akechi Posted March 22, 2015 Report Share Posted March 22, 2015 hey, first of all this is great work and looks very nice. i have a problem maybe not regarding this script but i'll ask anyway. i installed it on my private pc to test it out and it worked great. after installing it to my host i dont get this running. something prevents it from showing and i cant figure out what that would be. the same problem occurs to several misison systems which show spawned missions with a popup (like vemf or wai). the missions work as intended but dont show any popups (different statbars show the same problem). the basic.cfg and server.cfg along with the be scripts.txt is the same, turning off BE didnt solve that problem either. maybe someone can give me a hint? thx in advance Link to comment Share on other sites More sharing options...
- VJ - Posted March 23, 2015 Author Report Share Posted March 23, 2015 Can you PM me your init.sqf sounds like you got something missing in there like a " ; " Link to comment Share on other sites More sharing options...
akechi Posted March 24, 2015 Report Share Posted March 24, 2015 thanks for replying, i checked everything and it didnt work because of my custom loadout srcipt. i moved it to the end of my init without success, but after removing it entirely everything now works as a charm. its funny that it works when i host it on my private pc. anyways, heres the init //VEMF if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; //BlckEagl //If server execute this script if (isServer) then { execVM "\q\addons\custom_server\init.sqf"; //If anything but server execute this script } else { [] spawn { //This is to spawn the markers when players enter after server has started [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers2.sqf"; [] execVM "debug\addmarkers75.sqf"; [] execVM "debug\addmarkers752.sqf"; //Event handler to show messages to players // this can be used for other scripts to send messages to players -- see AIM.sqf "blck_Message" addPublicVariableEventHandler {titleText[format["%1",_this select 1],"PLAIN DOWN",1];}; }; }; // Simple Epoch Missions if(hasInterface)then{execVM "SEM\semClient.sqf"}; // A3EAI #include "A3EAI_Client\A3EAI_initclient.sqf"; //Wicked [] execVM "wai\remote.sqf"; //StatusBar []execVM "custom\playerStatsElite\psConfig.sqf"; //No Fatigue [] spawn { while {true} do { player setFatigue 0; uiSleep 6; }; }; //Custom Loadout if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do {_player = player; player addEventHandler ["Respawn", { player addVest "V_41_EPOCH"; player forceAddUniform "U_C_Poor_1"; player addWeapon "ItemMap"; player addWeapon "ItemCompass"; player addWeapon "ItemWatch"; } ]; waitUntil {_player != player}; };}; its outdated in epoch0.3 so i can live without it, but its still weird. exact same setup, with be filters and stuff. thanks for taking a look, im still learning all that stuff =) Link to comment Share on other sites More sharing options...
prue420 Posted March 28, 2015 Report Share Posted March 28, 2015 how to change the server time to count down starting at 5 hrs? Link to comment Share on other sites More sharing options...
Sneakydude Posted April 15, 2015 Report Share Posted April 15, 2015 Good script Thumbs up! Link to comment Share on other sites More sharing options...
- VJ - Posted April 16, 2015 Author Report Share Posted April 16, 2015 Good script Thumbs up! Thanks! The images size are going to be a lot smaller in the next up which will be ether tonight or tomorrow. Link to comment Share on other sites More sharing options...
- VJ - Posted April 16, 2015 Author Report Share Posted April 16, 2015 Update Ver:1.7.2 [ Smaller Icons Reduced To 59.4kb (total size) ] Link to comment Share on other sites More sharing options...
epochnoob Posted April 17, 2015 Report Share Posted April 17, 2015 Awesome script thanks! Link to comment Share on other sites More sharing options...
epochnoob Posted April 17, 2015 Report Share Posted April 17, 2015 One thing though how do i move it further down screen? Thanks once again Link to comment Share on other sites More sharing options...
