SteYou2014 Posted July 11, 2015 Report Share Posted July 11, 2015 How do you use a map on your server that is packed inside another mod? For instance, on A3 Launcher there is "All In Arma Terrain Pack" ... I hear within this mod, there are a few maps. Or would I have to unpack them map out of AiA TP and use it as something seperate? ie- The map would count as an unlisted mod on A3 Launcher and get my server de-listed even though they list AiA TP Link to comment Share on other sites More sharing options...
raymix Posted July 11, 2015 Report Share Posted July 11, 2015 You are overcomplicating it. There can be multiple terrains packed inside single @mod, as long as both server and client launches their game with this mod in params, you can play any map included you want. To select the map, you'd only have to adjust your config.cfg to match your mpmissions you are using under class missions {}; This still means you'd have to create mission for this map. Some people around forums are creating and sharing missions for different maps, some are supported officially by devs themselves. Link to comment Share on other sites More sharing options...
SteYou2014 Posted July 11, 2015 Author Report Share Posted July 11, 2015 Niiiice :D So let's say I want Winter Thirsk ... the only mod for that map players will have to download is AiA TP? If I set up a epoch.winter_thirsk.pbo and put it in my mpmissions? Link to comment Share on other sites More sharing options...
raymix Posted July 11, 2015 Report Share Posted July 11, 2015 You guys still packaging your mpmissions? I find that weird practice with less benefits than unpacked. Anyway, short answer is yes. If Winter thirsk is part of @AiA mod (never looked at it) and your clients has easy means by obtaining, then sure. Your clients will be launching @Epoch;@AiA to be able to access your server. On server side, params are similar and for mpmissions, you would have to create new mission that has all the spawn points, traders and all that cool stuff. Search around, see if someone already has done that, if not, you'll have to make mission yourself. Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 11, 2015 Report Share Posted July 11, 2015 Compressing your mission file with Mikero not only reduces file size, reduced overheads, network usage, it also will show if there's an error in file structure. Link to comment Share on other sites More sharing options...
raymix Posted July 11, 2015 Report Share Posted July 11, 2015 Compressing your mission file with Mikero not only reduces file size, reduced overheads, network usage, it also will show if there's an error in file structure. The last part, yes. Rest are just bald claims :) Server still makes a pbo to be sent to clients Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 11, 2015 Report Share Posted July 11, 2015 I think you mean "bold" lol. In over 3 years of running Arma servers I've found mission files already in pbo format reduce load. NB the majority of servers out there have numerous issues in their mission files which would negate any gain. Just enable script errors and jump on a few. KiloSwiss 1 Link to comment Share on other sites More sharing options...
viper179 Posted July 13, 2015 Report Share Posted July 13, 2015 Well just put as much as you can server side and use a public variable to unhide for the clients then you will be alot better off too plus what brian said. :angry: Link to comment Share on other sites More sharing options...
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