joe_candy Posted April 20, 2015 Report Share Posted April 20, 2015 Hey, i can't find my error, so i hope you could help me... I try to use two different spawnpoints for Air and Land vehicle with two different "helipads". "HeliHCivil" -> air vehicle "Sr_border" -> land vehicle i try some different codes at the "getvehicle.sqf" but nothing works. RPT don't log some errors, so i don't know where i could find my error. Try this code //Get Spawn Location _dir = round(random 360); _helipad = nearestObjects [player, ["HeliH","HeliHCivil","HeliHRescue","MAP_Heli_H_army"], 70]; _vgcarspawn = nearestObjects [player, ["MAP_Heli_H_cross","Sr_border"], 70]; if((count _helipad == 0) && (_vehicleClass == "Air")) exitWith {cutText ["You need a helipad to spawn air vehicles", "PLAIN DOWN"];}; if((count _vgcarspawn == 0) && (_vehicleClass == "Land")) exitWith {cutText ["You need a carpad to spawn land vehicles", "PLAIN DOWN"];}; if((count _helipad > 0) && (_vehicleClass == "Air")) then { _location = (getPosATL (_helipad select 0)); } else { if((count _vgcarspawn > 0) && (_vehicleClass == "Land")) then { _location = (getPosATL (_vgcarspawn select 0)); } else { _location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos; };}; original getvehicle.sqf // Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) private["_vehicle","_vehicleClass","_dir","_helipad","_location","_veh","_location","_veh","_result","_id","_inventory","_backpack","_fuel","_damage","_id"]; if(lbCurSel 2802 == -1) exitWith {hint "No Vehicle selected"}; closeDialog 0; _vehicle = lbData[2802,(lbCurSel 2802)]; _vehicle = (call compile format["%1",_vehicle]); _vehicleClass = getText(configFile >> "CfgVehicles" >> (_vehicle select 1) >> "vehicleClass"); //Get Spawn Location _dir = round(random 360); _helipad = nearestObjects [player, ["HeliH","HeliHCivil","HeliHRescue","MAP_Heli_H_army","MAP_Heli_H_cross","Sr_border"], 70]; if((count _helipad == 0) && (_vehicleClass == "Air")) exitWith {cutText ["You need a helipad to spawn air vehicles", "PLAIN DOWN"];}; if(count _helipad > 0) then { _location = (getPosATL (_helipad select 0)); } else { _location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos; }; _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; PVDZE_spawnVehicle = [_veh, [_dir,_location], player, (_vehicle select 0)]; // _vehicle select 0 = id publicVariableServer "PVDZE_spawnVehicle"; waitUntil {!isNil "PVDZE_spawnVehicleResult"}; if(PVDZE_spawnVehicleResult != "0") then { _result = "0"; _id = parsenumber PVDZE_spawnVehicleResult; if ((_id > 0) && (_id <= 2500)) then {_result = format["ItemKeyGreen%1",_id];}; if ((_id > 2500) && (_id <= 5000)) then {_result = format["ItemKeyRed%1",_id-2500];}; if ((_id > 5000) && (_id <= 7500)) then {_result = format["ItemKeyBlue%1",_id-5000];}; if ((_id > 7500) && (_id <= 10000)) then {_result = format["ItemKeyYellow%1",_id-7500];}; if ((_id > 10000) && (_id <= 12500)) then {_result = format["ItemKeyBlack%1",_id-10000];}; _inventory = (weapons player); _backpack = ((getWeaponCargo unitBackpack player) select 0); if (_result in (_inventory+_backpack)) then { if (_result in _inventory) then {cutText [format["Key [%1] already in your inventory!",_result], "PLAIN"];}; if (_result in _backpack) then {cutText [format["Key [%1] already in your backpack!",_result], "PLAIN"];}; } else { player addweapon _result; cutText [format["Key [%1] added to your inventory!",_result], "PLAIN"]; }; }; PVDZE_spawnVehicleResult = nil; PVDZE_queryGarageVehicleResult = nil; sleep 2; cutText ["Spawned Vehicle.", "PLAIN DOWN"]; Link to comment Share on other sites More sharing options...
