Badgerator Posted May 18, 2015 Report Share Posted May 18, 2015 I'm running a Panthera server and using custom AI, the balance between AI encounters would be perfect if I could just turn off drones. In the midst of a battle with AI having a drone turn up is just too much. The frequency of drones appearing even in vanilla is FAR TOO HIGH, please let us disable this feature. Thanks Link to comment Share on other sites More sharing options...
cen Posted May 18, 2015 Report Share Posted May 18, 2015 Arma 2 drones. Sweetness! LunatikCH and Brian Soanes 2 Link to comment Share on other sites More sharing options...
Richie Posted May 18, 2015 Report Share Posted May 18, 2015 Moved to general discussion :) Link to comment Share on other sites More sharing options...
Gen0cide Posted May 19, 2015 Report Share Posted May 19, 2015 If you run the other antihack it has the option to disable UAV's. You could also just write a script to do it so several ways to accomplish this. Link to comment Share on other sites More sharing options...
second_coming Posted May 19, 2015 Report Share Posted May 19, 2015 Put this in your mission init.sqf and adjust it to how you want it // Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; Oddy-B and lander123 2 Link to comment Share on other sites More sharing options...
Dwarfer Posted May 20, 2015 Report Share Posted May 20, 2015 You can also change some of the chances in "a3_epoch_server_settings\configs\loots.h" If you look for "UAV" you can drop the spawn chances there. Link to comment Share on other sites More sharing options...
Metalfoundry Posted May 20, 2015 Report Share Posted May 20, 2015 EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; This is the only way to deactivate the "anti-camp" drones.. Link to comment Share on other sites More sharing options...
Brez Posted May 21, 2015 Report Share Posted May 21, 2015 Some servers turned off drones and sapper and put roaming AI on instead. I personally think that was a good decision for them to do that.. way more realistic. StarfleetCommand 1 Link to comment Share on other sites More sharing options...
MechDan Posted May 24, 2015 Report Share Posted May 24, 2015 You can also change some of the chances in "a3_epoch_server_settings\configs\loots.h" If you look for "UAV" you can drop the spawn chances there. Is there a trick to repacking this .pbo, each time i do it my server doesnt load or doesnt show....... Link to comment Share on other sites More sharing options...
Richie Posted May 24, 2015 Report Share Posted May 24, 2015 Is there a trick to repacking this .pbo, each time i do it my server doesnt load or doesnt show....... I've used PBO Manager for years without issues. axeman 1 Link to comment Share on other sites More sharing options...
Kroenen Posted May 24, 2015 Report Share Posted May 24, 2015 Put this in your mission init.sqf and adjust it to how you want it // Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; Any idea what the parameters are for this? It'd be nice to turn UAVs down, but not off entirely, and I assume 0 = off. Link to comment Share on other sites More sharing options...
SkyDogs Posted May 24, 2015 Report Share Posted May 24, 2015 Currently playing on MGT, and they've completely turned off the antagonists. The result is brilliant gameplay. It's much better without them in my opinion. However, I would like something that told of your presence in the world, a little like the zombies do in Dayz mod. Link to comment Share on other sites More sharing options...
second_coming Posted May 24, 2015 Report Share Posted May 24, 2015 Any idea what the parameters are for this? It'd be nice to turn UAVs down, but not off entirely, and I assume 0 = off.I think they are just boolean, ie. 1 on 0 off with nothing between. Link to comment Share on other sites More sharing options...
Silens Posted May 24, 2015 Report Share Posted May 24, 2015 Any idea what the parameters are for this? It'd be nice to turn UAVs down, but not off entirely, and I assume 0 = off. It is the number of antagonists that can spawn per player, so EPOCH_spawnLimits = [0, 0, 0, 0, 5, 0, 0]; allows only UAVs but up to 5 can spawn on each player. This is the default: EPOCH_spawnLimits = [1, 2, 2, 1, 2, 1, 1]; Link to comment Share on other sites More sharing options...