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Vector Build Upgrade Issue


Epicageetv

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"PLOGIN: Login loop completed!"
"infiSTAR.de - randvar26 created (53.388)"
"infiSTAR.de - randvar1 started (53.491)"
"infiSTAR.de - randvar1 created randvar27a (53.675)"
"infiSTAR.de - 28112014IAHAT339A - Successfully Loaded on Client ID1969 (53.675)"
"infiSTAR.de - randvar1 created randvar27 (53.675)"
z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d: No geometry and no visual shape
z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d: No geometry and no visual shape
Cannot create non-ai vehicle c_grasstall,
Ref to nonnetwork object 3321eb00# 1058189: sphere10cm_ep1.p3d
Ref to nonnetwork object 3321c100# 1058190: sphere10cm_ep1.p3d
Ref to nonnetwork object 3321c800# 1058191: sphere10cm_ep1.p3d
Ref to nonnetwork object 331fb900# 1058192: sphere10cm_ep1.p3d
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Hey guys, it's fantastic, that you all want to help him, but you are telling him to look in the wrong place.

Where he wants to look at is the player_Upgrade.sqf which is within the Mission Folder. In that he need to find pvdze_obj_swap and add the vector to the passed array.

Im only on my phone so i can't provide an example at the moment, but if you guys got vector building installed, just copy + paste that line so he can find and edit it.

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Hi there,

 

same Problem for me: 

 

Building for example a wall works fine, but then by upgrading it, it goes back into the " plain " normal 90° postion. 

 

- Logs:

Checked as far as i can see there are no erros related to this

 

-player_update:

Checked its identical with the one from the git hub

https://github.com/strikerforce/DayzBuildVectors/blob/master/P4L_Snap_Replacements/A_Plot_for_Life/Action/player_upgrade.sqf)

 

-server_swap, update:

Checked 

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