Aidem Posted December 3, 2013 Author Report Share Posted December 3, 2013 You need to add a random function into the loot amount. Its very easy to do: http://community.bistudio.com/wiki/random this is already in the script it randomly selects a crate it just has a large chance of having a shitty crate to not overflood the server with loot and the element of `being lucky` its more fun to get a good crate when you know the last guy that looted a crate was dissapointed of the items :-) I replied on your private message but all you need to know can be found in this topic too PS sorry for doublepost im on my phone and it aint that easy to navigate Jaroo 1 Link to comment Share on other sites More sharing options...
Jaroo Posted December 3, 2013 Report Share Posted December 3, 2013 working yeaaa Im happy but can you send me your random script Im noob I dont know where Im must paste random script Aswell im not see where im must paste code for message system in the middle of the screen: I know Im noob :P Link to comment Share on other sites More sharing options...
ToejaM Posted December 3, 2013 Report Share Posted December 3, 2013 He was asking about randomizing the value of each object that spawns inside the crate, not the randomness of the mission its self. So if you had Beans, Coke and Pepsi Instead of 4 x Beans 4 x Coke 4 x Pepsi everytime, you'd get 4 x Beans 2 x Coke 5 x Pepsi Then the next time on the same selected crate you might get 6 x Beans 3 x Coke 4 x Pepsi Its very easy to do though thats why I linked the random link from BI. I have it on my server already. Jaroo 1 Link to comment Share on other sites More sharing options...
ozersk Posted December 3, 2013 Report Share Posted December 3, 2013 Hi, everybody! Please it is possible to download at someone the rar or zip file from 4 Events? I can't well copy in the first post in any way. Excuse for my English =) From Russia Link to comment Share on other sites More sharing options...
Jaroo Posted December 4, 2013 Report Share Posted December 4, 2013 Hi ozersk this is link http://sta.sh/02d6uh5pxui0 ozersk 1 Link to comment Share on other sites More sharing options...
ozersk Posted December 4, 2013 Report Share Posted December 4, 2013 Hi ozersk this is link http://sta.sh/02d6uh5pxui0 Thank! :) Link to comment Share on other sites More sharing options...
Aidem Posted December 4, 2013 Author Report Share Posted December 4, 2013 updated topic with the download links for the files and also added in the option to select "Hint Message" or "Center message" Jaroo, ozersk and Strikes 3 Link to comment Share on other sites More sharing options...
Jaroo Posted December 4, 2013 Report Share Posted December 4, 2013 Aidem very cool working yeaaaahh only I see message right corner and must press End off debugmonitor about Disable Hint message System where I must change this code what name file in init.sqf ? Link to comment Share on other sites More sharing options...
Aidem Posted December 4, 2013 Author Report Share Posted December 4, 2013 Aidem very cool working yeaaaahh only I see message right corner and must press End off debugmonitor about Disable Hint message System where I must change this code what name file in init.sqf ? Instead the mission sqls you download here Link to comment Share on other sites More sharing options...
Jaroo Posted December 4, 2013 Report Share Posted December 4, 2013 I have in folder mission mission.sqf and mission.sqm but not see this comand in this two files mission.sqf and mission.sqm // Send Top Right message to users , requires Remote message script_hint = parseText format["<t align=center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>];customRemoteMessage = ['hint', _hint];publicVariable "customRemoteMessage";// Send center message to users //[nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE; Link to comment Share on other sites More sharing options...
Jaroo Posted December 5, 2013 Report Share Posted December 5, 2013 and have another problem im not see option town&lift and refuel on gas station ? when im relog server Im try delete messages misions maybe this problem when im activate mesages No have id :/ Link to comment Share on other sites More sharing options...
Jaroo Posted December 5, 2013 Report Share Posted December 5, 2013 I found where is problem I dont know maybe somebody have this same problem post up when im paste this code to init.sqf if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _nil = [] execVM "custom\remote_messages.sqf"; }; Im not see option for refuel and town or lift when Im delete this code _nil = [] execVM "custom\remote_messages.sqf"; }; all its working refuel and town lift Link to comment Share on other sites More sharing options...
