], [ ["M110_NVG_EP1","M4SPR","M8_sharpshooter","M24","M40A3"], ["20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","M60A4_EP1_DZ","RPK_74"], ["100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorOrange"; _event_marker setMarkerAlpha 0.5; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _positionarray = [ [(_position select 0) - 14.5, (_position select 1) - 21,-0.012], [(_position select 0) - 20, (_position select 1) - 20,-0.012], [(_position select 0) + 25, (_position select 1) + 5,-0.012], [(_position select 0) + 16, (_position select 1) - 14,-0.012], [(_position select 0) + 49, (_position select 1) + 17.5,-0.012], [(_position select 0) + 38.5, (_position select 1) - 16,-0.012] ]; _loot_pos = _positionarray call BIS_fnc_selectRandom; _vehclass = cargo_trucks call BIS_fnc_selectRandom; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorOrange"; _debug_marker setMarkerAlpha 1; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Buildings and Objects _baserunover = createVehicle ["Land_a_stationhouse_ruins",[(_position select 0) - 5, (_position select 1) + 16,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover setDir 0; _baserunover setVectorUp surfaceNormal position _baserunover; _baserunover1 = createVehicle ["Land_kostel_trosky_ruins", [(_position select 0) + 1, (_position select 1) - 13,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover1 setDir 0; _baserunover1 setVectorUp surfaceNormal position _baserunover1; _baserunover2 = createVehicle ["Land_ruin_01", [(_position select 0) - 13, (_position select 1) - 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover2 setDir 0; _baserunover2 setVectorUp surfaceNormal position _baserunover2; _baserunover3 = createVehicle ["Land_ruin_chimney", [(_position select 0) + 14, (_position select 1) - 8,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover3 setDir 0; _baserunover3 setVectorUp surfaceNormal position _baserunover3; _baserunover4 = createVehicle ["Land_ruin_corner_2",[(_position select 0) + 17, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover4 setDir 0; _baserunover4 setVectorUp surfaceNormal position _baserunover4; _baserunover5 = createVehicle ["Land_ruin_walldoor", [(_position select 0) - 12, (_position select 1) - 11,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover5 setDir 0; _baserunover5 setVectorUp surfaceNormal position _baserunover5; _baserunover6 = createVehicle ["MAP_rubble_bricks_02", [(_position select 0) + 7, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover6 setDir 0; _baserunover6 setVectorUp surfaceNormal position _baserunover6; _baserunover7 = createVehicle ["MAP_rubble_wood_03", [(_position select 0) - 19, (_position select 1) - 9,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover7 setDir 0; _baserunover7 setVectorUp surfaceNormal position _baserunover7; _baserunover8 = createVehicle ["MAP_T34", [(_position select 0) - 7, (_position select 1) - 1,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover8 setDir 0; _baserunover8 setVectorUp surfaceNormal position _baserunover8; _baserunover9 = createVehicle ["MAP_Misc_trunk_water", [(_position select 0) - 9, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover9 setDir 0; _baserunover9 setVectorUp surfaceNormal position _baserunover9; _baserunover10 = createVehicle ["MAP_HouseBlock_C1_ruins", [(_position select 0) + 30, (_position select 1) + 18,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover10 setDir 0; _baserunover10 setVectorUp surfaceNormal position _baserunover10; _baserunover11 = createVehicle ["MAP_HouseBlock_A3_ruins", [(_position select 0) + 41, (_position select 1) - 17,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover11 setDir -183.96; _baserunover11 setVectorUp surfaceNormal position _baserunover11; _baserunover12 = createVehicle ["MAP_Ind_Stack_Big_ruins", [(_position select 0) - 30, (_position select 1) - 28,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover12 setDir 0; _baserunover12 setVectorUp surfaceNormal position _baserunover12; _baserunover13 = createVehicle ["MAP_dulni_bs",[(_position select 0) + 48, (_position select 1) + 20,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover13 setDir 0; _baserunover13 setVectorUp surfaceNormal position _baserunover13; _baserunover14 = createVehicle ["MAP_rubble_rocks_01", [(_position select 0) + 49, (_position