flow0815 Posted June 22, 2015 Report Share Posted June 22, 2015 Hi guys, sorry i think this question was already asked but i can't find a topic via search form. So here my question again: is it already possible to use panthera map for arma 3 epoch? Thanks and best regards Flow Link to comment Share on other sites More sharing options...
0 Cubitron Posted June 22, 2015 Report Share Posted June 22, 2015 Every Arma 3 Map is possbile to use Link to comment Share on other sites More sharing options...
0 Galian Posted June 22, 2015 Report Share Posted June 22, 2015 I m working on a Panthera Map. As Cubitron says, it can be used, but it doesnt come with the standard Epoch Package. If you wanna play Panthera, you need to create a Panthera3.h within the Epoch_settings.pbo and configure it (I would use the altis.h or stratis.h as an example) Link to comment Share on other sites More sharing options...
0 Brian Soanes Posted June 22, 2015 Report Share Posted June 22, 2015 You can have mine, I don't run Panthera anymore, class Panthera3 : Default { worldSize = 12000; traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" }; telePos[] = { { "Transport_W_EPOCH", { 450.708, 417.767, 0.23 }, "", { 4411.55, 1633.22, 0.00143814 } }, // #,#,# is cords you want to go to { "Transport_C_EPOCH", { 465.05, 417.812, 0.23 }, "", { 4338.23, 6311.9, 0.00151825 } }, // #,#,# is cords you want to go to { "Transport_E_EPOCH", { 479.871, 417.226, 0.23 }, "", { 8690.88, 3113.06, 0.00143886 } }, // #,#,# is cords you want to go to }; telePosCenter[] = { 465.23499, 417.42401, 0.7 }; propsPos[] = { { "Land_InvisibleBarrier_F", { 4419.7, 1632.46, 0.00143814 }, 181.241 }, { "Land_InvisibleBarrier_F", { 4331.47,6319.53,0.00133514 }, 181.241 }, { "Land_InvisibleBarrier_F", { 8705.25,3124.83,0.0015707 }, 181.241 }, { "Land_HelipadEmpty_F", { 4346.11, 6309, 0.00128174 }, 181.241 }, { "Land_HelipadEmpty_F", { 4409.53, 1643.6, 0.00143814 }, 181.241 }, { "Land_HelipadEmpty_F", { 8691.04, 3113.42, 0.00146461 }, 181.241 }, { "Land_HelipadEmpty_F", { 1893.42, 9651.61, 0.001 }, 0 }, { "Land_HelipadEmpty_F", { 9115.83, 9943.7, 0.001}, 0 }, {"Land_bags_EP1", {4416.57, 1632.19, 0}, 0}, {"Land_Fire_barrel", {4418.72, 1624.54, 0}, 0}, {"Land_Ind_BoardsPack1", {4407.62, 1628.3, 0}, 105.455}, {"Fire", {4412.33, 1634.43, 0}, 0}, {"Land_bags_stack_EP1", {4414.43, 1626.71, 0}, 0}, {"Land_CashDesk_F", {4411.25, 1630.82, 0}, 111.818}, {"Land_HBarrier_3_F", {4412.56, 1620.39, 0}, 354.091}, {"Land_covering_hut_EP1", {4413.25, 1630.11, 0}, 291.364}, {"Land_Misc_Cargo2E", {4402.2, 1631.32, 0}, 304.545}, {"Land_Misc_Cargo2E_EP1", {4396.27, 1636.23, 0}, 0}, {"Land_Misc_Cargo2E_EP1", {8692.26, 3136.29, 0}, 89.0909}, {"Land_Campfire", {8690.81, 3132.69, 0}, 0}, {"Land_HBarrierWall6_F", {8678.97, 3129.88, 0}, 262.727}, {"M113Wreck", {8679.54, 3158.85, 0}, 267.727}, {"Land_bags_EP1", {8681.61, 3128.41, 0}, 0}, {"Land_covering_hut_EP1", {8684.41, 3130.61, 0}, 353.182}, {"Land_HBarrierWall6_F", {8699.92, 3134.67, -2.38419e-007}, 28.1818}, {"Land_sunshade_EP1", {4351.34, 6303.62, 0}, 0}, {"Land_Campfire", {4347.64, 6317.04, 0}, 0}, {"Land_CncBlock_Stripes", {4333.24, 6321.83, 0}, 0}, {"Land_CncBlock_Stripes", {4335.9, 6321.66, 0}, 8.18182}, {"Land_CncBlock_Stripes", {4338.55, 6321.22, 0}, 15}, {"Land_CncBlock_Stripes", {4341.13, 6320.58, 0}, 15.4545}, {"Land_CncBlock_Stripes", {4343.82, 6319.84, 0}, 16.8182}, {"Land_CncBlock_Stripes", {4346.48, 6319.01, 0}, 18.6364}, {"ShootingRange_ACR", {1890.21, 9634.41, 0}, 289.545}, {"FoldTable", {1889.91, 9633.55, 0}, 20.4545}, {"Land_Atm_01_F", {4325.78, 6319.61, 0.154282}, 0}, {"Land_PhoneBooth_02_F", {3308.97, 3363.35, 0}, 125}, {"Land_PhoneBooth_02_F", {4570.59, 2610.44, 0}, 137.273}, {"Land_Atm_01_F", {4842.82, 1765.79, 0}, 252.727}, {"Land_PhoneBooth_02_F", {5943.06, 875.184, 0}, 178.182}, {"Land_Atm_01_F", {7854.26, 1560.35, 0}, 0}, {"Land_Atm_01_F", {8639.79, 1978.19, 0}, 89.5455}, {"Land_PhoneBooth_02_F", {8911.1, 2645.08, 0}, 93.6364}, {"Land_PhoneBooth_02_F", {8430.65, 3132.4, 0.312101}, 181.818}, {"Land_Atm_01_F", {6506.26, 3793.85, 0}, 220.455}, {"Land_PhoneBooth_02_F", {3037.97, 4553.55, 0}, 260.455}, {"Land_Atm_01_F", {7477.01, 5757.11, 0.463041}, 100.909}, {"Land_PhoneBooth_02_F", {5039.06, 6409.6, 0.341923}, 71.3636}, {"Land_PhoneBooth_02_F", {3295.11, 6636.38, 0.0731506}, 345}, {"Land_Atm_01_F", {4203.13, 7258.98, 0.158134}, 95.9091}, {"Land_PhoneBooth_02_F", {4505.34, 7954.96, 0.0758557}, 47.2727}, {"Land_Atm_01_F", {2248.31, 9056.01, 0.0933456}, 106.364}, {"Land_Atm_01_F", {949.334, 9317.8, 0.196505}, 2.72726}, {"Land_PhoneBooth_01_F", {4421.78, 1641.93, 0.217943}, 20.1002}, {"Land_Atm_01_F", {8676.96, 3089.8, 0}, 268.48}, {"Land_PhoneBooth_02_F", {8472.38, 8693.09, 0.288697}, 152.273} }; staticNpcPos[] = { { "C_man_hunter_1_F", { 4413.55,1629.91,0.00143814 }, 292.278 }, { "C_man_w_worker_F", { 4329.42,6319.48,0.0402679 }, 226.67 }, { "C_man_shorts_4_F_asia", { 8683.53,3131.22,0.00143957 }, 182.596 }, { "C_man_shorts_4_F_asia", { 9114.13, 9931.47, 4.88618}, 184.091 }, { "C_man_w_worker_F", { 1890.31, 9634.89, 0}, 198.182 } }; }; You can also have my mission.sqm that you will need #define _ARMA_ //Class epoch.Panthera3 : mission.sqm{ version = 12; class Mission { addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","A3_Modules_F_Curator_Curator","a3_characters_f","A3_Data_F_Curator_Virtual","aia_misc_config","aia_buildings_config","aia_misc3_config","aia_desert2_config","aia_misc_e_config","cabuildings_misc"}; addOnsAuto[] = {"A3_epoch_config","a3_map_panthera3"}; randomSeed = 12032465; class Intel { briefingName = "Epoch Mod"; resistanceWest = 0; timeOfChanges = 28800; startWeather = 0; startWind = 0; forecastWeather = 0; forecastWind = 0; forecastWaves = 0; wavesForced = 1; windForced = 1; year = 2035; month = 6; day = 24; hour = 12; minute = 55; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items = 80; class Item0 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.46622,2.05,370.3628}; azimut = 159.849; special = "NONE"; id = 0; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item1 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.4164,2.05,374.30322}; azimut = 153.624; special = "NONE"; id = 1; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item2 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.46622,2.05,371.19287}; azimut = 153.624; special = "NONE"; id = 2; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item3 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {470.28653,2.05,375.0835}; azimut = 153.624; special = "NONE"; id = 3; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item4 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.17618,2.05,375.17334}; azimut = 153.624; special = "NONE"; id = 4; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item5 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.5961,2.05,376.063}; azimut = 153.624; special = "NONE"; id = 5; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item6 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {467.43594,2.05,376.3335}; azimut = 153.624; special = "NONE"; id = 6; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item7 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {468.73575,2.05,373.8335}; azimut = 153.624; special = "NONE"; id = 7; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item8 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {467.33633,2.05,375.02295}; azimut = 153.624; special = "NONE"; id = 8; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item9 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {470.53653,2.05,374.19287}; azimut = 153.624; special = "NONE"; id = 9; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item10 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {460.18594,2.05,372.12354}; azimut = 153.624; special = "NONE"; id = 10; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item11 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {460.95645,2.05,371.27295}; azimut = 153.624; special = "NONE"; id = 11; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item12 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {463.22598,2.05,374.9331}; azimut = 153.624; special = "NONE"; id = 12; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item13 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.26602,2.05,372.6831}; azimut = 153.624; special = "NONE"; id = 13; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item14 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {463.51602,2.05,374.14307}; azimut = 153.624; special = "NONE"; id = 14; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item15 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.81583,2.05,368.75342}; azimut = 153.624; special = "NONE"; id = 15; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item16 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.7465,2.05,368.74268}; azimut = 153.624; special = "NONE"; id = 16; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item17 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.3959,2.05,367.813}; azimut = 153.624; special = "NONE"; id = 17; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item18 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.3461,2.05,376.55322}; azimut = 153.624; special = "NONE"; id = 18; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item19 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {468.56583,2.05,376.16357}; azimut = 153.624; special = "NONE"; id = 19; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item20 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.92618,2.05,373.813}; azimut = 159.849; special = "NONE"; id = 20; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item21 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {463.38614,2.05,370.69287}; azimut = 153.624; special = "NONE"; id = 21; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item22 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.3959,2.05,370.62354}; azimut = 153.624; special = "NONE"; id = 22; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item23 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {467.85587,2.05,375.563}; azimut = 153.624; special = "NONE"; id = 23; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item24 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.60587,2.05,370.1128}; azimut = 153.624; special = "NONE"; id = 24; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item25 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.76602,2.05,375.7329}; azimut = 153.624; special = "NONE"; id = 25; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item26 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {469.76602,2.05,375.8833}; azimut = 153.624; special = "NONE"; id = 26; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item27 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {469.80606,2.05,373.5835}; azimut = 153.624; special = "NONE"; id = 27; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item28 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.26602,2.05,374.64307}; azimut = 153.624; special = "NONE"; id = 28; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item29 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.08633,2.05,369.41357}; azimut = 153.624; special = "NONE"; id = 29; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item30 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.97598,2.05,370.07275}; azimut = 153.624; special = "NONE"; id = 30; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item31 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {468.87637,2.05,370.50342}; azimut = 153.624; special = "NONE"; id = 31; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item32 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {463.5463,2.05,372.44287}; azimut = 153.624; special = "NONE"; id = 32; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item33 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.0961,2.05,371.02295}; azimut = 153.624; special = "NONE"; id = 33; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item34 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.01602,2.05,372.8335}; azimut = 153.624; special = "NONE"; id = 34; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item35 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.62637,2.05,374.22314}; azimut = 153.624; special = "NONE"; id = 35; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item36 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.15567,2.05,377.10303}; azimut = 153.624; special = "NONE"; id = 36; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item37 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.0961,2.05,375.41357}; azimut = 153.624; special = "NONE"; id = 37; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item38 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {468.5961,2.05,369.0327}; azimut = 153.624; special = "NONE"; id = 38; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item39 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {467.76602,2.05,374.04346}; azimut = 153.624; special = "NONE"; id = 39; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item40 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.53653,2.05,371.02295}; azimut = 159.849; special = "NONE"; id = 40; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item41 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {459.55606,2.05,371.40283}; azimut = 153.624; special = "NONE"; id = 41; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item42 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.93594,2.05,371.77295}; azimut = 153.624; special = "NONE"; id = 42; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item43 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {460.47598,2.05,376.313}; azimut = 153.624; special = "NONE"; id = 43; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item44 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.50626,2.05,374.55322}; azimut = 153.624; special = "NONE"; id = 44; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item45 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.30606,2.05,376.87354}; azimut = 153.624; special = "NONE"; id = 45; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item46 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.75626,2.05,375.94287}; azimut = 153.624; special = "NONE"; id = 46; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item47 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {469.0756,2.05,375.313}; azimut = 153.624; special = "NONE"; id = 47; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item48 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.0258,2.05,375.34326}; azimut = 153.624; special = "NONE"; id = 48; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item49 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.0961,2.05,373.66357}; azimut = 153.624; special = "NONE"; id = 49; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item50 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {460.3256,2.05,374.84326}; azimut = 153.624; special = "NONE"; id = 50; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item51 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.86563,2.05,372.21338}; azimut = 153.624; special = "NONE"; id = 51; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item52 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {463.5258,2.05,376.563}; azimut = 153.624; special = "NONE"; id = 52; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item53 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.65567,2.05,369.0327}; azimut = 153.624; special = "NONE"; id = 53; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item54 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.17618,2.05,376.8628}; azimut = 153.624; special = "NONE"; id = 54; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item55 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {467.15567,2.05,373.3628}; azimut = 153.624; special = "NONE"; id = 55; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item56 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {469.45645,2.05,374.3628}; azimut = 153.624; special = "NONE"; id = 56; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item57 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.3256,2.05,374.52295}; azimut = 