laurent09 Posted February 21, 2015 Report Share Posted February 21, 2015 hi I wanted to add to the map, a carcass vehicle lights, but I have a restricion # 4 for an object of fire that I added Restriction #4 : source02 = "#particlesource" createVeh" 20.02.2015 19:19:26: GaB (**********************) ***************************************- #4 " setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachto [_object,[0,0,0]]; object : because i had this object : "test_EmptyObjectForFireBig" http://www.antihelio...tForFireBig.htm what is the be filter I must add? sorry for my bad english Link to comment Share on other sites More sharing options...
0 KiloSwiss Posted February 21, 2015 Report Share Posted February 21, 2015 Epoch Mod Community → ArmA 3: Epoch Mod → A3 Epoch Resources → Tutorials There is a pinned thread: PINNED Greez KiloSwiss Link to comment Share on other sites More sharing options...
0 nedfox Posted February 22, 2015 Report Share Posted February 22, 2015 createvehicle exception or a scripts restriction? Or even something else? Important to know ! Link to comment Share on other sites More sharing options...
0 laurent09 Posted February 26, 2015 Author Report Share Posted February 26, 2015 it's a script restriction. it's in my script.log Link to comment Share on other sites More sharing options...
0 KiloSwiss Posted February 26, 2015 Report Share Posted February 26, 2015 Did You read the pinned thread about BE filters and how to add exceptions? Greez KiloSwiss Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 26, 2015 Report Share Posted February 26, 2015 hi I wanted to add to the map, a carcass vehicle lights, but I have a restricion # 4 for an object of fire that I added Restriction #4 : object : because i had this object : "test_EmptyObjectForFireBig" http://www.antihelio...tForFireBig.htm what is the be filter I must add? sorry for my bad english line 5 in scripts.txt add !"_source01 attachto [_object,[0,0,0]];" Link to comment Share on other sites More sharing options...
0 laurent09 Posted February 27, 2015 Author Report Share Posted February 27, 2015 thanks a lot. that work. Link to comment Share on other sites More sharing options...
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laurent09
hi
I wanted to add to the map, a carcass vehicle lights, but I have a restricion # 4 for an object of fire that I added
Restriction #4 :
object : because i had this object : "test_EmptyObjectForFireBig" http://www.antihelio...tForFireBig.htm
what is the be filter I must add?
sorry for my bad english
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