KPABATOK Posted February 13, 2016 Report Share Posted February 13, 2016 I heard that it was supposed to be a feature, but now see that it is either not in a game yet or does not work. So far tested twice. Would like other people to confirm since the server I have been testing is not vanilla. Problem is, when you damage a wall with satchel, or explosive charge or even m6 slam mine, after server restart that building part's health will reset to what it was before. In short, the only thing which reduces wall's health is time since the last maintenance of a jammer. If you damage a wall (which had 100% health) right before restart and put it on 50 percent health, after restart it will have ~98 percent or so (which corresponds to maintenance cycles). I kind of had an impression that now the damage persists through server restarts. Maybe it is intentional? Link to comment Share on other sites More sharing options...
vbawol Posted March 1, 2016 Report Share Posted March 1, 2016 Persisting damage was removed in favor of the time based decay mainly due to performance concerns I had with its implementation. I may look into persisting damage again in the future but for now its based on decay. Link to comment Share on other sites More sharing options...
KPABATOK Posted March 1, 2016 Author Report Share Posted March 1, 2016 Thanks for the answer. Makes sense, if it is all due to performance and everything. Especially when players now have to maintain bases literally every day to keep them at least 95 percent healthy. :D Link to comment Share on other sites More sharing options...
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