153.624; special = "NONE"; id = 57; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item58 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {460.87637,2.05,377.76318}; azimut = 153.624; special = "NONE"; id = 58; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item59 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.73575,2.05,376.05322}; azimut = 153.624; special = "NONE"; id = 59; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item60 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.7963,2.05,370.0835}; azimut = 159.849; special = "NONE"; id = 60; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item61 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.01602,2.05,372.02295}; azimut = 153.624; special = "NONE"; id = 61; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item62 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.13614,2.05,371.6333}; azimut = 153.624; special = "NONE"; id = 62; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item63 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {469.46622,2.05,372.8833}; azimut = 153.624; special = "NONE"; id = 63; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item64 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.50626,2.05,372.09326}; azimut = 153.624; special = "NONE"; id = 64; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item65 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {462.28653,2.05,376.75342}; azimut = 153.624; special = "NONE"; id = 65; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item66 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {468.35587,2.05,374.813}; azimut = 153.624; special = "NONE"; id = 66; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item67 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.9457,2.05,377.563}; azimut = 153.624; special = "NONE"; id = 67; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item68 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {466.11563,2.05,375.2329}; azimut = 153.624; special = "NONE"; id = 68; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item69 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {468.31583,2.05,373.20264}; azimut = 153.624; special = "NONE"; id = 69; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item70 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {461.76602,2.05,373.5835}; azimut = 153.624; special = "NONE"; id = 70; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item71 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {469.53653,2.05,371.2827}; azimut = 153.624; special = "NONE"; id = 71; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item72 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {464.51602,2.05,376.27295}; azimut = 153.624; special = "NONE"; id = 72; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item73 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {467.33633,2.05,369.19287}; azimut = 153.624; special = "NONE"; id = 73; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item74 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {463.81583,2.05,375.66357}; azimut = 153.624; special = "NONE"; id = 74; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item75 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {467.21622,2.05,371.77295}; azimut = 153.624; special = "NONE"; id = 75; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item76 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {463.0258,2.05,377.313}; azimut = 153.624; special = "NONE"; id = 76; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item77 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {465.1459,2.05,368.16357}; azimut = 153.624; special = "NONE"; id = 77; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item78 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {468.3959,2.05,371.4331}; azimut = 153.624; special = "NONE"; id = 78; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item79 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {460.5961,2.05,373.82275}; azimut = 153.624; special = "NONE"; id = 79; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Markers { items = 3; class Item0 { position[] = {5192.2104,62.495663,4994.3667}; name = "center"; type = "Empty"; }; class Item1 { position[] = {465.43,0,417.42}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {465.23,2.00144,417.43}; name = "respawn_west"; type = "Empty"; }; }; }; class Intro { addOns[] = {"A3_Map_Panthera3"}; addOnsAuto[] = {"a3_map_panthera3"}; randomSeed = 13802307; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"A3_Map_Panthera3"}; addOnsAuto[] = {"a3_map_panthera3"}; randomSeed = 4712975; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"A3_Map_Panthera3"}; addOnsAuto[] = {"a3_map_panthera3"}; randomSeed = 10755213; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; //}; ALANDRO 1 Link to comment Share on other sites More sharing options...
0 flow0815 Posted June 22, 2015 Author Report Share Posted June 22, 2015 Thank you Buddies. And thank you very much for the files Brian. May i ask why you decided to stop panthera? Was my favorite map Link to comment Share on other sites More sharing options...
Question
flow0815
Hi guys,
sorry i think this question was already asked but i can't find a topic via search form.
So here my question again: is it already possible to use panthera map for arma 3 epoch?
Thanks and best regards
Flow
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now