select 1) + 5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover14 setDir -123.02; _baserunover14 setVectorUp surfaceNormal position _baserunover14; _baserunover15 = createVehicle ["HMMWVWreck", [(_position select 0) + 22, (_position select 1) + 8,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover15 setDir 0; _baserunover15 setVectorUp surfaceNormal position _baserunover15; _baserunover16 = createVehicle ["UralWreck", [(_position select 0) + 27, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover16 setDir 33.81; _baserunover16 setVectorUp surfaceNormal position _baserunover16; _baserunover17 = createVehicle ["UralWreck", [(_position select 0) - 44, (_position select 1) + 11,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover17 setDir 45.3; _baserunover17 setVectorUp surfaceNormal position _baserunover17; _baserunover18 = createVehicle ["UralWreck", [(_position select 0) - 10, (_position select 1) - 23,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover18 setDir 200.2; _baserunover18 setVectorUp surfaceNormal position _baserunover18; // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); // Send Top Right message to users , requires Remote message script _hint = parseText format["<t align='center' color='#FF0000' shadow='2' size='1.75'>Rubble Town</t><br/><t align='center' color='#ffffff'>A special forces unit lost a precious cargo, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"Mercenaries stashed a loot crate in rubble town]", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); mission = 0; /////////WAIT FOR NEAREST PLAYERS { if((isPlayer _x) && (_x distance _loot_box <= 3)) then { mission = 1; }; } count playableUnits; if (mission !=0) then { waitUntil{{isPlayer _x && _x distance _loot_box > 50 } count playableunits > 0}; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; // Send center message to users [nil,nil,rTitleText,"End Mission rubble town]", "PLAIN",10] call RE; }else{ // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; }; Link to comment Share on other sites More sharing options...
lonewolfgaming Posted September 3, 2016 Report Share Posted September 3, 2016 2 hours ago, juandayz said: @lonewolfgaming try it with rubbletown to delete markers once player get the loot. Basically the changes says if nearest player set mission as 1, if is 1 then wait for player distance of crate > 50 then delete crate and markers else sleep the _wait_time variable (900sec) and delete markers and crate. So to test it you need get the loot and go away from crate almost 50mts rubbletown (replace your rubbletown.sqf with it. At the end of the file you will see the changes) Reveal hidden contents private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint", "_baserunover", "_baserunover1", "_baserunover2", "_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10","_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18"]; _spawnChance = 0.69; // Percentage chance of event happening _markerRadius = 350; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _loot_box = "GuerillaCacheBox"; _loot_lists = [ [ ["FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1"], ["20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaRbull","ItemSodaRbull","ItemSodaRbull"] ], [ ["UZI_SD_EP1"], ["30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemSodaOrangeSherbet"] ], [ ["MP5SD"], ["30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"] ], [ ["ChainSaw"], ["ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["M40A3","M14_EP1","SVD_CAMO","M24_des_EP1"], ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemSodaOrangeSherbet"] ], [ ["Pecheneg_DZ"], ["100Rnd_762x54_PK","100Rnd_762x54_PK","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","HandGrenade_east","bulk_ItemTankTrap","bulk_PartGeneric"] ], [ ["glock17_EP1","Colt1911","M9","MakarovSD","revolver_EP1"], ["17Rnd_9x19_glock17","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","HandGrenade_West","wood_ramp_kit","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","SmokeShellOrange","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","bulk_15Rnd_9x19_M9SD","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit"] ], [ ["Mk_48_DZ","Mk_48_DZ","M240_DZ","M240_DZ"], ["100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit"] ], [ ["BAF_AS50_scoped"], ["10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","10Rnd_127x99_m107","ItemSodaOrangeSherbet"] ], [ ["M110_NVG_EP1","M4SPR","M8_sharpshooter","M24","M40A3"], ["20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","20Rnd_762x51_DMR","5Rnd_762x51_M24","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","M60A4_EP1_DZ","RPK_74"], ["100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorOrange"; _event_marker setMarkerAlpha 0.5; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _positionarray = [ [(_position select 0) - 14.5, (_position select 1) - 21,-0.012], [(_position select 0) - 20, (_position select 1) - 20,-0.012], [(_position select 0) + 25, (_position select 1) + 5,-0.012], [(_position select 0) + 16, (_position select 1) - 14,-0.012], [(_position select 0) + 49, (_position select 1) + 17.5,-0.012], [(_position select 0) + 38.5, (_position select 1) - 16,-0.012] ]; _loot_pos = _positionarray call BIS_fnc_selectRandom; _vehclass = cargo_trucks call BIS_fnc_selectRandom; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorOrange"; _debug_marker setMarkerAlpha 1; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Buildings and Objects _baserunover = createVehicle ["Land_a_stationhouse_ruins",[(_position select 0) - 5, (_position select 1) + 16,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover setDir 0; _baserunover setVectorUp surfaceNormal position _baserunover; _baserunover1 = createVehicle ["Land_kostel_trosky_ruins", [(_position select 0) + 1, (_position select 1) - 13,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover1 setDir 0; _baserunover1 setVectorUp surfaceNormal position _baserunover1; _baserunover2 = createVehicle ["Land_ruin_01", [(_position select 0) - 13, (_position select 1) - 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover2 setDir 0; _baserunover2 setVectorUp surfaceNormal position _baserunover2; _baserunover3 = createVehicle ["Land_ruin_chimney", [(_position select 0) + 14, (_position select 1) - 8,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover3 setDir 0; _baserunover3 setVectorUp surfaceNormal position _baserunover3; _baserunover4 = createVehicle ["Land_ruin_corner_2",[(_position select 0) + 17, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover4 setDir 0; _baserunover4 setVectorUp surfaceNormal position _baserunover4; _baserunover5 = createVehicle ["Land_ruin_walldoor", [(_position select 0) - 12, (_position select 1) - 11,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover5 setDir 0; _baserunover5 setVectorUp surfaceNormal position _baserunover5; _baserunover6 = createVehicle ["MAP_rubble_bricks_02", [(_position select 0) + 7, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover6 setDir 0; _baserunover6 setVectorUp surfaceNormal position _baserunover6; _baserunover7 = createVehicle ["MAP_rubble_wood_03", [(_position select 0) - 19, (_position select 1) - 9,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover7 setDir 0; _baserunover7 setVectorUp surfaceNormal position _baserunover7; _baserunover8 = createVehicle ["MAP_T34", [(_position select 0) - 7, (_position select 1) - 1,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover8 setDir 0; _baserunover8 setVectorUp surfaceNormal position _baserunover8; _baserunover9 = createVehicle ["MAP_Misc_trunk_water", [(_position select 0) - 9, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover9 setDir 0; _baserunover9 setVectorUp surfaceNormal position _baserunover9; _baserunover10 = createVehicle ["MAP_HouseBlock_C1_ruins", [(_position select 0) + 30, (_position select 1) + 18,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover10 setDir 0; _baserunover10 setVectorUp surfaceNormal position _baserunover10; _baserunover11 = createVehicle ["MAP_HouseBlock_A3_ruins", [(_position select 0) + 41, (_position select 1) - 17,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover11 setDir -183.96; _baserunover11 setVectorUp surfaceNormal position _baserunover11; _baserunover12 = createVehicle ["MAP_Ind_Stack_Big_ruins", [(_position select 0) - 30, (_position select 1) - 28,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover12 setDir 0; _baserunover12 setVectorUp surfaceNormal position _baserunover12; _baserunover13 = createVehicle ["MAP_dulni_bs",[(_position select 0) + 48, (_position select 1) + 20,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover13 