0 Buck0 Posted May 19, 2015 Report Share Posted May 19, 2015 yes the helipad is visible on the roof, also that last fix did not work :( Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 19, 2015 Report Share Posted May 19, 2015 will check further when back home :) Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 19, 2015 Report Share Posted May 19, 2015 so this is something weird here: every one of them is spawned with the same code, but they get a little plus on the Z the further they are from the ground _position = getPosATL player; _position = [_position select 0, _position select 1, _position select 2]; _sign = createVehicle ["Sign_arrow_down_large_EP1",_position,[],0,"CAN_COLLIDE"]; Will see if i can get a workaround there :) EDIT: Ok got it :) Thanks to Martin here, that was the solution: _nearestpad = _helipadsnear select 0; _position = getPosATL _nearestpad; _position = [_location select 0, _location select 1, _location select 2 + 0.2]; _checkkey = [player,_key] call BIS_fnc_invAdd; if (!(_checkkey)) exitWith {cutText [(localize "str_epoch_player_107"),"PLAIN DOWN"]}; _sign = createVehicle ["Sign_arrow_down_large_EP1",_position,[],0,"CAN_COLLIDE"]; _sign setPos _position; This should do the trick ^^ the server_spawnvehicle.sqf can be untouched again :) Link to comment Share on other sites More sharing options...
0 Buck0 Posted May 20, 2015 Report Share Posted May 20, 2015 Will try when i get home :) Link to comment Share on other sites More sharing options...
0 cen Posted May 20, 2015 Report Share Posted May 20, 2015 Doesn't work for me. Vehicle doesn't get DB coords. Code I'm using: /*** Created by 0verHeaT ***/ private ["_Missing","_index","_SpawnPats","_helipadsnear","_nearestpad","_veh","_vehicle","_key","_vehname","_position","_checkkey","_sign"]; _index = _this select 0; if (_index < 0) exitWith {cutText["\n\nNo Vehicle selected!","PLAIN DOWN"]}; _veh = VehStoredList select _index; _vehicle = _veh select 0; _key = _veh select 1; _Missing = ""; _vehname = getText(configFile >> "cfgVehicles" >> (_vehicle select 0) >> "displayName"); if (_vehicle select 0 isKindOf 'Air') then { _SpawnPats = ["Sr_border"]; _Missing = "Helipad"; } else { _SpawnPats = ["PARACHUTE_TARGET"]; _Missing = "Parking Lot"; }; _helipadsnear = nearestObjects [(getPosATL player),_SpawnPats,50]; if ((count _helipadsnear) < 1) exitWith {cutText["\n\nYou need a "+_Missing+"! Right click on your Toolbox to build one!","PLAIN DOWN"]}; _nearestpad = _helipadsnear select 0; _position = getPosATL _nearestpad; _position = [_location select 0, _location select 1, _location select 2 + 0.2]; _checkkey = [player,_key] call BIS_fnc_invAdd; if (!(_checkkey)) exitWith {cutText [(localize "str_epoch_player_107"),"PLAIN DOWN"]}; _sign = createVehicle ["Sign_arrow_down_large_EP1",_position,[],0,"CAN_COLLIDE"]; _sign setPos _position; PVDZE_veh_spawn = [player,_vehicle,_sign,VirtualGarage]; publicVariableServer "PVDZE_veh_spawn"; cutText [format["\n\nYou have successfully spawned a %1, %2 has been added to your toolbelt.",_vehname,getText(configFile >> "CfgWeapons" >> _key >> "displayName")],"PLAIN DOWN"]; sleep 2; call garage_getnearVeh; call garage_getstoredVeh; Link to comment Share on other sites More sharing options...