- VJ - Posted April 17, 2015 Author Report Share Posted April 17, 2015 One thing though how do i move it further down screen? Thanks once again If you going to \custom\playerStatsElite\scripts and open PSEL.hpp and find Line 24 y = 0.115 * safezoneH + safezoneY; and increase the 0.115 by 10 it will move down but it will take a bit or testing to get it where you want. or if you know how to use the map editor-> GUI editor you can get the pos from there. Thanks - VJ - Link to comment Share on other sites More sharing options...
epochnoob Posted April 17, 2015 Report Share Posted April 17, 2015 If you going to \custom\playerStatsElite\scripts and open PSEL.hpp and find and increase the 0.115 by 10 it will move down but it will take a bit or testing to get it where you want. or if you know how to use the map editor-> GUI editor you can get the pos from there. Thanks - VJ - Thanks dude! that worked perfectly :D Link to comment Share on other sites More sharing options...
phillieg Posted April 26, 2015 Report Share Posted April 26, 2015 hi every one but im a noob just starting to do stuff like this can some one tell me were to put this file and what one to download thank u im stuck Link to comment Share on other sites More sharing options...
- VJ - Posted April 26, 2015 Author Report Share Posted April 26, 2015 hi every one but im a noob just starting to do stuff like this can some one tell me were to put this file and what one to download thank u im stuck DL link here https://github.com/VJ-B/Player_Stats_Elite then click download zip on the right hand side then follow the instal instructions (if you get stuck join my TS insanityepoch.co.uk) Link to comment Share on other sites More sharing options...
phillieg Posted April 26, 2015 Report Share Posted April 26, 2015 thank u Link to comment Share on other sites More sharing options...
phillieg Posted April 29, 2015 Report Share Posted April 29, 2015 I cant get this I have looked at your instructions but I don't know were do I put the rest of the folder after step 3 folders like custom ,layouts_pics??? im lost lol Link to comment Share on other sites More sharing options...
- VJ - Posted April 29, 2015 Author Report Share Posted April 29, 2015 I'm guessing you have never host a server before. ok so in your arma root with the arma3server.exe open your MPMission folder unpack epoch.altis.pbo in that folder copy & paste PSE custom folder. Link to comment Share on other sites More sharing options...
phillieg Posted April 30, 2015 Report Share Posted April 30, 2015 omg im so thick lol but getting better now thanks to you guys Link to comment Share on other sites More sharing options...
phillieg Posted April 30, 2015 Report Share Posted April 30, 2015 ok tried that but my server just wont load so will come on ts if that's ok Link to comment Share on other sites More sharing options...
- VJ - Posted May 1, 2015 Author Report Share Posted May 1, 2015 ok tried that but my server just wont load so will come on ts if that's ok Im at work atm but ill be home around 4:30 GMT after which i have 4 days off so any time then will be ok Link to comment Share on other sites More sharing options...
mumys Posted May 1, 2015 Report Share Posted May 1, 2015 i'm sure this can be done much better but it works perfect for me /*- * Developers VJ - Developer - http://epochmod.com/forum/index.php?/user/17218-vj/ * Edited by Gorgy WWW.Highlife.Gaming.com * * VJsPlayerStats.sqf Ver: 0.391.b * License: * All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. * http://creativecommons.org/licenses/by-nc-sa/4.0/ -*/ serverTitle="---Your Server Name"; delay=0; //No need to modify waitUntil {!isNull player}; waitUntil {!