kiwigreen Posted April 2, 2015 Report Share Posted April 2, 2015 does anyone know the standard amount of parts that can be built in one jammers radius? Link to comment Share on other sites More sharing options...
js2k6 Posted April 2, 2015 Report Share Posted April 2, 2015 it's configured in description.ext default is 200 iirc? - ive set mine to 301 for reasons. Link to comment Share on other sites More sharing options...
AtomMonky Posted April 2, 2015 Report Share Posted April 2, 2015 Where in the decription.ext ? #include "infiSTAR_AdminMenu.hpp" author = "Epoch Mod Team "; class Header { gameType = Sandbox; minPlayers = 1; maxPlayers = 100; }; respawn = "BASE"; respawnDelay = 600; respawnDialog = 0; onLoadMission= "Epoch"; OnLoadIntro = "Welcome to Epoch Mod"; loadScreen="welcome\load.jpg"; OnLoadIntroTime = False; OnLoadMissionTime = False; onLoadName = "Epoch Mod"; disabledAI = true; scriptedPlayer = 1; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 1; debriefing = 0; enableDebugConsole = 0; joinUnassigned = 0; respawnOnStart = 0; forceRotorLibSimulation = 0; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 1200; corpseRemovalMaxTime = 3600; wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; class CfgRemoteExecCommands {}; class cfgMusic { class intro { name = "intro"; sound[] = {"welcome\IntroSong.ogg", db+1,1}; }; }; class RscTitles { #include "dialog\statusBar.hpp" }; Link to comment Share on other sites More sharing options...
Richie Posted April 2, 2015 Report Share Posted April 2, 2015 Try adding the following : class CfgEpochClient { buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 500; //Define radius of blocked area buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 300; // how many objects can be built within range of a jammer buildingJammerRange = 75; // jammer range in meters }; Yours looks like an older version Link to comment Share on other sites More sharing options...
AtomMonky Posted April 2, 2015 Report Share Posted April 2, 2015 thy Link to comment Share on other sites More sharing options...
Swash Posted October 28, 2015 Report Share Posted October 28, 2015 This is my biggest frustration with epoch, the forced settings. I added this to my description.ext and I get server error 03.class CfgEpochClient{ buildingNearbyMilitary = 1; //1 to allow building nearby buildingNearbyMilitaryRange = 0; //Define radius of blocked area buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 300; // how many objects can be built within range of a jammer buildingJammerRange = 75; // jammer range in meters};I seriously hate safezones and building restrictions in a "sandbox". Link to comment Share on other sites More sharing options...
KPABATOK Posted October 28, 2015 Report Share Posted October 28, 2015 Arma 3 is a sandbox, Epoch not anymore ;) Link to comment Share on other sites More sharing options...
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