k00k00 Posted June 12, 2015 Report Share Posted June 12, 2015 Hello there. I saw on a server that there was a script that can show your team8's if you have GPS. without GPS, it doesnt work. Can anyone help me ? Thank you Link to comment Share on other sites More sharing options...
0 Richie Posted June 12, 2015 Report Share Posted June 12, 2015 Why not ask in the scripts thread, I've no idea what script you mean :unsure: Link to comment Share on other sites More sharing options...
0 k00k00 Posted June 13, 2015 Author Report Share Posted June 13, 2015 im sorry, i thought i was in the script thread :S . What im asking: I was playing on a server with my team8's. when i found a GPS, i took it and then i was able to see them and myself on the map. When i took off the GPS , i couldnt see them any more. DirtySanchez 1 Link to comment Share on other sites More sharing options...
0 KiloSwiss Posted June 18, 2015 Report Share Posted June 18, 2015 Someone requested the same two days ago in another forum. You can use my script I wrote for them. Here it is:http://kiloswiss.ch/misc/arma3/groupMarker.sqf Greez Kilo Splin 1 Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted June 19, 2015 Report Share Posted June 19, 2015 All is well Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted June 20, 2015 Report Share Posted June 20, 2015 Hello there. I saw on a server that there was a script that can show your team8's if you have GPS. without GPS, it doesnt work. Can anyone help me ? Thank youI also found this out there/*Author: QuiksilverScript Name: Soldier Tracker v1.0.2Contact: [email protected] || http://forums.bistudio.com/showthread.php?184108-Soldier-Tracker-(-Map-and-GPS-Icons-)Created: 8/08/2014Version: v1.0.1Last modified: 14/10/2014 ArmA 1.30 by QuiksilverInstallation: Follow instructions posted in the below linkhttp://forums.bistudio.com/showthread.php?184108-Soldier-Tracker-(-Map-and-GPS-Icons-)DESCRIPTION:A CPU-friendly Player Icons script for showing players and vehicles on the map interfaces.Developed for my in-development co-op mission, decided to package and release it by itself.This version contains the basics.Designed for realism. No fancy frills, bright colors or gimmicky features.Enjoy!Note:Common medical variables for icon color.Replace the relevant line in QS_fnc_iconColor (~line 37) with the correct line below:BTC Revive: if (format [""%1"", _u getVariable ""BTC_need_revive"] == ""1"") exitWith {_c = [1,1,1,1];_c;};Farooq's Revive: if (format [""%1"", _u getVariable ""FAR_isUnconscious""] == ""1"") exitWith {_c = [1,1,1,1];_c;};AIS Wounding System: if (_u getVariable ""unit_is_unconscious"") exitWith {_c = [1,1,1,1];_c;};_________________________________________________________________*///=============================================================== FUNCTIONS//======================== ICON COLORQS_fnc_iconColor = compileFinal "private [""_u"",""_c"",""_a""];_u = _this select 0;_a = 0.7;if ((group _u) == (group player)) then {_a = 0.9;};if (format [""%1"", _u getVariable ""BTC_need_revive""] == ""1"") exitWith {_c = [1,0.41,0,1];_c;};if (side _u == east) exitWith {_c = [0.5,0,0,_a];_c;};if (side _u == west) exitWith {_c = [0,0.3,0.6,_a];_c;};if (side _u == independent) exitWith {_c = [0,0.5,0,_a];_c;};if (side _u == civilian) exitWith {_c = [0.4,0,0.5,_a];_c;};_c = [0.7,0.6,0,_a];_c;";//======================== ICON TYPEQS_fnc_iconType = compileFinal "private [""_v"",""_i""];_v = _this select 0;_i = _v getVariable [""icontype"",""""];if (_i == """") then {_i = getText (configFile >> ""CfgVehicles"" >> typeOf _v >> ""icon"");_v setVariable [""icontype"",_i];};_i;";//======================== ICON SIZEQS_fnc_iconSize = compileFinal "private [""_v"",""_i""];_v = _this select 0;if (_v isKindOf ""Man"") exitWith {_i = 22;_i;};if (_v isKindOf ""LandVehicle"") exitWith {_i = 28;_i;};if (_v isKindOf ""Air"") exitWith {_i = 28;_i;};if (_v isKindOf ""Ship"") exitWith {_i = 26;_i;};";//======================== ICON TEXTQS_fnc_iconText = compileFinal "private [""_n"",""_v"",""_y"",""_vt"",""_t"",""_vn""];_v = _this select 0;_vt = _v getVariable [""vt"",""""];if (_vt == """") then {_vt = getText (configFile >> ""CfgVehicles"" >> typeOf _v >> ""displayName"");_v setVariable [""vt"",_vt];};_vn = name (crew _v select 0);if (((_v distance player) < 3500) || {(serverCommandAvailable ""#kick"")}) then {_t = format [""%1 [%2]"",_vn,_vt];} else {_t = format [""%1"",_vn];};if (_v isKindOf ""LandVehicle"" || _v isKindOf ""Air"" || _v isKindOf ""Ship"") then {_n = 0;_n = ((count crew _v) - 1);if (_n > 0) then {if (!isNull driver _v) then {_t = format [""%1 [%2] +%3"",_vn,_vt,_n];} else {_t = format [""[%1] %2 +%3"",_vt,_vn,_n];};} else {if (!isNull driver _v) then {_t = format [""%1 [%2]"",_vn,_vt];} else {_t = format [""[%1] %2"",_vt,_vn];};};if (!isPlayer _v) then {_au = [""I_UAV_01_F"",""B_UAV_01_F"",""O_UAV_01_F"",""I_UAV_02_F"",""O_UAV_02_F"",""I_UAV_02_CAS_F"",""O_UAV_02_CAS_F"",""B_UAV_02_F"",""B_UAV_02_CAS_F"",""O_UAV_01_F"",""O_UGV_01_F"",""O_UGV_01_rcws_F"",""I_UGV_01_F"",""B_UGV_01_F"",""I_UGV_01_rcws_F"",""B_UGV_01_rcws_F"",""B_GMG_01_A_F"",""B_HMG_01_A_F"",""O_GMG_01_A_F"",""O_HMG_01_A_F"",""I_GMG_01_A_F"",""I_HMG_01_A_F""];_iau = ({typeOf _v == _x} count _au) > 0;if (_iau) exitWith {if (isUavConnected _v) then {_y = (UAVControl _v) select 0;_t = format [""%1 [%2]"",name _y,_vt]; _t;} else {_t = format [""[AI] [%1]"",_vt]; _t;};};};};_t;";//======================== DRAW MAPQS_fnc_iconDrawMap = compileFinal "private [""_v"",""_iconType"",""_color"",""_pos"",""_iconSize"",""_dir"",""_text"",""_shadow"",""_textSize"",""_textFont"",""_textOffset"",""_units""];_shadow = 1;_textSize = 0.05;_textFont = 'puristaMedium';_textOffset = 'right';{_v = vehicle _x;if ((side _v == playerSide) || {(captive _x)}) then {_iconType = [_v] call QS_fnc_iconType;_color = [_x] call QS_fnc_iconColor;_pos = getPosASL _v;_iconSize = [_v] call QS_fnc_iconSize;_dir = getDir _v;_text = [_v] call QS_fnc_iconText;if (_x == crew _v select 0 || {(_x in allUnitsUav)}) then {_this select 0 drawIcon [_iconType,_color,_pos,_iconSize,_iconSize,_dir,_text,_shadow,_textSize,_textFont,_textOffset]};};} count (playableUnits + switchableUnits + allUnitsUav);";//======================== DRAW GPSQS_fnc_iconDrawGPS = compileFinal "private [""_v"",""_iconType"",""_color"",""_pos"",""_iconSize"",""_dir"",""_text"",""_shadow"",""_textSize"",""_textFont"",""_textOffset""];_text = """";_shadow = 1;_textSize = 0.05;_textFont = 'puristaMedium';_textOffset = 'right';{_v = vehicle _x;if ((side _v == playerSide) || {(captive _x)}) then {if ((_x distance player) < 300) then {_iconType = [_v] call QS_fnc_iconType;_color = [_x] call QS_fnc_iconColor;_pos = getPosASL _v;_iconSize = [_v] call QS_fnc_iconSize;_dir = getDir _x;if (_x == crew _v select 0 || {(_x in allUnitsUav)}) then {_this select 0 drawIcon [_iconType,_color,_pos,_iconSize,_iconSize,_dir,_text,_shadow,_textSize,_textFont,_textOffset]};};};} count (playableUnits + switchableUnits + allUnitsUav);";//=============================================================== INITIALIZATION[] spawn {sleep 0.1;//===== INIT MAPwaitUntil {sleep 0.1; !(isNull (findDisplay 12))};clientEhDrawMap = ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw",QS_fnc_iconDrawMap];//===== INIT GPS (waits for GPS to open)disableSerialization;_gps = controlNull;while {isNull _gps} do {{if !(isNil {_x displayctrl 101}) then {_gps = _x displayctrl 101};} count (uiNamespace getVariable "IGUI_Displays");sleep 1;};clientEhDrawGps = _gps ctrlAddEventHandler ["Draw",QS_fnc_iconDrawGPS];//===== INIT RESPAWN MENU MAP - UNSUPPORTED v1.0.2//===== INIT ZEUS MAP - UNSUPPORTED v1.0.2//===== INIT ARTILLERY COMPUTER - UNSUPPORTED v1.0.2//===== INIT UAV TERMINAL MAP - UNSUPPORTED v1.0.2}; Link to comment Share on other sites More sharing options...
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k00k00
Hello there. I saw on a server that there was a script that can show your team8's if you have GPS. without GPS, it doesnt work. Can anyone help me ? Thank you
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