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Panthera already available?


flow0815

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I m working on a Panthera Map. As Cubitron says, it can be used, but it doesnt come with the standard Epoch Package.

 

If you wanna play Panthera, you need to create a Panthera3.h within the Epoch_settings.pbo and configure it (I would use the altis.h or stratis.h as an example)

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You can have mine, I don't run Panthera anymore,
 

class Panthera3 : Default
{
	worldSize = 12000;
	traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" };
	telePos[] = {
			{ "Transport_W_EPOCH", { 450.708, 417.767, 0.23 }, "", { 4411.55, 1633.22, 0.00143814 } }, // #,#,# is cords you want to go to 
			{ "Transport_C_EPOCH", { 465.05, 417.812, 0.23 }, "",  { 4338.23, 6311.9, 0.00151825 } }, // #,#,# is cords you want to go to 
			{ "Transport_E_EPOCH", { 479.871, 417.226, 0.23 }, "",  { 8690.88, 3113.06, 0.00143886 } }, // #,#,# is cords you want to go to 
	};
	telePosCenter[] = { 465.23499, 417.42401, 0.7 };
	propsPos[] = {			
			{ "Land_InvisibleBarrier_F", { 4419.7, 1632.46, 0.00143814 }, 181.241 },
			{ "Land_InvisibleBarrier_F", { 4331.47,6319.53,0.00133514 }, 181.241 },
			{ "Land_InvisibleBarrier_F", { 8705.25,3124.83,0.0015707 }, 181.241 },
			
			{ "Land_HelipadEmpty_F", { 4346.11, 6309, 0.00128174 }, 181.241 },
			{ "Land_HelipadEmpty_F", { 4409.53, 1643.6, 0.00143814 }, 181.241 },
			{ "Land_HelipadEmpty_F", { 8691.04, 3113.42, 0.00146461 }, 181.241 },
			{ "Land_HelipadEmpty_F", { 1893.42, 9651.61, 0.001 }, 0 },
			{ "Land_HelipadEmpty_F", { 9115.83, 9943.7, 0.001}, 0 },
			
			{"Land_bags_EP1", {4416.57, 1632.19, 0}, 0},
			{"Land_Fire_barrel", {4418.72, 1624.54, 0}, 0},
			{"Land_Ind_BoardsPack1", {4407.62, 1628.3, 0}, 105.455},
			{"Fire", {4412.33, 1634.43, 0}, 0},
			{"Land_bags_stack_EP1", {4414.43, 1626.71, 0}, 0},
			{"Land_CashDesk_F", {4411.25, 1630.82, 0}, 111.818},
			{"Land_HBarrier_3_F", {4412.56, 1620.39, 0}, 354.091},
			{"Land_covering_hut_EP1", {4413.25, 1630.11, 0}, 291.364},
			{"Land_Misc_Cargo2E", {4402.2, 1631.32, 0}, 304.545},
			{"Land_Misc_Cargo2E_EP1", {4396.27, 1636.23, 0}, 0},
			{"Land_Misc_Cargo2E_EP1", {8692.26, 3136.29, 0}, 89.0909},
			{"Land_Campfire", {8690.81, 3132.69, 0}, 0},
			{"Land_HBarrierWall6_F", {8678.97, 3129.88, 0}, 262.727},
			{"M113Wreck", {8679.54, 3158.85, 0}, 267.727},
			{"Land_bags_EP1", {8681.61, 3128.41, 0}, 0},
			{"Land_covering_hut_EP1", {8684.41, 3130.61, 0}, 353.182},
			{"Land_HBarrierWall6_F", {8699.92, 3134.67, -2.38419e-007}, 28.1818},
			{"Land_sunshade_EP1", {4351.34, 6303.62, 0}, 0},
			{"Land_Campfire", {4347.64, 6317.04, 0}, 0},
			{"Land_CncBlock_Stripes", {4333.24, 6321.83, 0}, 0},
			{"Land_CncBlock_Stripes", {4335.9, 6321.66, 0}, 8.18182},
			{"Land_CncBlock_Stripes", {4338.55, 6321.22, 0}, 15},
			{"Land_CncBlock_Stripes", {4341.13, 6320.58, 0}, 15.4545},
			{"Land_CncBlock_Stripes", {4343.82, 6319.84, 0}, 16.8182},
			{"Land_CncBlock_Stripes", {4346.48, 6319.01, 0}, 18.6364},
			{"ShootingRange_ACR", {1890.21, 9634.41, 0}, 289.545},
			{"FoldTable", {1889.91, 9633.55, 0}, 20.4545},
			
