Halvhjearne Posted June 22, 2015 Author Report Share Posted June 22, 2015 so far i have only been able to replicate this in the taru and i think the only sollution to that would be to disallow halo from that type of vehicle. Link to comment Share on other sites More sharing options...
HeMan Posted June 22, 2015 Report Share Posted June 22, 2015 Ok thank you for the fast answer. But i have another problem. The dialog appears for one sec and then he disappear. Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 23, 2015 Author Report Share Posted June 23, 2015 Ok thank you for the fast answer. But i have another problem. The dialog appears for one sec and then he disappear. not sure what you mean by dialog, this should only present a scroll action ... @all i have change this a bit and should now only allow passengers (cargo seats) to halo out, this should temp fix so players dont eject everyone from a chopper ... Link to comment Share on other sites More sharing options...
flow0815 Posted June 23, 2015 Report Share Posted June 23, 2015 Got Battleye Script Restriction #22. What exactly hast du be set in battleye filter? 22.06.2015 13:40:57: PLAYERNAME (XX:XX:XX:XX:2304) YYYYYYYYYYYYYYYYYY - #22 "_haloaction = -1; }; sleep 1; }; waitUntil{alive player}; []execVM "mpmissions\__CUR_MP.Altis\addons\halo\halo_out.sqf"; Is this the right exception? 7 exec !="_haloaction = -1;" Sorry but battleye still is a wonder for me when the kick reason is more than a line :D Link to comment Share on other sites More sharing options...
Kasztura Posted June 23, 2015 Report Share Posted June 23, 2015 add to scripts.txt in line 23 (in Notepad ++) this !="[] execVM "mpmissions\__CUR_MP.Altis\addons\halo\halo_out.sqf"" or !="[] execVM \"addons\halo\halo_out.sqf"" it probably help. Link to comment Share on other sites More sharing options...
flow0815 Posted June 24, 2015 Report Share Posted June 24, 2015 Thank you buddy Link to comment Share on other sites More sharing options...
flow0815 Posted July 1, 2015 Report Share Posted July 1, 2015 Now (i tried a lot) i have: 01.07.2015 19:33:43: Dominik (xxxxx:2304) xxxx- #16 "eCollisionWith player; player moveInDriver _chute; _chute setVelocity [0,0,0]; waitUntil {isTouchingGround player || !alive pla" when i execute the command in heli. Tried a lot of filter and don't get it to work. So maybe Halv can help? Thank You edit: eCollisionWith is in script "disableCollisionWith" and this one i tried also. No idea left. Link to comment Share on other sites More sharing options...
flow0815 Posted July 7, 2015 Report Share Posted July 7, 2015 No one an idea? Don't get that point. As mentionend disableCollisionWith rule does work neither. Strange that nobody else has this problem disableCollisionWith as new line does neither work Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 10, 2015 Report Share Posted July 10, 2015 Sweet, another Halv script. Spawner works great, halo should too.... Link to comment Share on other sites More sharing options...
flow0815 Posted July 14, 2015 Report Share Posted July 14, 2015 Finally got it working. This exceptions in scripts.txt helped. I post them if anybody is in need of: 7 setDammage !"player setDammage 1;\nHALV_openchute = nil;" !"if !(HALV_openchute)exitWith{\nplayer setDammage 1;" 7 disableCollisionWith !"_chute disableCollisionWith player;" Halvhjearne and DrejXArmy 2 Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 14, 2015 Report Share Posted July 14, 2015 Finally got it working. This exceptions in scripts.txt helped. I post them if anybody is in need of: 7 setDammage !"player setDammage 1;\nHALV_openchute = nil;" !"if !(HALV_openchute)exitWith{\nplayer setDammage 1;" 7 disableCollisionWith !"_chute disableCollisionWith player;" Thanks Flow0815, this will help me finally start debugging my BE. I am running a private test server, so BE isnt on yet, but I know I got alot of debugging to do .... Link to comment Share on other sites More sharing options...
READTHESCROLL Posted July 20, 2015 Report Share Posted July 20, 2015 Finally got it working. This exceptions in scripts.txt helped. I post them if anybody is in need of: 7 setDammage !"player setDammage 1;\nHALV_openchute = nil;" !"if !(HALV_openchute)exitWith{\nplayer setDammage 1;" 7 disableCollisionWith !"_chute disableCollisionWith player;" Just checked my scripts.txt and I do not have 7 disableCollisionWith. I have 7 enableCollisionWith though. Could I simply add the disableCollisionWith below enableCollisionWith and add the exception? Thanks. EDIT: I tried adding disableCollisionWith and the exception below enableCollisionWith and it did not work. Still getting the same script restriction that Flow posted above. EDIT #2: My mistake. Thought I added the BE exceptions on page 1 but apparantly I didn't. Added the BE exceptions on page 1 and the BE exceptions Flow listed above and now everything works. Link to comment Share on other sites More sharing options...
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