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Buildings?


MrEnzO

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you cannot remove map buildings unless you plan on running a custom bornholm server where you have to either resign a key for the pbos or run the server without signature check, even then only the ones who download your custom bornholm mod wont see the buildings.

 

however you can find the buildings with code and use hideobjectglobal on it instead and it wont show for the player.

ai will most likely still see it (if they did before) and i think someone told me loot will still spawn in the locations where the building was.

 

possible? ... yes.

good idea? ... in theory, sure ... in arma, not so much.

 

imo you should just build where there is room for it instead ...

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So I have figure this one out I think. Someone has told some porky's, my serverprovider, They are saying that they are running Bornholm 1.3, but in fact they are running 1.2, because in the 1.3 version that I downloaded from here http://forums.bistudio.com/showthread.php?184446-Bornholm-Denmark-Terrainthose buildings dosn't exists. He has removed them.

 

 

1.2 ver.

3257516.jpg

 

1.3 ver.

3257515.jpg

 

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