			{"Land_Atm_01_F", {4325.78, 6319.61, 0.154282}, 0},
			{"Land_PhoneBooth_02_F", {3308.97, 3363.35, 0}, 125},
			{"Land_PhoneBooth_02_F", {4570.59, 2610.44, 0}, 137.273},
			{"Land_Atm_01_F", {4842.82, 1765.79, 0}, 252.727},
			{"Land_PhoneBooth_02_F", {5943.06, 875.184, 0}, 178.182},
			{"Land_Atm_01_F", {7854.26, 1560.35, 0}, 0},
			{"Land_Atm_01_F", {8639.79, 1978.19, 0}, 89.5455},
			{"Land_PhoneBooth_02_F", {8911.1, 2645.08, 0}, 93.6364},
			{"Land_PhoneBooth_02_F", {8430.65, 3132.4, 0.312101}, 181.818},
			{"Land_Atm_01_F", {6506.26, 3793.85, 0}, 220.455},
			{"Land_PhoneBooth_02_F", {3037.97, 4553.55, 0}, 260.455},
			{"Land_Atm_01_F", {7477.01, 5757.11, 0.463041}, 100.909},
			{"Land_PhoneBooth_02_F", {5039.06, 6409.6, 0.341923}, 71.3636},
			{"Land_PhoneBooth_02_F", {3295.11, 6636.38, 0.0731506}, 345},
			{"Land_Atm_01_F", {4203.13, 7258.98, 0.158134}, 95.9091},
			{"Land_PhoneBooth_02_F", {4505.34, 7954.96, 0.0758557}, 47.2727},
			{"Land_Atm_01_F", {2248.31, 9056.01, 0.0933456}, 106.364},
			{"Land_Atm_01_F", {949.334, 9317.8, 0.196505}, 2.72726},
			{"Land_PhoneBooth_01_F", {4421.78, 1641.93, 0.217943}, 20.1002},
			{"Land_Atm_01_F", {8676.96, 3089.8, 0}, 268.48},
			{"Land_PhoneBooth_02_F", {8472.38, 8693.09, 0.288697}, 152.273}
	};
	
	staticNpcPos[] = {
			{ "C_man_hunter_1_F", { 4413.55,1629.91,0.00143814 }, 292.278 },
			{ "C_man_w_worker_F", { 4329.42,6319.48,0.0402679 }, 226.67 },
			{ "C_man_shorts_4_F_asia", { 8683.53,3131.22,0.00143957 }, 182.596 },
			{ "C_man_shorts_4_F_asia", { 9114.13, 9931.47, 4.88618}, 184.091 },
			{ "C_man_w_worker_F", { 1890.31, 9634.89, 0}, 198.182 }
			
	};
};

 

You can also have my mission.sqm that you will need

 

