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Found 8 results

  1. {DoD}{Epoch Altis} | High Loots| Custom Content | Giveaway & In Game Events | Server IP Address: 45.35.55.11:2302 Server Name: DoD Gaming Epoch Mod (0.3.7)|Custom Stuff|Armed Veh/Helis Website: http://www.doordiegamers.com/index.php ATTENTION!!! Join now and get a free base stater kit!! Server Features: High FPS High Loot Giveaways & In Game Events for all players to join AI Missions Status Bar & more! Mods Required: Epoch We are NEW! We are looking for active players to join our community. We are also taking suggestions from players to make this server better for all your fun. Please come by and play with us. Say hi to any players or Admins!
  2. Hi, This script is extremely simple. 1 - In '@epochhive/addons' add the following pbo (traderATMs.pbo) : https://dl.dropboxusercontent.com/u/63143678/epoch_scripts/traderATMs.pbo 2 - In your 'MPMissions' folder, unpack 'epoch.Altis.pbo' 3 - In your unpacked 'epoch.Altis' folder, open init.sqf and add the following at the very top : if (isServer) then { execVM "\q\addons\traderATMs\init.sqf"; }; Note : if there is no init.sqf in the root of your unpacked 'epoch.Altis' folder, just create one. 4 - Repack 'epoch.Altis' into 'epoch.Altis.pbo' That's it ! **EDIT** Optimized following Kroenen's suggestions
  3. natoed