(isNull (findDisplay 46))}; _PS = "VJs_PS" call BIS_fnc_rscLayer; _PS cutRsc["VJs_PS","PLAIN"]; disableSerialization; sleep delay; [] spawn { while {true} do { //Thirst if(EPOCH_playerThirst > 1875) then {Thirst_Icon_Path = 'Custom\img\Drink_1.paa' }; if(EPOCH_playerThirst < 1875) then {Thirst_Icon_Path = 'Custom\img\Drink_0.75.paa'}; if(EPOCH_playerThirst < 1250) then {Thirst_Icon_Path = 'Custom\img\Drink_0.5.paa'}; if(EPOCH_playerThirst < 625) then {Thirst_Icon_Path = 'Custom\img\Drink_0.25.paa'}; if(EPOCH_playerThirst < 250) then {Thirst_Icon_Path = 'Custom\img\Drink_0.1.paa'}; //Hunger if(EPOCH_playerHunger > 3750) then {Hunger_Icon_Path = 'Custom\img\Food_1.paa'}; if(EPOCH_playerHunger < 3750) then {Hunger_Icon_Path = 'Custom\img\Food_0.75.paa'}; if(EPOCH_playerHunger < 2500) then {Hunger_Icon_Path = 'Custom\img\Food_0.5.paa'}; if(EPOCH_playerHunger < 1250) then {Hunger_Icon_Path = 'Custom\img\Food_0.25.paa'}; if(EPOCH_playerHunger < 500) then {Hunger_Icon_Path = 'Custom\img\Food_0.1.paa'}; //Health if(damage player < 0.75) then {Health_Icon_Path = 'Custom\img\Health_1.paa'}; if(damage player > 0.75) then {Health_Icon_Path = 'Custom\img\Health_0.75.paa'}; if(damage player > 0.5) then {Health_Icon_Path = 'Custom\img\Health_0.5.paa'}; if(damage player > 0.25) then {Health_Icon_Path = 'Custom\img\Health_0.25.paa'}; if(damage player > 0.1) then {Health_Icon_Path = 'Custom\img\Health_0.1.paa'}; //Energy if(EPOCH_playerEnergy > 1875) then {Energy_Icon_Path = 'Custom\img\Energy_1.paa'}; if(EPOCH_playerEnergy < 1875) then {Energy_Icon_Path = 'Custom\img\Energy_0.75.paa'}; if(EPOCH_playerEnergy < 1250) then {Energy_Icon_Path = 'Custom\img\Energy_0.5.paa'}; if(EPOCH_playerEnergy < 625) then {Energy_Icon_Path = 'Custom\img\Energy_0.25.paa'}; if(EPOCH_playerEnergy < 250) then {Energy_Icon_Path = 'Custom\img\Energy_0.1.paa'}; if(!(isAbleToBreathe player)) then{ oText = "Oxygen: "; oxygen = getOxygenRemaining player; }else{ oText="Oxygen: "; oxygen="1"; }; if(isBurning player) then { bText = "You a Burning!"; }; if(isBleeding player) then { bText = "You a Bleeding!"; }; if((isBurning player) && (isBleeding player)) then{ bText = "You're burning & bleeding. Its just not your day is it!"; }; bText="Health: OK"; ((uiNamespace getVariable "VJs_PS") displayCtrl 200289) ctrlSetStructuredText parseText format [" <t size='2.00' align='center' color='#E5E4E2'> %1 </t><br/><br/> <t size='1.40' align='left' color='#008C8C'>FPS: %2</t> <t size='1.40' align='right' color='#CC6900'>PLAYERS: %3</t><br/><br/> <img size='3.4' align='center' image= '%16'/><br/><br/> <img size='3.4' align='center' image= '%17'/><br/><br/> <img size='3.4' align='center' image= '%18'/><br/><br/> <img size='3.4' align='center' image= '%19'/><br/><br/> <t size='1.60' align='center' color='#E5E4E2'>[Server]</t><br/><br/> <t size='1.40' align='center' color='#FF00FF'>Server UpTime: %15</t><br/> <t size='1.40' align='center' color='#FF00FF'>TS: ---Your TS IP--- </t><br/><br/><br/><br/> " ,serverTitle,round diag_fps,count playableUnits,damage player,EPOCH_playerHunger,EPOCH_playerThirst,EPOCH_playerEnergy,EPOCH_playerStamina,(getFatigue player),EPOCH_playerCrypto,mapGridPosition player,(text (oText)),oxygen,(text (bText)),serverTime, Thirst_Icon_Path, Hunger_Icon_Path, Health_Icon_Path, Energy_Icon_Path ]; sleep 1; }; }; Icons (these still need some work): https://www.dropbox.com/s/jhg9wsqi52izxzt/icons.rar?dl=0 Thanks for sharing, but where does the code go to ? Link to comment Share on other sites More sharing options...
- VJ - Posted May 1, 2015 Author Report Share Posted May 1, 2015 Thanks for sharing, but where does the code go to ? its old code already added to PSE Link to comment Share on other sites More sharing options...
mumys Posted May 2, 2015 Report Share Posted May 2, 2015 its old code already added to PSE Awesome Thank you ! Link to comment Share on other sites More sharing options...
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