I am working on a custom spawn box. I made the spawn box in the editor with the manhole covers for the teleporters. I know the coordinates of the teleporters go into the .h file for the map and that also has the various objects around the traders but what I don't see is the box itself. Where is it's location defined? I found "Debug_static_F" in the editor so I used that for the box so I have coordinates for it but not sure where to put that. Also, what does the class Markers section of the mission.sqm do in relation to the spawn box? name = "center"; name = "respawn_east"; and name = "respawn_west"; What do they do?
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BetterDeadThanZed
I am working on a custom spawn box. I made the spawn box in the editor with the manhole covers for the teleporters. I know the coordinates of the teleporters go into the .h file for the map and that also has the various objects around the traders but what I don't see is the box itself. Where is it's location defined? I found "Debug_static_F" in the editor so I used that for the box so I have coordinates for it but not sure where to put that. Also, what does the class Markers section of the mission.sqm do in relation to the spawn box? name = "center"; name = "respawn_east"; and name = "respawn_west"; What do they do?
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