#define _ARMA_

//Class epoch.Panthera3 : mission.sqm{
version = 12;
class Mission
{
	addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","A3_Modules_F_Curator_Curator","a3_characters_f","A3_Data_F_Curator_Virtual","aia_misc_config","aia_buildings_config","aia_misc3_config","aia_desert2_config","aia_misc_e_config","cabuildings_misc"};
	addOnsAuto[] = {"A3_epoch_config","a3_map_panthera3"};
	randomSeed = 12032465;
	class Intel
	{
		briefingName = "Epoch Mod";
		resistanceWest = 0;
		timeOfChanges = 28800;
		startWeather = 0;
		startWind = 0;
		forecastWeather = 0;
		forecastWind = 0;
		forecastWaves = 0;
		wavesForced = 1;
		windForced = 1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 55;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
	class Groups
	{
		items = 80;
		class Item0
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.46622,2.05,370.3628};
					azimut = 159.849;
					special = "NONE";
					id = 0;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item1
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.4164,2.05,374.30322};
					azimut = 153.624;
					special = "NONE";
					id = 1;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item2
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.46622,2.05,371.19287};
					azimut = 153.624;
					special = "NONE";
					id = 2;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item3
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {470.28653,2.05,375.0835};
					azimut = 153.624;
					special = "NONE";
					id = 3;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item4
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.17618,2.05,375.17334};
					azimut = 153.624;
					special = "NONE";
					id = 4;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item5
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.5961,2.05,376.063};
					azimut = 153.624;
					special = "NONE";
					id = 5;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item6
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {467.43594,2.05,376.3335};
					azimut = 153.624;
					special = "NONE";
					id = 6;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item7
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {468.73575,2.05,373.8335};
					azimut = 153.624;
					special = "NONE";
					id = 7;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item8
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {467.33633,2.05,375.02295};
					azimut = 153.624;
					special = "NONE";
					id = 8;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item9
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {470.53653,2.05,374.19287};
					azimut = 153.624;
					special = "NONE";
					id = 9;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item10
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {460.18594,2.05,372.12354};
					azimut = 153.624;
					special = "NONE";
					id = 10;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item11
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {460.95645,2.05,371.27295};
					azimut = 153.624;
					special = "NONE";
					id = 11;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item12
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {463.22598,2.05,374.9331};
					azimut = 153.624;
					special = "NONE";
					id = 12;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item13
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.26602,2.05,372.6831};
					azimut = 153.624;
					special = "NONE";
					id = 13;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item14
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {463.51602,2.05,374.14307};
					azimut = 153.624;
					special = "NONE";
					id = 14;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item15
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.81583,2.05,368.75342};
					azimut = 153.624;
					special = "NONE";
					id = 15;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item16
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.7465,2.05,368.74268};
					azimut = 153.624;
					special = "NONE";
					id = 16;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item17
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.3959,2.05,367.813};
					azimut = 153.624;
					special = "NONE";
					id = 17;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item18
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.3461,2.05,376.55322};
					azimut = 153.624;
					special = "NONE";
					id = 18;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item19
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {468.56583,2.05,376.16357};
					azimut = 153.624;
					special = "NONE";
					id = 19;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item20
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.92618,2.05,373.813};
					azimut = 159.849;
					special = "NONE";
					id = 20;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item21
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {463.38614,2.05,370.69287};
					azimut = 153.624;
					special = "NONE";
					id = 21;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item22
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.3959,2.05,370.62354};
					azimut = 153.624;
					special = "NONE";
					id = 22;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item23
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {467.85587,2.05,375.563};
					azimut = 153.624;
					special = "NONE";
					id = 23;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item24
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.60587,2.05,370.1128};
					azimut = 153.624;
					special = "NONE";
					id = 24;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item25
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.76602,2.05,375.7329};
					azimut = 153.624;
					special = "NONE";
					id = 25;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item26
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {469.76602,2.05,375.8833};
					azimut = 153.624;
					special = "NONE";
					id = 26;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item27
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {469.80606,2.05,373.5835};
					azimut = 153.624;
					special = "NONE";
					id = 27;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item28
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.26602,2.05,374.64307};
					azimut = 153.624;
					special = "NONE";
					id = 28;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item29
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.08633,2.05,369.41357};
					azimut = 153.624;
					special = "NONE";
					id = 29;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item30
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.97598,2.05,370.07275};
					azimut = 153.624;
					special = "NONE";
					id = 30;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item31
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {468.87637,2.05,370.50342};
					azimut = 153.624;
					special = "NONE";
					id = 31;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item32
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {463.5463,2.05,372.44287};
					azimut = 153.624;
					special = "NONE";
					id = 32;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item33
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.0961,2.05,371.02295};
					azimut = 153.624;
					special = "NONE";
					id = 33;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item34
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.01602,2.05,372.8335};
					azimut = 153.624;
					special = "NONE";
					id = 34;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item35
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.62637,2.05,374.22314};
					azimut = 153.624;
					special = "NONE";
					id = 35;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item36
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.15567,2.05,377.10303};
					azimut = 153.624;
					special = "NONE";
					id = 36;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item37
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.0961,2.05,375.41357};
					azimut = 153.624;
					special = "NONE";
					id = 37;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item38
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {468.5961,2.05,369.0327};
					azimut = 153.624;
					special = "NONE";
					id = 38;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item39
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {467.76602,2.05,374.04346};
					azimut = 153.624;
					special = "NONE";
					id = 39;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item40
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.53653,2.05,371.02295};