0 cen Posted May 20, 2015 Report Share Posted May 20, 2015 Got it! Code: /*** Created by 0verHeaT ***/ private ["_Missing","_index","_SpawnPats","_helipadsnear","_nearestpad","_veh","_vehicle","_key","_vehname","_position","_checkkey","_sign"]; _index = _this select 0; if (_index < 0) exitWith {cutText["\n\nNo Vehicle selected!","PLAIN DOWN"]}; _veh = VehStoredList select _index; _vehicle = _veh select 0; _key = _veh select 1; _Missing = ""; _vehname = getText(configFile >> "cfgVehicles" >> (_vehicle select 0) >> "displayName"); if (_vehicle select 0 isKindOf 'Air') then { _SpawnPats = ["Sr_border"]; _Missing = "Helipad"; } else { _SpawnPats = ["PARACHUTE_TARGET"]; _Missing = "Parking Lot"; }; _helipadsnear = nearestObjects [(getPosATL player),_SpawnPats,50]; if ((count _helipadsnear) < 1) exitWith {cutText["\n\nYou need a "+_Missing+"! Right click on your Toolbox to build one!","PLAIN DOWN"]}; _nearestpad = _helipadsnear select 0; _position = getPosATL _nearestpad; _checkkey = [player,_key] call BIS_fnc_invAdd; if (!(_checkkey)) exitWith {cutText [(localize "str_epoch_player_107"),"PLAIN DOWN"]}; _sign = createVehicle ["Sign_arrow_down_large_EP1",_position,[],0,"CAN_COLLIDE"]; _sign setPos _position; PVDZE_veh_spawn = [player,_vehicle,_sign,VirtualGarage]; publicVariableServer "PVDZE_veh_spawn"; cutText [format["\n\nYou have successfully spawned a %1, %2 has been added to your toolbelt.",_vehname,getText(configFile >> "CfgWeapons" >> _key >> "displayName")],"PLAIN DOWN"]; sleep 2; call garage_getnearVeh; call garage_getstoredVeh; EDIT: I lied. First one (very top) spawned fine, and the other two... well... as you can see: Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 20, 2015 Report Share Posted May 20, 2015 What about the arrows? Where did they spawned first? Try in server_spawnvehicle.sqf After the createVehicle command add_object setPos _location Link to comment Share on other sites More sharing options...
0 Buck0 Posted May 20, 2015 Report Share Posted May 20, 2015 kk, so applied all fixes, didnt work, instead of spawning in vehicles near the "marker" it spawned them bottom left corner edit, left your debug in, 19:45:05 "[schwedes-Debug] Object getPos: [0.000717865,-0.204312,0.600182] | getPosASL: [0.000717865,-0.204312,0]" Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 20, 2015 Report Share Posted May 20, 2015 This is how they should look like now, at least i hope this helps ^^ server_spawnVehicle http://pastebin.com/tPJTjSzg and the client sided: http://pastebin.com/29VixDVb# Link to comment Share on other sites More sharing options...
0 cen Posted May 20, 2015 Report Share Posted May 20, 2015 This is how they should look like now, at least i hope this helps ^^ server_spawnVehicle http://pastebin.com/tPJTjSzg and the client sided: http://pastebin.com/29VixDVb# Tried this and it doesn't even spawn the vehicle. Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 20, 2015 Report Share Posted May 20, 2015 a bit more details would be nice ;) RPT? Could you see the arrow? Have you checked if the Heli is might somewhere else? I tested the code in simple version: _pos = getPosATL player; _dir = getdir player; _position = [(_pos select 0)+5*sin(_dir),(_pos select 1)+5*cos(_dir),(_pos select 2)];; _sign = createVehicle ["Sign_arrow_down_large_EP1",_position,[],0,"CAN_COLLIDE"]; _sign setPos _position; _location = getPosATL _sign; _object = createVehicle ["Mi17_DZE",_location,[],0,"CAN_COLLIDE"]; _object setPos _location; Result: Link to comment Share on other sites More sharing options...
0 Buck0 Posted May 20, 2015 Report Share Posted May 20, 2015 ok, so after some further testing, we are almost done the arrow now spawns @ the correct position EXACTLY where it needs to, however the vehicle spawns about 10m above and falls..... most of the time it lands ok, about 3/10 it falls on an odd angle and blows up edit: this is using your two most recent posted files Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 20, 2015 Report Share Posted May 20, 2015 so under this line: _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; you have this? _object setpos _location; Also can you also add the debug lines back in the server_spawnVehicle.sqf this under diag_log format ["[Schwedes-Debug] Object getPos: %1 | getPosASL: %2",(getPosASL _object), (getPos _object)]; _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; this line diag_log format ["[Schwedes-Debug] Object getPosASL after setpos: %1",(getPosASL _object)]; under this line _object setpos _location; so we check the position before and after setpos :) and at the top after this: _location = getPosATL _arrow; this line diag_log format ["[Schwedes-Debug] _location: %1 | getPos _arrow: %2",_location, (getPos _arrow)]; I will not give up on this ^^ It will be finished until you guys up or its working like it should :D Link to comment Share on other sites More sharing options...
