veeshan Posted December 11, 2013 Report Share Posted December 11, 2013 Our server has an issue where placing a plotpole or gunrack kicks you out of the game and is preventing you from logging back in. Also getting damage restriction kicks when using a chainsaw vs. a tree (but not vs anything else). Link to comment Share on other sites More sharing options...
HARLAN Posted December 11, 2013 Report Share Posted December 11, 2013 thats a battleye filter issue, have your server admin download the correct fitlers and restart server or log into BEC and #reloadevents, #reloadscripts Link to comment Share on other sites More sharing options...
Racoonman Posted December 13, 2013 Report Share Posted December 13, 2013 Hello! This seems a pretty serious bug so I made an account here just to report it. When playing at an epoch-server hosted by zombies.nu, I maintained my plot pole for the first time for the cost of 1 briefcase and was instantly kicked due to some kind of restriction. Upon immediate relog I found half the base has disappeared. Open walls everywhere, entire floors missing and floating sandbags everywhere ofcourse. The base was halfway constructed before the patch, but it would seem the walls and floors disappeared in a completely random fashion (not only stuff constructed before or after the patch). Link to comment Share on other sites More sharing options...
cen Posted December 13, 2013 Report Share Posted December 13, 2013 You need to notify the admin of the server. It's a BE kick they need to fix, then hopefully refund you your building supplies. Link to comment Share on other sites More sharing options...
i76 Posted December 13, 2013 Report Share Posted December 13, 2013 ok clean server restart with new mission ...Client download the misison.pbo "Waiting for character create" long long long time..... debugzone i go to lobby and join again... no problems... i'm ingame all fine ok lets try again.... same problem! only with a new mission.pbo to downloaded i have the error If you're using infiSTAR.de Anti-hack you need to comment out the 2 lines below out of your init.sqf // Anti Hack if (true) then { [] execVM "\z\addons\dayz_code\system\antihack.sqf"; and if(true) then { #include "\z\addons\dayz_code\system\REsec.sqf" well thats what I did and loaded straight in :) Link to comment Share on other sites More sharing options...
JigS4w Posted December 13, 2013 Report Share Posted December 13, 2013 Epoch 1.0.3 when my server goes to night we get massive Desync 100000 for all players happens for around 30 seconds every 5 minutes or so lights in towns flicker on and off at night Link to comment Share on other sites More sharing options...
vbawol Posted December 14, 2013 Author Report Share Posted December 14, 2013 Epoch 1.0.3 when my server goes to night we get massive Desync 100000 for all players happens for around 30 seconds every 5 minutes or so lights in towns flicker on and off at night Update to 1.0.3.1 Link to comment Share on other sites More sharing options...
Mr.Pig Posted December 14, 2013 Report Share Posted December 14, 2013 There is an exploit to get in to players bases through garage doors. You can just sprint right through them. It is easier to go through the plywood side but both sides are possible. Is there any way to fix this, as everyone on my servers are using it...lol Link to comment Share on other sites More sharing options...
nedfox Posted December 15, 2013 Report Share Posted December 15, 2013 Running 2 servers, Panthera (fine) and taviana (Doesn't work). Both servers run on same hardware, so share the server.PBO Panthera players end up in the debug position, black screen , restarting doesn't help. On the loading screen, I never see "creating character" etc. I've tried to move the @taviana mod to the end , but ended up with a serverside error about BIS effects init.SQF not found. We are running taviana 2.0 (taviana.com) and with my client I can succesfully join other taviana servers. help appreciated !! Taviana RPT snippets : 20:19:58 taviana\tunel\nabrezi_4.p3d: house, config class missing 20:19:58 taviana\tunel\nabrezi_5.p3d: house, config class missing 20:19:58 taviana\silnice\semafor.p3d: house, config class missing 20:19:58 taviana\tunel\grass.p3d: house, config class missing 20:19:58 taviana\tunel\grass.p3d: house, config class missing 20:19:58 taviana\budovy\rov_nam.p3d: house, config class missing 20:19:58 taviana\budovy\shopping_sab1_geo.p3d: house, config class missing 20:19:58 taviana\budovy\rov_nam.p3d: house, config class missing 20:19:58 taviana\budovy\rov_nam.p3d: house, config class missing 20:19:58 taviana\sochy\memorialplanck.p3d: house, config class missing 20:19:58 taviana\tunel\grass.p3d: house, config class missing 20:19:58 taviana\tunel\grass.p3d: house, config class missing 20:19:59 ca\misc\houpacka.p3d: house, config class missing 20:19:59 ca\misc\houpacka.p3d: house, config class missing 20:19:59 ca\misc\houpacka.p3d: house, config class missing 20:19:59 taviana\silnice\semafor.p3d: house, config class missing 20:19:59 taviana\tram\zastavka2.p3d: house, config class missing 20:19:59 taviana\tunel\grass.p3d: house, config class missing 20:19:59 ca\misc\houpacka.p3d: house, config class missing 20:19:59 ca\misc\houpacka.p3d: house, config class missing 20:19:59 taviana\budovy\rov_nam.p3d: house, config class missing 20:19:59 taviana\budovy\rov_nam.p3d: house, config class missing 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:20:12 "DEBUG: unable to find suitable vehicle to spawn" 20:26:07 "get: STRING (1686721), sent: STRING (1686721)" 20:26:07 "DISCONNECT: NedFox (1686721) Object: B 1-1-A:1 (NedFox) REMOTE, _characterID: 0 at loc [125.965,158.182,44.7835]" 20:26:07 "ERROR: Cannot Sync Character NedFox as no characterID" Link to comment Share on other sites More sharing options...
Guest Posted December 16, 2013 Report Share Posted December 16, 2013 you need to load taviana first -mod=@Taviana;@DayZ_Epoch_Server;@DayZ_Epoch Link to comment Share on other sites More sharing options...
nedfox Posted December 16, 2013 Report Share Posted December 16, 2013 yes, is what I had; just did it out of desperation.. Above errors are with the normal order. Just a tought; does it matter which version of taviana? We've been using 2.0 for ages, without problems. Link to comment Share on other sites More sharing options...
nedfox Posted December 16, 2013 Report Share Posted December 16, 2013 Sorted by disabling the new anti-hack.. GG. Link to comment Share on other sites More sharing options...
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