Liqu1dShadow Posted February 22, 2015 Report Share Posted February 22, 2015 So, has anyone got, know of, working on a heli patrol script. I need a danger in the sky, 3 Ghost Hawks fully armed should do it, way points to plot where they go etc Please tell me this exists :) Link to comment Share on other sites More sharing options...
0 Leigham Posted February 22, 2015 Report Share Posted February 22, 2015 a patrol or would a mission, build on the SEM missions do it for you ? Link to comment Share on other sites More sharing options...
0 MrPredatorr Posted February 22, 2015 Report Share Posted February 22, 2015 Use A3EAI? Link to comment Share on other sites More sharing options...
0 second_coming Posted February 22, 2015 Report Share Posted February 22, 2015 I think most of the AI scripts on here handle helicopter patrols now, take your pick :) Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted February 22, 2015 Report Share Posted February 22, 2015 Use A3EAI? I second that. If you don't want the AI on the ground, just disable those! Link to comment Share on other sites More sharing options...
0 Liqu1dShadow Posted February 23, 2015 Author Report Share Posted February 23, 2015 ok, put A3EAI in and the land and air patrols don't spawn, and I missing something? /* AI Air vehicle patrol settings. These AI vehicles will randomly travel between different cities and towns. --------------------------------------------------------------------------------------------------------------------*/ //Global maximum number of active AI air vehicle patrols. Set at 0 to disable (Default: 0). A3EAI_maxHeliPatrols = 3; //Probability of spawning Level 0/1/2/3 AI air vehicle patrol spawns. Probabilities should add up to 1.00 A3EAI_levelChancesAir = [0.00,0.00,1.00,0.00]; //Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900). A3EAI_respawnTMinA = 600; A3EAI_respawnTMaxA = 1200; //Classnames of air vehicle types to use, with the maximum amount of each type to spawn. A3EAI_heliList = [ ["B_Heli_Light_01_armed_F",5], ]; Link to comment Share on other sites More sharing options...
0 MrPredatorr Posted February 23, 2015 Report Share Posted February 23, 2015 You need to remove the "," at the end of this ["B_Heli_Light_01_armed_F",5], part. It should look like this (code below) A3EAI_heliList = [ ["B_Heli_Light_01_armed_F",5] ]; Link to comment Share on other sites More sharing options...
0 kruff Posted February 23, 2015 Report Share Posted February 23, 2015 Good morning, delete the last comma //Classnames of air vehicle types to use, with the maximum amount of each type to spawn. A3EAI_heliList = [ ["B_Heli_Light_01_armed_F",5] ]; e.g. for more helis to spawn take it like this : //Classnames of air vehicle types to use, with the maximum amount of each type to spawn. A3EAI_heliList = [ ["B_Heli_Light_01_armed_F",5], ["B_Heli_Transport_01_F",5], ["B_Heli_Attack_01_F",2], ["B_Heli_Transport_03_F",2] ]; Greetings ! Kruff Link to comment Share on other sites More sharing options...
0 Liqu1dShadow Posted February 23, 2015 Author Report Share Posted February 23, 2015 thanks guys :) What would I do without you :wub: Link to comment Share on other sites More sharing options...
Question
Liqu1dShadow
So, has anyone got, know of, working on a heli patrol script.
I need a danger in the sky, 3 Ghost Hawks fully armed should do it, way points to plot where they go etc
Please tell me this exists :)
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