Aidem Posted December 6, 2013 Author Report Share Posted December 6, 2013 I have in folder mission mission.sqf and mission.sqm but not see this comand in this two files mission.sqf and mission.sqm // Send Top Right message to users , requires Remote message script_hint = parseText format["<t align=center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>];customRemoteMessage = ['hint', _hint];publicVariable "customRemoteMessage";// Send center message to users //[nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE; What i mean is that you have to modify it in my files Military.sqfhttps://www.dropbox....03/Military.sqfTreasure.sqfhttps://www.dropbox....ol/Treasure.sqfSupplyitems.sqfhttps://www.dropbox....Supplyitems.sqfConstruction.sqfhttps://www.dropbox....onstruction.sqf After you downloaded these you open them each with notepad or so and change the code to what i say in the first post Link to comment Share on other sites More sharing options...
Jaroo Posted December 6, 2013 Report Share Posted December 6, 2013 I do not know what's going on, I copied all 4 files, and changed to the middle of command // Send Top Right message to users , requires Remote message script //_hint = parseText format["<t align=center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>]; //customRemoteMessage = ['hint', _hint]; //publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE; I go to files init.sqf and change command like that if (isServer) then { call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; next step I go to files server_playerDied.sqf and change like that if(DZE_DeathMsgGlobal) then { customRemoteMessage = ['globalChat', _message, _killer]; publicVariable "customRemoteMessage"; }; when Im restart server I have black screan any id for this problem ?? Link to comment Share on other sites More sharing options...
dagg929 Posted December 8, 2013 Report Share Posted December 8, 2013 How do these side missions work? In the loot lists, does it spawn -everything- contained within those, or just 75 of those items randomly selected from _loot_amount = 75;? If I could get some clarification I'd really appreciate it. Thanks. Link to comment Share on other sites More sharing options...
crj58 Posted December 8, 2013 Report Share Posted December 8, 2013 How long does it take for the next mission to spawn after one is completed? Link to comment Share on other sites More sharing options...
Aidem Posted December 8, 2013 Author Report Share Posted December 8, 2013 How do these side missions work? In the loot lists, does it spawn -everything- contained within those, or just 75 of those items randomly selected from _loot_amount = 75;? If I could get some clarification I'd really appreciate it. Thanks. its selects one of the arrays in the script and tries to run it if the chance is high enough it will spawn How long does it take for the next mission to spawn after one is completed? Thats up to you, you can set the mission duration, and than in your init you set at which minut the next one will be triggered Link to comment Share on other sites More sharing options...
dagg929 Posted December 8, 2013 Report Share Posted December 8, 2013 its selects one of the arrays in the script and tries to run it if the chance is high enough it will spawn So, for say some of the military ones, it could spawn a single lapua - or it could spawn a single m9sd given these arrays: [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], or it could spawn a box with a bunch of g36's. Correct? Just want to know what I'm doing fully with these as I don't want to unbalance the server too much with gear. Link to comment Share on other sites More sharing options...
Radiix Posted December 9, 2013 Report Share Posted December 9, 2013 So, for say some of the military ones, it could spawn a single lapua - or it could spawn a single m9sd given these arrays: [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], or it could spawn a box with a bunch of g36's. Correct? Just want to know what I'm doing fully with these as I don't want to unbalance the server too much with gear. The top entry "M9SD" is the Weapon u want to spawn, the stuff after that is the magazines u want to add to the box Link to comment Share on other sites More sharing options...
dagg929 Posted December 10, 2013 Report Share Posted December 10, 2013 So sometimes it'd spawn a box with only an m9sd in it with a bunch of ammo? That's what I'm wondering here. Or does it just spawn ALL of the stuff contained? Link to comment Share on other sites More sharing options...
havock Posted December 10, 2013 Report Share Posted December 10, 2013 Installing the Events seem pretty straight forward. Its the hints and pop ups that are causing me some trouble. Anyone mind shooting me a PM breaking that down for me a little more than what the link does? Link to comment Share on other sites More sharing options...
