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Clone Tubes in Spawn Room


Liqu1dShadow

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Not sure what he means by mission files, the clone tubes are created by a script in the a3_epoch_server.pbo, which can't be edited.
 
You can run this on the server to delete them:
[] spawn{
        waitUntil{uiSleep 0.2;!isNil "EPOCH_diag_fps"};
        {deleteVehicle _x;}count nearestObjects [getMarkerPos "respawn_west",["clone_empty_static_F","clone_male_static_F","clone_female_static_F"], 10];
    };

 

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is that in the init.sqf?

yes, you can do it from the init.sqf:

if(isServer)then{
[] spawn{
        waitUntil{uiSleep 0.2;!isNil "EPOCH_diag_fps"};
        {deleteVehicle _x;}count nearestObjects [getMarkerPos "respawn_west",["clone_empty_static_F","clone_male_static_F","clone_female_static_F"], 10];
    };
};
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or you could go the whole hog and remove the box too:

if(isServer)then{
[] spawn{
        waitUntil{uiSleep 0.2;!isNil "EPOCH_diag_fps"};
        {deleteVehicle _x;}count nearestObjects [getMarkerPos "respawn_west",["clone_empty_static_F","clone_male_static_F","clone_female_static_F","Debug_static_F"], 20];
    };
};
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