deejay1979 Posted April 4, 2015 Report Share Posted April 4, 2015 Thanks, now the Gui is visible ingame... Thanks for help !!! ;) Link to comment Share on other sites More sharing options...
steamROLLER Posted April 10, 2015 Author Report Share Posted April 10, 2015 No problem, glad I could help :P Link to comment Share on other sites More sharing options...
ElDubya Posted April 10, 2015 Report Share Posted April 10, 2015 Sorry to bug you man, but any progress on the gear GUI? :) Link to comment Share on other sites More sharing options...
Guest Posted April 10, 2015 Report Share Posted April 10, 2015 I had the gear gui working for a server at one time. That was like over a year ago, when vector build was just a dream. It wanted some sqf scripts and also some Rsc stuff. Not to bad actually to make. Just a lot of copy + paste from dayz and a few lines to edit. But i want my backpacks to work before i do anything else. Also: 7 of 10 players didn't like the dayz gear menu! Link to comment Share on other sites More sharing options...
steamROLLER Posted April 24, 2015 Author Report Share Posted April 24, 2015 Eldubya, Sorry, no progress on gear GUI as I don't have a lot of time anymore. Working 6 days a week and been busy working on my car when I get home. Link to comment Share on other sites More sharing options...
steamROLLER Posted May 22, 2015 Author Report Share Posted May 22, 2015 I've been a little busy lately, sorry everyone! Link to comment Share on other sites More sharing options...
SmokeyBR Posted May 24, 2015 Report Share Posted May 24, 2015 this cen came up with can be made anyway u like, even add a server logo. Link to comment Share on other sites More sharing options...
Bazlat Posted June 5, 2015 Report Share Posted June 5, 2015 hello, i'm using dayz epoch on Chenarus map I followed your tutorial step by step and it still shows the standard GUI. Link to comment Share on other sites More sharing options...
Bazlat Posted June 5, 2015 Report Share Posted June 5, 2015 respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 20; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class CfgFunctions { class DZN { class Functions { class snowfall { description = "Simple snowfall script"; file = "Weather\fn_dzn_snowfall.sqf"; }; }; }; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; // Epoch Admin Tools #include "admintools\dialog.hpp"This is what my description.ext looks like Link to comment Share on other sites More sharing options...
Wriggles Posted June 11, 2015 Report Share Posted June 11, 2015 Any idea why this is conflicting with spawn selection menu? Link to comment Share on other sites More sharing options...
steamROLLER Posted June 13, 2015 Author Report Share Posted June 13, 2015 Bazlat, you still having issues? ------------ Wriggles, I use Spawn Selection as well. Shouldn't conflict at all Link to comment Share on other sites More sharing options...
Bazlat Posted June 14, 2015 Report Share Posted June 14, 2015 Nope it's working now thank you for following up. Link to comment Share on other sites More sharing options...
lonewolfgaming Posted January 6, 2016 Report Share Posted January 6, 2016 any chance anyone has this that can upload it for download, the link is dead. Thanks Link to comment Share on other sites More sharing options...
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