seb Posted December 11, 2013 Report Share Posted December 11, 2013 hmm i seem to be gettin this error after updating to 1.0.3 _loot = _loot_lists call BIS_fnc_sele> 5:20:16 Error position: <]; _loot = _loot_lists call BIS_fnc_sele> 5:20:16 Error Missing ; 5:20:16 File z\addons\dayz_server\modules\Supplyitems.sqf, line 44 5:20:16 Error in expression <andage","ItemBandage","ItemMorphine"] ] this is my supplyitems.sqf i hope im not missing anything.....?? private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"]; _spawnChance = 0.40; // Percentage chance of event happening _markerRadius = 350; // Radius the loot can spawn and used for the marker _debug = false; // Puts a marker exactly were the loot spawns _loot_box = "SpecialWeaponsBox"; _loot_lists = [ [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE"] ], ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE"] ], [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRbull","ItemSodaR4z0r","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked","FoodbaconCooked","FoodchickenCooked"] ], [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaRbull"] ], [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaRbull"] ], [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","Skin_Camo1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_CZ_Special_Forces_GL_DES_EP1_DZ","Skin_Drake_Light_DZ","Skin_FR_OHara_DZ","Skin_FR_Rodriguez_DZ","Skin_Graves_Light_DZ","Skin_Sniper1_DZ","Skin_Soldier1_DZ","Skin_Soldier_Bodyguard_AA12_PMC_DZ"] ], [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","Skin_Functionary1_EP1_DZ","Skin_Pilot_EP1_DZ","Skin_Priest_DZ","Skin_Rocker1_DZ","Skin_Rocker2_DZ","Skin_RU_Policeman_DZ","Skin_Pilot_EP1_DZ","Skin_Functionary1_EP1_DZ","Skin_Priest_DZ"] ], [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan"] ], [ ["M9SD"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorBlue"; _event_marker setMarkerAlpha 0.5; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlue"; _debug_marker setMarkerAlpha 1; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); // Send message to users [nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; Link to comment Share on other sites More sharing options...
master52707 Posted December 12, 2013 Report Share Posted December 12, 2013 Edit: Seems to work fine in 1.0.3 :) Link to comment Share on other sites More sharing options...
havock Posted December 13, 2013 Report Share Posted December 13, 2013 Ok so Here is what I have done so far. I have yet to see an event so I guess im doing it wrong. But anyways. as far as http://dayzepoch.com/forum/index.php?/topic/1026-server-side-hintglobalchat-fix-deathmsg-fix/ goes.. I changed if (!isDedicated) then {//Conduct map operations0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); to if (!isDedicated) then {//Conduct map operations0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");_nil = [] execVM "custom\remote_messages.sqf";}; Notice I removed the .... line between the dayz_loading screen and _nil = [] exec. Was this right? Then I made a new folder called custom , made an sqf labled remote_messages.sqf and tossed 100% of the dropbox info into that sqf. then put the sqf in the custom folder. With me so far? THENNNN I went to my server pbo, compile folder, server_player died sqf , removed if(DZE_DeathMsgGlobal) then { [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE; }; and put if(DZE_DeathMsgGlobal) then { customRemoteMessage = ['globalChat', _message, _killer]; publicVariable "customRemoteMessage"; }; in its place. Coffee break?? Next was to download all 4 files (treasure, military, construction and supply) I took these 4 files and put them directly into my server pbo, modules folder. Didn’t touch the scripts in any of these. Lastly I went into my into my Mission PBO, opened my init.sqf , found EpochEvents = [, and tossed the listed ["any","any","any","any",10,"Military"], ["any","any","any","any",25,"Treasure"], ["any","any","any","any",40,"Supplyitems"], ["any","any","any","any",55,"Construction"], In, so it now looks like .. EpochEvents = [ ["any","any","any","any",0,"sidemissions"],["any","any","any","any",15,"sidemissions"],["any","any","any","any",30,"sidemissions"],["any","any","any","any",45,"sidemissions"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",20,"supply_drop"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]]; . I did not disable the hints as the OP continued, is that needed. Did I do this right, and just haven’t happen to see an event? Or am I just a big dumby still? Thanks for any help I can get!!! Chive on Link to comment Share on other sites More sharing options...
Psygomin Posted December 13, 2013 Report Share Posted December 13, 2013 4 Events working in dayzEpoch panthera ?? yes 4 events working on panthera now for commander to update to 1.0.3.1 so i can test all my scripts and see if they all still work Link to comment Share on other sites More sharing options...
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