DrScandalous Posted February 18, 2015 Report Share Posted February 18, 2015 I don't know if this is possible... but I'm curious whether or not it is. Currently, frequency jammers have a 7-day maintenance period that keeps your base materials from despawning and prevents others from building/moving your base pieces. Currently, lockboxes must be accessed and have items moved in/out of them once every 7 days or they will despawn/delete themselves. Is it possible to tie the lockboxes to the frequency jammer so that if you maintain the jammer, it essentially "accesses" the lockbox and prevents it from despawning? IE: If you maintained your frequency jammer every 6 days for a month and didn't access your lockboxes at all, your lockboxes would remain intact. Obviously the current 7-day rule would apply to any lockboxes put down outside of a frequency jammer's range. Thoughts? Link to comment Share on other sites More sharing options...
prone Posted February 18, 2015 Report Share Posted February 18, 2015 I wish something could be done, we've had lock boxes disappear and the various players insist they accessed it the day prior. I can't imagine we're the only ones with that issue? I've never had it happen to me, but yeah ... some folks complain. Link to comment Share on other sites More sharing options...
CrazyMike Posted February 18, 2015 Report Share Posted February 18, 2015 Are you talking just lockboxes in the jammer range? I think the main reason that lockboxes are separate from Jammer is due to the fact that they can be placed anywhere. Could be wrong though. I wouldn't mind seeing this if the lockbox is in range of the jammer. Link to comment Share on other sites More sharing options...
nedfox Posted February 18, 2015 Report Share Posted February 18, 2015 Also include Shelves. Link to comment Share on other sites More sharing options...
Brez Posted February 18, 2015 Report Share Posted February 18, 2015 On a side note.. It would be nice if there could be something placed in the mod that has a higher storage capacity. I kind of wonder what load or if any additional load is placed on the database when a player places a whole bunch of shelves down instead of one or two storage sheds (as an example) that have a higher capacity. Or places one safe down instead of 20 lockboxes. Wonder if that was considered when the storage capacity was being determined for the items that have storage like tipi's, shelves and lock-boxes. I see why players end up placing several of these things down as they really don't hold much. I also find it strange how some weapons require more room than others. I would like to see it standardized like it was in A2. A weapon is a weapon. Hopefully they look at storage management down the road. A2 seemed to stil have A3E beat on that. Link to comment Share on other sites More sharing options...
DayZ Vet Posted February 18, 2015 Report Share Posted February 18, 2015 i like to have random lockboxs near swarm points. i dont want to have to put a jammer down each time so it dont deswarm even if i did use it within 7 days Link to comment Share on other sites More sharing options...
nedfox Posted February 19, 2015 Report Share Posted February 19, 2015 @Brez : none.. Redis load is non existent. Link to comment Share on other sites More sharing options...
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