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Epoch 0.3 + Jammers


KingBlueSlims

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Me and a friend have been building on Mells House Chernarus over the last few days to see what is possible with the changes to the building mechanics. I have to say i'm pretty impressed, snapping now works like a charm and has opened up a ton of possibilities so kudos for the team on that one. One problem we have ran into is the limit of 1 jammer per base. Seeing as you can't build anything until a Jammer is placed, it leaves extremely vulnerable to attack, although a wall could be placed around to protect it I don't find this a satisfactory solution. As many of you know, building a jammer on a ground floor is not particularly a good idea.

 

Will there be an option to either remove or move the existing Jammer so we can then secure it in our base? I think understand the reasoning behind limiting each base to 1 Jammer so I know increasing that limit isn't feasible. 

 

If anyone could provide some feedback I would be extremely grateful.

 

 

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