Blacksheep Posted May 16, 2015 Report Share Posted May 16, 2015 Hi folks, I am going crazy with this BE error: 16.05.2015 07:32:28: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" 16.05.2015 07:32:28: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" 16.05.2015 07:32:28: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "Of "Ship" || isNull _vehicle || !alive _vehicle || !isNil "BIS_fnc_arsenal_type" )" 16.05.2015 07:32:29: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" 16.05.2015 07:32:32: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" 16.05.2015 07:32:32: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" 16.05.2015 07:32:32: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "Of "Ship" || isNull _vehicle || !alive _vehicle || !isNil "BIS_fnc_arsenal_type" )" My current line 0: 3 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !="BIS_fnc_objectVar_obj2_[0-9]{3,10}" !="BIS_fnc_objectVar_obj2_[0-9]{1,10}" !="bis_fnc_sharedObjectives_serverUpdate" !"bis_fnc_initVehicle" !"this select 0)) then {[(_this select 0), \"\", [], true] call bis_fnc_initVehicle;};" !"_this call bis_fnc_halo_keydown;" !="BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" !"Of \"Ship" Changed to 3 that this error is just been logged but player not kicked. The red ones are my attempts to solve this but no success. Looks like BE is just ignoring this. Is there a maximum of chars for each line? Regards Blacksheep Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted May 16, 2015 Report Share Posted May 16, 2015 Hi folks, I am going crazy with this BE error: 16.05.2015 07:32:28: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" 16.05.2015 07:32:28: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" 16.05.2015 07:32:28: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "Of "Ship" || isNull _vehicle || !alive _vehicle || !isNil "BIS_fnc_arsenal_type" )" 16.05.2015 07:32:29: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" 16.05.2015 07:32:32: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" 16.05.2015 07:32:32: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" 16.05.2015 07:32:32: Blacksheep (37.49.79.51:2304) 306c55ff17f67199fe69ba5498d24dbf - #0 "Of "Ship" || isNull _vehicle || !alive _vehicle || !isNil "BIS_fnc_arsenal_type" )" My current line 0: 3 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !="BIS_fnc_objectVar_obj2_[0-9]{3,10}" !="BIS_fnc_objectVar_obj2_[0-9]{1,10}" !="bis_fnc_sharedObjectives_serverUpdate" !"bis_fnc_initVehicle" !"this select 0)) then {[(_this select 0), \"\", [], true] call bis_fnc_initVehicle;};" !"_this call bis_fnc_halo_keydown;" !="BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" !"Of \"Ship" Changed to 3 that this error is just been logged but player not kicked. The red ones are my attempts to solve this but no success. Looks like BE is just ignoring this. Is there a maximum of chars for each line? Regards Blacksheep !"!isNil "BIS_fnc_arsenal_type"" Link to comment Share on other sites More sharing options...
0 korakot2003 Posted May 16, 2015 Report Share Posted May 16, 2015 try changing line #0 number "3" to "1" Link to comment Share on other sites More sharing options...
0 Blacksheep Posted May 17, 2015 Author Report Share Posted May 17, 2015 @SadBoy: !"!isNil \"BIS_fnc_arsenal_type\"" did not help @korakot2003: With 1 the problem would be logged only, basically same as 3 (log to both). But I won't loose the intended protection on production server. Any further hints how to get this filter worked? Regards Blacksheep Link to comment Share on other sites More sharing options...
0 Oshydaka Posted May 17, 2015 Report Share Posted May 17, 2015 Hey I got the same sort of error : 17.05.2015 22:40:20: Oshydaka (192.168.1.9:2304) XXXXXXXXXXXXXX - #0 "Of "Ship" || isNull _vehicle || !alive _vehicle || !isNil "BIS_fnc_arsenal_type" )" My script.txt : 7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"initVehicle" !"setVehicleMass_fsm" !"Of \"Ship" Any help ? ^^ Link to comment Share on other sites More sharing options...
0 vbawol Posted May 17, 2015 Report Share Posted May 17, 2015 Remove This: !"Of \"Ship" Not certain why you have added this but that looks to be the cause of most of your kicks. Link to comment Share on other sites More sharing options...
0 Oshydaka Posted May 17, 2015 Report Share Posted May 17, 2015 (edited) Remove This: !"Of \"Ship" Not certain why you have added this but that looks to be the cause of most of your kicks. I still got this error : 17.05.2015 23:15:20: Oshydaka (192.168.1.9:2304) XXXXXXXXXX - #0 "Of "Ship" || isNull _vehicle || !alive _vehicle || !isNil "BIS_fnc_arsenal_type" )" with my script.txt : 7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"initVehicle" !"setVehicleMass_fsm" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" 7 forceRespawn ........ Edit : Nevermind, got it work Edited May 18, 2015 by Oshydaka Link to comment Share on other sites More sharing options...
0 Blacksheep Posted May 19, 2015 Author Report Share Posted May 19, 2015 Oshydaka: Can you please tell us how? regards, Blacksheep Link to comment Share on other sites More sharing options...
0 Glenn Posted May 19, 2015 Report Share Posted May 19, 2015 Oshydaka: Can you please tell us how? regards, Blacksheep It helps to correctly identify what is the core problem that triggers the kick. In the above errors, the error indicate #0 as the line, which is having "BIS_fnc_" as a trigger. All the following exceptions are listed as !"[Exception]", meaning that the exception dont have to be an exact match to the trigger. BIS_fnc_[exception] would no longer trigger the kick, as you have made an exception to the BIS_fnc_ filter. Now, the original post was in fact triggering the BIS_fnc_ filter, and the initial attempts made did not solve it until you entered !"setVehicleMass_fsm". That was one of the triggers, and the other would be !"arsenal_type" If you frequently get filters triggering on long codes, try to simplify filters, rather than put long strings in. If you have to make long string exceptions, make them exact by using !=" .. " instead of !" .. ". Link to comment Share on other sites More sharing options...
0 V1va Posted May 20, 2015 Report Share Posted May 20, 2015 Hi folks, snip Regards Blacksheep Hi blacksheep how did you get on with this? snip Hi Glenn, You seem to understand BE very well, i had a read through your "Everything to know about BE" post but i still couldn't make sense of my error or how to fix it, i think i understand why its happening but i wouldn't even know where to start trying to find the right exception, i get this error [] execVM "scripts\fn" 20.05.2015 12:57:50: Name (xxx.xxx.x.xxx:xxxx) GUID - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" After trying to add armed pawnee, armed offroad & titan AA but how do i know what exceptions i need to add? Also apologies to blacksheep for hijacking your thread we seem to be having similiar problems so if someone can come across a solution we could all benefit from it maybe. EDIT; Solved: Ok so i made a coffee had a cigarette then sat down and made it my mission to figure this out and understand it, no less than 5 minutes later i think i understand BE now i added these exceptions !="initVehicle" !="setVehicleMass" !="arsenal_type" to then end of line 0 and i no longer get kicks, now to test using the weapons and vehicles to see if i get kicks for functions needed by vehicles Glenn 1 Link to comment Share on other sites More sharing options...
0 Oshydaka Posted May 21, 2015 Report Share Posted May 21, 2015 7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"initVehicle" !"setVehicleMass_fsm" !"arsenal_type" I've just added !"arsenal_type" at the end of my line BIS_fnc_ Link to comment Share on other sites More sharing options...
Question
Blacksheep
Hi folks,
I am going crazy with this BE error:
My current line 0:
Changed to 3 that this error is just been logged but player not kicked. The red ones are my attempts to solve this but no success. Looks like BE is just ignoring this. Is there a maximum of chars for each line?
Regards
Blacksheep
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