0 cen Posted May 20, 2015 Report Share Posted May 20, 2015 I have 2 heli pads on different levels and a "parking lot" on the ground. Top heli pad spawns fine, lower one shows arrow correct, but spawns heli 10-15m in the air. Parking lot spawns arrow and vehicle 20-30m in the air. Also I changed this line in your code because it wouldn't even spawn the vehicle for me: Yours: if (_vehicle isKindOf 'Air') then { UK's: if (_vehicle select 0 isKindOf 'Air') then { Line 550: 23:06:56 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 555: 23:06:57 "[Schwedes-Debug] Object getPos: [4033.68,6920.41,318.574] | getPosASL: [4033.68,6920.41,-0.0343628]" Line 556: 23:06:57 "[Schwedes-Debug] Object getPosASL after setpos: [4033.84,6920.48,318.561]" Line 557: 23:07:31 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 563: 23:07:32 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 564: 23:07:32 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 565: 23:07:38 "[Schwedes-Debug] _location: [4041.47,6902.82,12.1422] | getPos _arrow: [4041.47,6902.82,6.08643]" Line 570: 23:07:39 "[Schwedes-Debug] Object getPos: [4041.47,6902.82,323.268] | getPosASL: [4041.47,6902.82,12.1424]" Line 571: 23:07:39 "[Schwedes-Debug] Object getPosASL after setpos: [4041.81,6902.94,317.198]" Line 578: 23:08:28 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 583: 23:08:29 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 584: 23:08:29 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 585: 23:08:45 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 590: 23:08:46 "[Schwedes-Debug] Object getPos: [4033.67,6920.4,318.574] | getPosASL: [4033.67,6920.4,-0.033844]" Line 591: 23:08:46 "[Schwedes-Debug] Object getPosASL after setpos: [4033.82,6920.47,318.562]" Line 597: 23:09:15 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 602: 23:09:16 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 603: 23:09:16 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 606: 23:09:29 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 611: 23:09:30 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 612: 23:09:30 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 615: 23:09:45 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 620: 23:09:46 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 621: 23:09:46 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 628: 23:10:01 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 633: 23:10:02 "[Schwedes-Debug] Object getPos: [4033.68,6920.41,318.574] | getPosASL: [4033.68,6920.41,-0.0343628]" Line 634: 23:10:02 "[Schwedes-Debug] Object getPosASL after setpos: [4033.84,6920.48,318.561]" Line 635: 23:10:04 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 640: 23:10:05 "[Schwedes-Debug] Object getPos: [4033.67,6920.4,318.574] | getPosASL: [4033.67,6920.4,-0.033844]" Line 641: 23:10:05 "[Schwedes-Debug] Object getPosASL after setpos: [4033.82,6920.47,318.562]" Line 648: 23:10:36 "[Schwedes-Debug] _location: [4041.47,6902.82,12.1422] | getPos _arrow: [4041.47,6902.82,6.08643]" Line 653: 23:10:37 "[Schwedes-Debug] Object getPos: [4041.47,6902.82,323.268] | getPosASL: [4041.47,6902.82,12.1422]" Line 654: 23:10:37 "[Schwedes-Debug] Object getPosASL after setpos: [4041.83,6902.95,317.197]" SchwEde 1 Link to comment Share on other sites More sharing options...
0 Guest Posted May 20, 2015 Report Share Posted May 20, 2015 may you post you code's again, Cen? Link to comment Share on other sites More sharing options...
0 cen Posted May 20, 2015 Report Share Posted May 20, 2015 server_spawnVehicle.sqf: http://pastebin.com/0g0CyPeq garage_spawnvehicle.sqf: http://pastebin.com/vw4XykG4 Link to comment Share on other sites More sharing options...
