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Empty (naked) spawn


lahlor

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Hi,

 

I have a problem after changing a lot of things on my server. The latest change are adding some custom cars (like Ifrit...). Now after I am connected to the server and start as a fresh spawn I haven´t anything with me. No Map, no closes, no bag...

Can you help me to find the main problem? I don´t know where to look at.

 

regard

lahlor

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First I thought it has to be a issue with the custom cars in the epochconfig.hpp

I deleted some not needed cars and add

 

    {"O_MRAP_02_F",1},
    {"O_MRAP_02_hmg_F",1},
    {"O_MRAP_02_gmg_F",1},
    {"I_MRAP_03_F",1},
    {"I_MRAP_03_hmg_F",1},
    {"I_MRAP_03_gmg_F",1},
    {"B_Truck_01_covered_F",8},
    {"B_G_Offroad_01_armed_F",10},
    {"O_Truck_02_covered_F",10},

 

After that last change the isse occurs. So I made a big step back. Delete the car configuration and remove the second big change (own custom loadscreen for the mission.pbo). I log on the server and it works. I insert the mission pbo loadscreen back and log on the server again. And again no loadout.

 

I can connect without being kicked from BE.

Do I have to edit some BE filters so finally my fresh spawn loadout will be available again?

I don´t know where to search for that kind of problem...

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yes I can..
 

StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.

BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.

// Time based
StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.

// Events
WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
SpecialEventTime = 2400;
NormalEventTime = 1200;
PlantSpawnTime = 2400;
showEarthQuakes = false; // used to show locations of earthquakes
showShippingContainers = true; // used to show locations of shipping containers

// Antagonists
antagonistChanceTrash = 0.03; //3% chance when player loot a trash object
antagonistChancePDeath = 0.25; //25% chance when player was killed from a other player (selfkill doesn't count)
antagonistChanceLoot = 0.03; //3% chance when player click "SEARCH" on a loot object

// Player Related
cloneCost = 100; // debt incurred on player death

// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
allowedVehiclesList[] = {
    {"C_Offroad_01_EPOCH",25},
    {"C_Quadbike_01_EPOCH",10},
    {"C_Hatchback_01_EPOCH",10},
    {"C_Hatchback_02_EPOCH",10},
    {"C_SUV_01_EPOCH",10},
    {"C_Boat_Civil_01_EPOCH",3},
    {"C_Boat_Civil_01_police_EPOCH",2},
    {"C_Boat_Civil_01_rescue_EPOCH",2},
    {"B_Heli_Light_01_EPOCH",2},
    {"B_SDV_01_EPOCH",2},
    {"B_MRAP_01_EPOCH",3},
    {"B_Truck_01_transport_EPOCH",1},
    {"B_Truck_01_covered_EPOCH",2},
    {"B_Truck_01_mover_EPOCH",1},
    {"B_Truck_01_box_EPOCH",1},
    {"O_Truck_02_covered_EPOCH",2},
    {"O_Truck_02_transport_EPOCH",1},
    {"O_Truck_03_covered_EPOCH",1},
    {"O_Truck_02_box_EPOCH",1},
    {"I_Heli_light_03_unarmed_EPOCH",1},
    {"O_Heli_Light_02_unarmed_EPOCH",1},
    {"I_Heli_Transport_02_EPOCH",1},
    {"O_Heli_Transport_04_EPOCH",1},
    {"O_Heli_Transport_04_bench_EPOCH",1},
    {"O_Heli_Transport_04_box_EPOCH",1},
    {"O_Heli_Transport_04_covered_EPOCH",1},
    {"B_Heli_Transport_03_unarmed_EPOCH",1},
};

// Traders
taxRate = 0.1; // controls the price increase for purchases
SHOW_TRADERS = true; // used to show locations of traders
NPCSlotsLimit = 10; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
forceStaticTraders = true; // disables traders moving from work to home

// Hive Related
expiresBuilding = "604800"; // expiration date in seconds for buildings
expiresPlayer = "2592000"; // expiration date in seconds for players
expiresBank = "7776000"; // expiration date in seconds for players bank
expiresVehicle = "604800"; // expiration date in seconds for vehicles
hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)

// Debug Related
DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles

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ok, I will give a try, but why I get a sometimes a loadout and sometimes I connected not?

And in the meantime I didn´t change anything in the whole server config...

It is possible that the redis DB hung or something will spawn while I am connecting it is cannot spawn so nothing will spawn?

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I don't think your epochconfig.hpp is completely loading. With that comma there, the server is still expecting additional entries in the vehicle array. I would have expected that to prevent the server from starting at all, but I guess not.

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