    Altis Addons

    Here this a little serverside addon I have pieced together from multiple sources along with a couple of my own. Added very brief description to the top of each sqf file, D/L then just depbo and check the sqf files yourself. Don't just drop the pbo in your @epochhive\addons without check each sqf file. https://github.com/natoed/a3_epoch_custom link to some pics enjoy
  4. Hi, I've read many messages/board about flight model : Standard or Advanced. Where to setup this parameter description.Ext or another file ? 3 values possiblesn I want force to simply mode (because some of players on my server are very wreck ) Best Regards.
  5. Hello, We have started a server with the EpochMod. We are actively developing the server with new features regularly. We are customising it to make it a unique experience. We'll be starting on Altis for now. IP: 81.99.63.245:2442 Features are: - Friendly Admins - Optional Starter kit - Custom zombies - Custom Spawn selection - Blackmarket Trader - Taxi's - AI Missions - Loadable cargo on vehicles - Capture points - Our own story line - Supply Drops - Heli crashes - AI Vehicle Patrols Come and join us and try to survive the enviroment and it's inhabitants! Cheers, Redd Link to forum -> Forum RULES: Very simple. It's a Player vs Enviroment server... Player vs Player is allowed as long as it has RolePlay in mind. Just mindlessly killing players (esspecially new spawns) is not tolerated. We like to keep it enjoyable. If you want to play solely mindless PvP you can find yourself a nice Call of Duty or Battlefield server elsewhere. Starting anew When you first join the server you will be introduced to the story of Epoch, why you are here and what you'll find on the island of Altis. When walking around in the clone area, you'll find infostands with a "hand" picture on it. These stands are used to find a suitable point of where you will "spawn" on the map. In order to use this function, look directly at the infostand. When a circular icon becomes visible, press *middle mousebutton* to activate the map menu. Double click on the name of the town you want to spawn at. Freshly spawned on the map First order of business is to find items which will help you to survive... Items like food and water, but also weapons and building materials are scattered everywhere. Usually loot lays around in closets, couches, beds and other furniture. It's a dangerous place out there with roaming bandits, rebels, other players and ofcourse... zombies. Zombies?! Zombies aren't very dangerous when they are alone, but when they start getting higher numbers out there, you might run out of bullets before you know it. Zombies will be difficult to kill when shooting their body, try aiming for the head... It'll greatly help you to conserve your ammunition. When it starts to get dark... that's when you'll have to keep attention. That's when the zombies become dangerous. So if you stay out in the cities at night, be sure to be fully prepared. They'll hunger for your flesh! There is however an upside for staying out at night. There will be more loot to scavenge inside buildings which are more of value. Ok, i got some loot... Now what? What you can do is get yourself some Krypto(currency)... You can do that by going to the traders. There are 3 traders out there that will always have stuff to buy and sell. They are marked with black dots. There are also black market traders which are scattered randomly all over the map. They usually hold the more valuable items. The black dotted traders also have a taxi service in case you want to go elsewhere and dont have a car. Make sure to pay the taxi afterwards though... He gets grumpy if you don't pay him. Money in the pocket! Krypto in the wallet is great, however there is always the danger of dying and losing what you had. To put the Krypto in a safe place, you can go to the various atm's on the map. The black dotted traders have ATM's for sure, but you can also use phonebooths in cities to wire your money out to the bank. Just look at a phonebooth up close and press 'I'. It'll open up an menu where you can deposit, transfer and withdraw your money. Building a base To build a base, you'll need to have a frequncy jammer. You can either buy them at a trader or find them as loot in building area's. Once you built a jammer, you can now place walls, floors, stairs etc. in a 75 meter radius of the jammer. Capturepoints These areas are marked on the map as large green circles. The moment someone starts capturing such a point, the circle will turn purple. After 10 minutes of succesfully occupying a capture point, a reward will be spawned in. This reward can be either a truck, money or a crate full of weapons. Blow-out/Emission/EVR The blow-out or Emission is an effect from a unknown energy source. There are tales of KryoCorp experimenting with technology that surpasses the imagination. It's origin is still being researched, but its effect is certain. When a blow-out is approaching you'll have to find shelter in a building or base. This way you won't pass out from the effect. There are rumours that night-vision goggles also protect your brain against the passing out during a blowout. Server restarts There will be various textual warnings telling you that the server is about to restart. Make sure you log out well before it does, else you might loose your gear due to incomplete database saving. Also the last few minutes will be characterised as what they call a "blow-out" or "EVR". The effect is harmless, but when you see this occur, you'll know its time to logout.
  6. -=GB69=- Brought to you by www.Hardcore-frags.com Hello all and welcome to out shameful push at advertising! Hardcore-frags.com is a community (all but rather new) which is pushing all forms of Arma III servers, but we are here to shout about our brilliant lag free, high fps Epoch servers. All our servers run the same modded mission which includes a status bar, missions, high loot, map edits, earplugs and more. Not only that the mission is always under development through our own test server. We have even worked on the server timing to give you 2 nights and 2 days during each restart! When it comes to running servers we are not coming at you with a silly home build computer or even a little Vps, we have under the hood a high powered very expensive fully up scalable dedicated server which will be hosting a variety of arma III servers pushing at our 12 core beast of a computer... We push for high server FPS and uninterrupted gaming with no down time, policed by a friendly non abusing admin team which strive to make sure you have a great time and even give you a helping hand every now and again... We are Bambi friendly and welcome new players. We have made fantastic map edits and would love you to come and explore all the custom features they offer. We currently run our Chernarus map through all in arma which can be downloaded on this sites downloads section but we also offer currently a Altis and Stratis version of the Epoch experience with plenty more servers coming as we perfect them. We would love to hear your feed back and we hope to see you around! Any clans / groups that would be interested in a slight head start then your more then welcome to contact us, during this recruitment time. We are also looking for moderators for the servers but would expect some game time first. Hope to see you soon!
  7. Hi my simple SAFE ZONE 3 STEP 1. mission.sqf sensors and markers: class Sensors { class Item0 { name = "bazar1_m"; position[] = {13321.2,-0.127439,14504.7}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "[""MidSpawn"",[""WEAPON DISABLED""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];"; expDesactiv = "[""EMidSpawn"",[""WEAPON ENABLED""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];"; class Effects{}; }; class Item1 { name = "bazar2_m"; position[] = {18454.9,0.148972,14272.8}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "[""MidSpawn"",[""WEAPON DISABLED""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];"; expDesactiv = "[""EMidSpawn"",[""WEAPON ENABLED""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];"; class Effects{}; }; class Item2 { name = "bazar3_m"; position[] = {6193.35,-0.210175,16834}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "[""MidSpawn"",[""WEAPON DISABLED""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];"; expDesactiv = "[""EMidSpawn"",[""WEAPON ENABLED""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];"; class Effects{}; }; }; Markers: class Markers { items = 9; class Item0 { position[] = {14939.9, 0.0534991, 15083.3}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.6, 3.19, 18000.7}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.6, 3.19, 18000.8}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={13321.2,-0.127439,14504.7}; name="GREEN ZONE1"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; class Item4 { position[]={6193.35,-0.210175,16834}; name="GREEN ZONE2"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; class Item5 { position[]={18454.9,0.148972,14272.8}; name="GREEN ZONE3"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; class Item6 { position[]={13332.2,0,14510.9}; name="centermarketmarker"; text="SAFE TRADE ZONE"; type="mil_circle"; colorName="ColorGreen"; }; class Item7 { position[]={6189.70,0,16840.2}; name="leftmarketmarker"; text="SAFE TRADE ZONE"; type="mil_circle"; colorName="ColorGreen"; }; class Item8 { position[]={18454.2,0,14272.2}; name="rightmarketmarker"; text="SAFE TRADE ZONE"; type="mil_circle"; colorName="ColorGreen"; }; }; }; STEP 2 ADD FOLDER : config and file notification.hpp and class CfgNotifications { class WestSpawn { title = "SAFE ZONE WEST"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {0,0.8,0,1}; description = "%1"; duration = 10; priority = 0; }; class MidSpawn { title = "SAFE ZONE CENTER"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {0,0.8,0,1}; description = "%1"; duration = 10; priority = 0; }; class EastSpawn { title = "SAFE ZONE EAST"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {0,0.8,0,1}; description = "%1"; duration = 10; priority = 0; }; class EWestSpawn { title = "EXIT SAFE ZONE"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {1,0.4,0,1}; // ч/б цвет description = "%1"; duration = 10; priority = 0; }; class EMidSpawn { title = "EXIT SAFE ZONE"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {1,0.4,0,1}; // ч/б цвет description = "%1"; duration = 10; priority = 0; }; class EEastSpawn { title = "EXIT SAFE ZONE"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {1,0.4,0,1}; // ч/б цвет description = "%1"; duration = 10; priority = 0; }; }; STEP 3: add link to notification.hpp in you description.ext #include "Config\notifications.hpp" It's all after restart you have SAFE (NO ALL DAMAG ZONE), notification message on entering and exit, and green solid markers on you map.
  8. Just curious. I've played a lot of DayZ Epoch on Arma 2 and loved being able to play on a variety of maps and locales. Does anybody know if we'll ever get to experience Arma 3 Epoch on a map other than Altis and Stratis? I haven't done a lot of research on this yet, so there may already be a post or other news regarding this. Thanks, guys! Mozart
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