0 Guest Posted May 20, 2015 Report Share Posted May 20, 2015 Thanks. Try resetting the Position, after the Vehicle get's initialized, like so: private ["_player","_vehicledata","_arrow","_key","_garage","_class","_cid","_colour1","_inventory","_fuel","_damage","_hitpoints","_location","_dir","_worldspace","_uid","_vehiclelist","_newlist"]; _player = _this select 0; _vehicledata = _this select 1; _arrow = _this select 2; _garage = _this select 3; _class = _vehicledata select 0; _cid = str(_vehicledata select 1); _colour1 = _vehicledata select 2; _colour2 = _vehicledata select 3; _inventory = _vehicledata select 4; _fuel = _vehicledata select 5; _damage = _vehicledata select 6; _hitpoints = _vehicledata select 7; _location = getPosATL _arrow; diag_log format ["[Schwedes-Debug] _location: %1 | getPos _arrow: %2",_location, (getPos _arrow)]; _dir = getDir _garage; _worldspace = [_dir,_location]; _uid = _worldspace call dayz_objectUID3; _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _cid, _worldspace, [], [], 1,_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; [_arrow,_uid,_cid,_class,_dir,_location,_player,_colour1,_colour2,_inventory,_fuel,_damage,_hitpoints] spawn { private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_activatingPlayer","_colour1","_colour2","_inventory","_fuel","_damage","_hitpoints","_clrinit","_clrinit2","_objWpnTypes","_objWpnQty","_countr"]; _object = _this select 0; _uid = _this select 1; _characterID = _this select 2; _class = _this select 3; _dir = _this select 4; _location = _this select 5; _activatingPlayer = _this select 6; _colour1 = _this select 7; _colour2 = _this select 8; _inventory = _this select 9; _fuel = _this select 10; _damage = _this select 11; _hitpoints = _this select 12; _done = false; _retry = 0; while {_retry < 10} do { sleep 1; _key = format["CHILD:388:%1:",_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _result = _key call server_hiveReadWrite; _outcome = _result select 0; if (_outcome == "PASS") then { _oid = _result select 1; diag_log("CUSTOM: Selected " + str(_oid)); _done = true; _retry = 100; } else { diag_log("CUSTOM: trying again to get id for: " + str(_uid)); _done = false; _retry = _retry + 1; }; }; deleteVehicle _object; if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); }; _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; diag_log format ["[Schwedes-Debug] Object getPos: %1 | getPosASL: %2",(getPosASL _object), (getPos _object)]; diag_log format ["[Schwedes-Debug] Object getPosASL after setpos: %1",(getPosASL _object)]; _object setDir _dir; _object setvehiclelock "locked"; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; _object setVariable ["ObjectID", _oid, true]; _object setVariable ["lastUpdate",time]; _object setVariable ["CharacterID",_characterID, true]; if (_colour1 != "0") then { _object setVariable ["Colour",_colour1,true]; _clrinit = format ["#(argb,8,8,3)color(%1)",_colour1]; _object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];"; }; if (_colour2 != "0") then { _object setVariable ["Colour2",_colour2,true]; _clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2]; _object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];"; }; _objWpnTypes = (_inventory select 0) select 0; _objWpnQty = (_inventory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_inventory select 1) select 0; _objWpnQty = (_inventory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; if (_x == "ItemTent") then { _x = "ItemTentOld" }; _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_inventory select 2) select 0; _objWpnQty = (_inventory select 2) select 1; _countr = 0; { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; _object setFuel _fuel; _object setDamage _damage; { private ["_selection","_dam"]; _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } forEach _hitpoints; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; _object call fnc_veh_ResetEH; PVDZE_veh_Init = _object; publicVariable "PVDZE_veh_Init"; _object setpos _location; }; _vehiclelist = _garage getVariable ["StoredVehicles",[]]; _newlist = []; { private ["_data","_toremove"]; _toremove = false; if ((_x select 1) == _cid) then { _toremove = true; }; if (!