setDir 0; _baserunover13 setVectorUp surfaceNormal position _baserunover13; _baserunover14 = createVehicle ["MAP_rubble_rocks_01", [(_position select 0) + 49, (_position select 1) + 5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover14 setDir -123.02; _baserunover14 setVectorUp surfaceNormal position _baserunover14; _baserunover15 = createVehicle ["HMMWVWreck", [(_position select 0) + 22, (_position select 1) + 8,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover15 setDir 0; _baserunover15 setVectorUp surfaceNormal position _baserunover15; _baserunover16 = createVehicle ["UralWreck", [(_position select 0) + 27, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover16 setDir 33.81; _baserunover16 setVectorUp surfaceNormal position _baserunover16; _baserunover17 = createVehicle ["UralWreck", [(_position select 0) - 44, (_position select 1) + 11,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover17 setDir 45.3; _baserunover17 setVectorUp surfaceNormal position _baserunover17; _baserunover18 = createVehicle ["UralWreck", [(_position select 0) - 10, (_position select 1) - 23,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover18 setDir 200.2; _baserunover18 setVectorUp surfaceNormal position _baserunover18; // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); // Send Top Right message to users , requires Remote message script _hint = parseText format["<t align='center' color='#FF0000' shadow='2' size='1.75'>Rubble Town</t><br/><t align='center' color='#ffffff'>A special forces unit lost a precious cargo, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"Mercenaries stashed a loot crate in rubble town]", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); mission = 0; /////////WAIT FOR NEAREST PLAYERS { if((isPlayer _x) && (_x distance _loot_box <= 3)) then { mission = 1; }; } count playableUnits; if (mission !=0) then { waitUntil{{isPlayer _x && _x distance _loot_box > 50 } count playableunits > 0}; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; // Send center message to users [nil,nil,rTitleText,"End Mission rubble town]", "PLAIN",10] call RE; }else{ // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; }; ok, the event came up, looted a few items out of the box and ran over 500m away, but mark is still on the map Link to comment Share on other sites More sharing options...
juandayz Posted September 3, 2016 Author Report Share Posted September 3, 2016 here i start a topic for it lonewolf to get some help :) Spoiler Link to comment Share on other sites More sharing options...
lonewolfgaming Posted September 5, 2016 Report Share Posted September 5, 2016 On 9/3/2016 at 5:30 PM, juandayz said: here i start a topic for it lonewolf to get some help :) Reveal hidden contents Thanks juandayz for your help, also I made a change to your bombcrate, increased the distance to 10 instead of 3, crate could be looted without the bomb being triggered that close for me. juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 6, 2016 Author Report Share Posted September 6, 2016 No problem Lonewolf.. here thers another bombcrate with despawn if mission is not active after 900 sec. using the same fix for rubbletown. Spoiler //CRATEBOMB WITH DESPAWN IF MISSION IS NOT ACTIVE AFTER 900SECONDS OR IS NEAREST PLAYER private ["_starttime","_playerPresent","_cleanmission","_missiontimeout","_despawn_timer","_timer","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot","_loot2", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"]; _spawnChance = 0.70; // Percentage chance of event happening _markerRadius = 250; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _loot_box = "USVehicleBox"; _loot_lists = [ [ ["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"], ["ItemBriefcase100oz","150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ItemToolbox","M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ChainSaw"], ["ItemBriefcase100oz","ItemBriefcase100oz","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","RPK_74"], ["ItemBriefcase100oz","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot2 = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; EPOCH_EVENT_RUNNING = true; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerType "Cricle01"; _event_marker setMarkerColor "ColorBlack"; _event_marker setMarkerAlpha 0.8; _event_marker setMarkerBrush "DiagGrid"; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerText "BOMBCRATE"; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "SupplyVehicle"; _debug_marker setMarkerColor "ColorRed"; _debug_marker setMarkerAlpha 1; _debug_marker setMarkerSize [1,1]; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; _loot_box setVariable ["permaLoot",true]; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot2 select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot2 select 1); // Send Top Right message to users , requires Remote message script //_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>THERS A BOMB CRATE!, Check your Map for the Location!</t>"]; //customRemoteMessage = ['hint', _hint]; //publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"THERS A BOMB CRATE!, Check your Map for the Location!", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); _despawn_timer = 500; _missiontimeout = true; _cleanmission = false; _playerPresent = false; _starttime = floor(time); while {_missiontimeout} do { sleep 10; _currenttime = floor(time); {if((isPlayer _x) && (_x distance _loot_pos <= 10)) then {_playerPresent = true};}forEach playableUnits;//check for nearest players if (_currenttime - _starttime >= _despawn_timer) then {_cleanmission = true;}; if ((_playerPresent) || (_cleanmission)) then {_missiontimeout = false;}; }; if (_playerPresent) then { [nil,nil,rTitleText,"BOMBCRATE IS ACTIVE NOW -25 SECONDS BEFORE EXPLODE!", "PLAIN",10] call RE; _timer = 30;//change me if u want more o less time before bomb explode //#############################CREATE THE BOMB FUNCTION TO EXPLODE############################// bombexp = { _bomb = ["HelicopterExploSmall","HelicopterExploBig","Bo_GBU12_LGB"] call BIS_fnc_selectRandom; _dabomb = objNull; if (true) then { _this = createVehicle [_bomb,_positionobj, [], 2, "CAN_COLLIDE"]; _dabomb = _this; }; }; //############################EXIT FROM HERE#################################################// sleep 1; _mark = "RoadFlare" createVehicle getPosATL _loot_box; _mark attachTo [_loot_box, [0,0,-1]]; _positionobj = getPosATL _loot_box; sleep _timer; call bombexp; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _mark; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; } else { // Wait sleep _wait_time; [nil,nil,rTitleText,"BOMBCRATE FINISH NOW", "PLAIN",10] call RE; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; }; Link to comment Share on other sites More sharing options...
godmode8 Posted September 24, 2016 Report Share Posted September 24, 2016 On 16.08.2016 at 2:29 AM, juandayz said: [nil,nil,rTitleText,"BOMBCRATE IS ACTIVE NOW -25 SECONDS BEFORE EXPLODE!", "PLAIN",10] call RE; This text is displayed to all players on the server ... Link to comment Share on other sites More sharing options...
juandayz Posted September 24, 2016 Author Report Share Posted September 24, 2016 4 hours ago, godmode8 said: This text is displayed to all players on the server ... yup, its to notify the imminent end of the event godmode8 1 Link to comment Share on other sites More sharing options...
Hooty Posted September 24, 2016 Report Share Posted September 24, 2016 This is so cool. Thanks juandayz love your work man. Keep it up. juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 24, 2016 Author Report Share Posted September 24, 2016 21 minutes ago, Hooty said: This is so cool. Thanks juandayz love your work man. Keep it up. many tnks @Hooty : ) Link to comment Share on other sites More sharing options...
godmode8 Posted September 25, 2016 Report Share Posted September 25, 2016 13 hours ago, juandayz said: yup, its to notify the imminent end of the event Maybe it's better this text to display for the person who next to the box ? Or who starts a timer ? juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 25, 2016 Author Report Share Posted September 25, 2016 10 hours ago, godmode8 said: Maybe it's better this text to display for the person who next to the box ? Or who starts a timer ? to make it you need send a public variable to this player... but i dnt know how :( sory Link to comment Share on other sites More sharing options...
godmode8 Posted September 29, 2018 Report Share Posted September 29, 2018 how to make multiple timers? For example, for 20 30 40 seconds and choose randomly? Link to comment Share on other sites More sharing options...