					azimut = 159.849;
					special = "NONE";
					id = 40;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item41
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {459.55606,2.05,371.40283};
					azimut = 153.624;
					special = "NONE";
					id = 41;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item42
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.93594,2.05,371.77295};
					azimut = 153.624;
					special = "NONE";
					id = 42;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item43
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {460.47598,2.05,376.313};
					azimut = 153.624;
					special = "NONE";
					id = 43;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item44
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.50626,2.05,374.55322};
					azimut = 153.624;
					special = "NONE";
					id = 44;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item45
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.30606,2.05,376.87354};
					azimut = 153.624;
					special = "NONE";
					id = 45;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item46
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.75626,2.05,375.94287};
					azimut = 153.624;
					special = "NONE";
					id = 46;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item47
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {469.0756,2.05,375.313};
					azimut = 153.624;
					special = "NONE";
					id = 47;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item48
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.0258,2.05,375.34326};
					azimut = 153.624;
					special = "NONE";
					id = 48;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item49
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.0961,2.05,373.66357};
					azimut = 153.624;
					special = "NONE";
					id = 49;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item50
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {460.3256,2.05,374.84326};
					azimut = 153.624;
					special = "NONE";
					id = 50;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item51
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.86563,2.05,372.21338};
					azimut = 153.624;
					special = "NONE";
					id = 51;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item52
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {463.5258,2.05,376.563};
					azimut = 153.624;
					special = "NONE";
					id = 52;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item53
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.65567,2.05,369.0327};
					azimut = 153.624;
					special = "NONE";
					id = 53;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item54
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.17618,2.05,376.8628};
					azimut = 153.624;
					special = "NONE";
					id = 54;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item55
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {467.15567,2.05,373.3628};
					azimut = 153.624;
					special = "NONE";
					id = 55;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item56
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {469.45645,2.05,374.3628};
					azimut = 153.624;
					special = "NONE";
					id = 56;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item57
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.3256,2.05,374.52295};
					azimut = 153.624;
					special = "NONE";
					id = 57;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item58
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {460.87637,2.05,377.76318};
					azimut = 153.624;
					special = "NONE";
					id = 58;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item59
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.73575,2.05,376.05322};
					azimut = 153.624;
					special = "NONE";
					id = 59;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item60
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.7963,2.05,370.0835};
					azimut = 159.849;
					special = "NONE";
					id = 60;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item61
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.01602,2.05,372.02295};
					azimut = 153.624;
					special = "NONE";
					id = 61;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item62
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.13614,2.05,371.6333};
					azimut = 153.624;
					special = "NONE";
					id = 62;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item63
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {469.46622,2.05,372.8833};
					azimut = 153.624;
					special = "NONE";
					id = 63;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item64
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.50626,2.05,372.09326};
					azimut = 153.624;
					special = "NONE";
					id = 64;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item65
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {462.28653,2.05,376.75342};
					azimut = 153.624;
					special = "NONE";
					id = 65;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item66
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {468.35587,2.05,374.813};
					azimut = 153.624;
					special = "NONE";
					id = 66;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item67
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.9457,2.05,377.563};
					azimut = 153.624;
					special = "NONE";
					id = 67;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item68
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {466.11563,2.05,375.2329};
					azimut = 153.624;
					special = "NONE";
					id = 68;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item69
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {468.31583,2.05,373.20264};
					azimut = 153.624;
					special = "NONE";
					id = 69;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item70
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {461.76602,2.05,373.5835};
					azimut = 153.624;
					special = "NONE";
					id = 70;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item71
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {469.53653,2.05,371.2827};
					azimut = 153.624;
					special = "NONE";
					id = 71;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item72
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {464.51602,2.05,376.27295};
					azimut = 153.624;
					special = "NONE";
					id = 72;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item73
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {467.33633,2.05,369.19287};
					azimut = 153.624;
					special = "NONE";
					id = 73;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item74
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {463.81583,2.05,375.66357};
					azimut = 153.624;
					special = "NONE";
					id = 74;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item75
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {467.21622,2.05,371.77295};
					azimut = 153.624;
					special = "NONE";
					id = 75;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item76
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {463.0258,2.05,377.313};
					azimut = 153.624;
					special = "NONE";
					id = 76;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item77
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {465.1459,2.05,368.16357};
					azimut = 153.624;
					special = "NONE";
					id = 77;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item78
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {468.3959,2.05,371.4331};
					azimut = 153.624;
					special = "NONE";
					id = 78;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item79
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {460.5961,2.05,373.82275};
					azimut = 153.624;
					special = "NONE";
					id = 79;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
	};
	class Markers
	{
		items = 3;
		class Item0
		{
			position[] = {5192.2104,62.495663,4994.3667};
			name = "center";
			type = "Empty";
		};
		class Item1
		{
			position[] = {465.43,0,417.42};
			name = "respawn_east";
			type = "Empty";
		};
		class Item2
		{
			position[] = {465.23,2.00144,417.43};
			name = "respawn_west";
			type = "Empty";
		};
	};
};
class Intro
{
	addOns[] = {"A3_Map_Panthera3"};
	addOnsAuto[] = {"a3_map_panthera3"};
	randomSeed = 13802307;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
class OutroWin
{
	addOns[] = {"A3_Map_Panthera3"};
	addOnsAuto[] = {"a3_map_panthera3"};
	randomSeed = 4712975;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
class OutroLoose
{
	addOns[] = {"A3_Map_Panthera3"};
	addOnsAuto[] = {"a3_map_panthera3"};
	randomSeed = 10755213;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
//};

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