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EPOCH Taviana Sun position is low in the sky?


Trainmanoz

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Morning, 

 

does anybody else have the problem in Taviana where the sun seems to stay very low in the sky?  Thinking that this was a seasonal issue, I change the date in the hiveini.ext (using the Taviana 1.0 map)... but it made no difference.  The blinding sun is very annoying when travelling north..

 

Any ideas on a fix?

 

Cheers

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i think it has something to do with the day epoch uses as the fullmoonnights (init.sqf) day set it to false and change the day in your mission.sqm i use the old:

 

        year=2012;
        month=6;
        day=6;
        hour=13;

 

seems to have fixed it for our users as they were constantly complaining about the 'glare' from the sun.

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server_timeSync = {
//Send request
private ["_hour","_minute","_date","_key","_result","_outcome"];
    _key = "CHILD:307:";
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS") then {
_date = _result select 1;
_hour = _date select 3;
_minute = _date select 4;


_date = [2012,1,1,_hour,_minute];


setDate _date;
PVDZE_plr_SetDate = _date;
publicVariable "PVDZE_plr_SetDate";
diag_log ("TIME SYNC: Local Time set to " + str(_date)); 
};
};

I updated this section in my server_functions.sqf

changes the sun position, makes it far less glarey. 

 

As for full moon nights, I'm not sure. due to the extended periods of darkness my players voted to make tavi 24/7 day

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