Mig Posted September 29, 2018 Report Share Posted September 29, 2018 7 hours ago, godmode8 said: how to make multiple timers? For example, for 20 30 40 seconds and choose randomly? Use this : Spoiler private ["_timer","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot","_loot2", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint","_time_array","_count"]; _spawnChance = 0.70; // Percentage chance of event happening _markerRadius = 250; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _time_array = [20,25,27,15,10,30,40,45,32,17,41,43,22]; // random time for the crate to explode _loot_box = "USVehicleBox"; _loot_lists = [ [ ["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"], ["ItemBriefcase100oz","150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ItemToolbox","M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ChainSaw"], ["ItemBriefcase100oz","ItemBriefcase100oz","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","RPK_74"], ["ItemBriefcase100oz","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot2 = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; EPOCH_EVENT_RUNNING = true; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerType "Cricle01"; _event_marker setMarkerColor "ColorBlack"; _event_marker setMarkerAlpha 0.8; _event_marker setMarkerBrush "DiagGrid"; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerText "BOMBCRATE"; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "SupplyVehicle"; _debug_marker setMarkerColor "ColorRed"; _debug_marker setMarkerAlpha 1; _debug_marker setMarkerSize [1,1]; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; _loot_box setVariable ["permaLoot",true]; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot2 select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot2 select 1); // Send Top Right message to users , requires Remote message script //_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>THERS A BOMB CRATE!, Check your Map for the Location!</t>"]; //customRemoteMessage = ['hint', _hint]; //publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"THERS A BOMB CRATE!, Check your Map for the Location!", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); waitUntil{{isPlayer _x && _x distance _loot_box < 3 } count playableunits > 0}; _timer = _time_array call BIS_fnc_selectRandom; [nil,nil,rTitleText,format ["BOMBCRATE IS ACTIVE NOW %1 SECONDS BEFORE EXPLODE!",_timer], "PLAIN",10] call RE; //#############################CREATE THE BOMB FUNCTION TO EXPLODE############################// bombexp = { _bomb = ["HelicopterExploSmall","HelicopterExploBig","Bo_GBU12_LGB"] call BIS_fnc_selectRandom; _dabomb = objNull; if (true) then { _this = createVehicle [_bomb,_positionobj, [], 2, "CAN_COLLIDE"]; _dabomb = _this; }; }; //############################EXIT FROM HERE#################################################// sleep 1; _mark = "RoadFlare" createVehicle getPosATL _loot_box; _mark attachTo [_loot_box, [0,0,-1]]; _positionobj = getPosATL _loot_box; sleep _timer; call bombexp; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _mark; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; godmode8 1 Link to comment Share on other sites More sharing options...
SKS.Goliath Posted September 29, 2018 Report Share Posted September 29, 2018 thx sir for this fix me see marker :-) Link to comment Share on other sites More sharing options...
godmode8 Posted September 29, 2018 Report Share Posted September 29, 2018 5 hours ago, Mig said: Use this : Reveal hidden contents private ["_timer","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot","_loot2", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint","_time_array","_count"]; _spawnChance = 0.70; // Percentage chance of event happening _markerRadius = 250; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _time_array = [20,25,27,15,10,30,40,45,32,17,41,43,22]; // random time for the crate to explode _loot_box = "USVehicleBox"; _loot_lists = [ [ ["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"], ["ItemBriefcase100oz","150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ItemToolbox","M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ChainSaw"], ["ItemBriefcase100oz","ItemBriefcase100oz","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","RPK_74"], ["ItemBriefcase100oz","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot2 = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; EPOCH_EVENT_RUNNING = true; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerType "Cricle01"; _event_marker setMarkerColor "ColorBlack"; _event_marker setMarkerAlpha 0.8; _event_marker setMarkerBrush "DiagGrid"; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerText "BOMBCRATE"; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "SupplyVehicle"; _debug_marker setMarkerColor "ColorRed"; _debug_marker setMarkerAlpha 1; _debug_marker setMarkerSize [1,1]; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; _loot_box setVariable ["permaLoot",true]; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot2 select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot2 select 1); // Send Top Right message to users , requires Remote message script //_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>THERS A BOMB CRATE!, Check your Map for the Location!</t>"]; //customRemoteMessage = ['hint', _hint]; //publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"THERS A BOMB CRATE!, Check your Map for the Location!", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); waitUntil{{isPlayer _x && _x distance _loot_box < 3 } count playableunits > 0}; _count = floor( random(count _time_array)); _timer = _time_array select _count; [nil,nil,rTitleText,format ["BOMBCRATE IS ACTIVE NOW %1 SECONDS BEFORE EXPLODE!",_timer], "PLAIN",10] call RE; //#############################CREATE THE BOMB FUNCTION TO EXPLODE############################// bombexp = { _bomb = ["HelicopterExploSmall","HelicopterExploBig","Bo_GBU12_LGB"] call BIS_fnc_selectRandom; _dabomb = objNull; if (true) then { _this = createVehicle [_bomb,_positionobj, [], 2, "CAN_COLLIDE"]; _dabomb = _this; }; }; //############################EXIT FROM HERE#################################################// sleep 1; _mark = "RoadFlare" createVehicle getPosATL _loot_box; _mark attachTo [_loot_box, [0,0,-1]]; _positionobj = getPosATL _loot_box; sleep _timer; call bombexp; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _mark; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; Spoiler 16:11:12 Error Missing ; 16:11:12 File z\addons\dayz_server\modules\BombBox.sqf, line 131 16:11:12 Error in expression <unt _time_array)); _timer = _time_array select _count; [nil,nil,rTitleText,f> Link to comment Share on other sites More sharing options...