_toremove) then { _data = [(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6),(_x select 7)]; _newlist set [count _newlist,_data]; }; } count _vehiclelist; _garage setVariable ["StoredVehicles",_newlist,true]; diag_log format["VIRTUAL GARAGE: Player %1 (%2) has spawned a %3 | "+str _newlist+"",(name _player),(getPlayerUID _player),_class]; [_garage,"gear",_newlist] spawn server_updateObject; and the same for the Sign: /*** Created by 0verHeaT ***/ private ["_Missing","_index","_SpawnPats","_helipadsnear","_nearestpad","_veh","_vehicle","_key","_vehname","_position","_checkkey","_sign"]; _index = _this select 0; if (_index < 0) exitWith {cutText["\n\nNo Vehicle selected!","PLAIN DOWN"]}; _veh = VehStoredList select _index; _vehicle = _veh select 0; _key = _veh select 1; _Missing = ""; _vehname = getText(configFile >> "cfgVehicles" >> (_vehicle select 0) >> "displayName"); if (_vehicle select 0 isKindOf 'Air') then { _SpawnPats = ["Sr_border"]; _Missing = "Helipad"; } else { _SpawnPats = ["PARACHUTE_TARGET"]; _Missing = "Parking Lot"; }; _helipadsnear = nearestObjects [(getPosATL player),_SpawnPats,50]; if ((count _helipadsnear) < 1) exitWith {cutText["\n\nYou need a "+_Missing+"! Right click on your Toolbox to build one!","PLAIN DOWN"]}; _nearestpad = _helipadsnear select 0; _position = getPosATL _nearestpad; _checkkey = [player,_key] call BIS_fnc_invAdd; if (!(_checkkey)) exitWith {cutText [(localize "str_epoch_player_107"),"PLAIN DOWN"]}; _sign = createVehicle ["Sign_arrow_down_large_EP1",_position,[],0,"CAN_COLLIDE"]; PVDZE_veh_spawn = [player,_vehicle,_sign,VirtualGarage]; publicVariableServer "PVDZE_veh_spawn"; _sign setPos _position; cutText [format["\n\nYou have successfully spawned a %1, %2 has been added to your toolbelt.",_vehname,getText(configFile >> "CfgWeapons" >> _key >> "displayName")],"PLAIN DOWN"]; sleep 2; call garage_getnearVeh; call garage_getstoredVeh; Link to comment Share on other sites More sharing options...
0 Buck0 Posted May 20, 2015 Report Share Posted May 20, 2015 Tried yours martin, spawned 15m in air, fell blew up Link to comment Share on other sites More sharing options...
0 cen Posted May 20, 2015 Report Share Posted May 20, 2015 Yup, no change UK. Buck0 1 Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 21, 2015 Report Share Posted May 21, 2015 :wacko: :unsure: Did used the wrong code for the debugging: should be getPosATL instead of getPosASL Will get some sleep and try something else tomorrow :huh: EDIT: also try to replace setPos with setPosATL in both files. Dont know if this will make any changes, but at least we tried ^^ Link to comment Share on other sites More sharing options...
0 Buck0 Posted May 21, 2015 Report Share Posted May 21, 2015 still no luck :( Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 21, 2015 Report Share Posted May 21, 2015 always try to give me some more information ;) Something I can work with ^^ Code, maybe screenshots. Maybe i should install this script on my test server to accelerate proceedings Link to comment Share on other sites More sharing options...
0 Buck0 Posted May 21, 2015 Report Share Posted May 21, 2015 nothing to give, no rpt errors, my logs are same as above, it spawns arrow perfectly vehicle spawns 15m above it Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 21, 2015 Report Share Posted May 21, 2015 no rpt errors, my logs are same as above, it spawns arrow perfectly This is something :) Have but the debug lines in the code like i have said? Link to comment Share on other sites More sharing options...
0 SchwEde Posted May 21, 2015 Report Share Posted May 21, 2015 this files: http://pastebin.com/raw.php?i=LaykeP4G http://pastebin.com/raw.php?i=df4FurKQ this result: hope you have the same result :) oldmatechoc 1 Link to comment Share on other sites More sharing options...
Question
joe_candy
Hey, i can't find my error, so i hope you could help me...
I try to use two different spawnpoints for Air and Land vehicle with two different "helipads".
"HeliHCivil" -> air vehicle
"Sr_border" -> land vehicle
i try some different codes at the "getvehicle.sqf" but nothing works.
RPT don't log some errors, so i don't know where i could find my error.
Try this code
original getvehicle.sqf
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SchwEde
Can you Display what vehicle is? if it's an array ["VehicleName"] then try it with _vehicle select 0 isKindOf 'Air'
SchwEde
ok give some time, i will have a closer look on this then EDIT: Ok, i can only give guessings, because im not really able to test this, so you guys have to give me some ouput from this ^^ any
SchwEde
what about the changed server_spawnvehicle.sqf? any results with it? what about the output in the Rpt? ( search for "Schwede")
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