godmode8 Posted September 29, 2018 Report Share Posted September 29, 2018 Spoiler private ["_timer","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot","_loot2", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"]; _spawnChance = 0.65; _markerRadius = 250; _debug = false; _time_array = [10,15,20,21,22,23,24,25,30]; _loot_box = "USVehicleBox"; _loot_lists = [ [ ["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"], ["150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ItemToolbox","M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ChainSaw"], ["ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemBriefcase_Base","ItemGenerator"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","RPK_74"], ["100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot2 = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; _start_time = time; _spawnRadius = 6000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; if (EPOCH_EVENT_RUNNING) exitWith { diag_log("[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Ивент уже запущен!"); }; EPOCH_EVENT_RUNNING = true; _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Спавним ивент на позиции: %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerType "Cricle01"; _event_marker setMarkerColor "ColorBlack"; _event_marker setMarkerAlpha 0.8; _event_marker setMarkerBrush "DiagGrid"; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerText "Взрывной ящик"; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "SupplyVehicle"; _debug_marker setMarkerColor "ColorRed"; _debug_marker setMarkerAlpha 1; _debug_marker setMarkerSize [1,1]; }; diag_log(format["[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Создание ящика на позиции: %1", _loot_pos]); _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; _loot_box setVariable ["permaLoot",true]; _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot2 select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot2 select 1); _hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Заминированный ящик</t><br/><t align='center' color='#ffffff'>Проверьте карту!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; //[nil,nil,rTitleText,"Ящик с лутом!, Проверьте карту!", "PLAIN",10] call RE; diag_log(format["[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Ивент установлен! Ожидаем %1 секунд", _wait_time]); waitUntil {{isPlayer _x && _x distance _loot_box < 5} count playableunits > 0}; _count = floor( random(count _time_array)); _timer = _time_array select _count; [nil,nil,rTitleText,format ["Таймер бомбы запущен!"], "PLAIN",10] call RE; bombexp = { _bomb = ["HelicopterExploSmall","HelicopterExploBig","Bo_GBU12_LGB"] call BIS_fnc_selectRandom; _dabomb = objNull; if (true) then { _this = createVehicle [_bomb,_positionobj, [], 2, "CAN_COLLIDE"]; _dabomb = _this; }; }; sleep 1; _mark = "RoadFlare" createVehicle getPosATL _loot_box; _mark attachTo [_loot_box, [0,0,-1]]; _positionobj = getPosATL _loot_box; sleep _timer; call bombexp; EPOCH_EVENT_RUNNING = false; deleteVehicle _mark; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; Link to comment Share on other sites More sharing options...
Mig Posted September 29, 2018 Report Share Posted September 29, 2018 Replace this: _count = floor (random(count _time_array)); _timer = _time_array select _count; with this: _timer = _time_array call BIS_fnc_selectRandom; Link to comment Share on other sites More sharing options...
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