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[How To] Create a bridge between Chernarus and Skylist


BullRaider

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xuH7Toz.jpg

 

Login to your folder: Server/@EpochHive/Addons/ ;

 

Unpbo the file: a3_epoch_server_settings.pbo ( link to download a tool to open .pbo files http://www.armaholic.com/page.php?id=16369 );

 

Now you will have to edit the file config.cpp, found in the file: a3_epoch_server_settings.pbo (Link to download a good text editor; D: http://notepad-plus-plus.org/download/v6.7.4.html );

 

Cofig.cpp file exists several class's, Find this code:

class Chernarus : Default
	{
		worldSize = 12000;
		traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" };
		telePos[] = {
				{ "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West
				{ "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East
				{ "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East
		};
		telePosCenter[] = {1025, 2025, 0};
		propsPos[] = {

Below this, paste this code:

//bridge
{"land_nav_pier_m_1", {13029, 3739.16, -2.99938}, 56.2283},
{"land_nav_pier_m_1", {13022.2, 3734.87, -2.99938}, 235.954},
{"land_nav_pier_m_1", {13044.3, 3701.93, 4.0419}, 235.954},
{"land_nav_pier_m_1", {13050.9, 3706.21, 3.95691}, 56.2283},
{"land_nav_pier_m_1", {13066.5, 3669.08, 7.03656}, 235.954},
{"land_nav_pier_m_1", {13073, 3673.28, 7.02398}, 56.2283},
{"land_nav_pier_m_1", {13095.1, 3640.4, 7.21999}, 56.2283},
{"land_nav_pier_m_1", {13088.6, 3636.22, 7.2}, 235.954},
{"land_nav_pier_m_1", {13110.7, 3603.47, 7.2}, 235.954},
{"land_nav_pier_m_1", {13117, 3607.52, 7.21999}, 56.2283},
{"land_nav_pier_m_1", {13138.9, 3574.73, 7.21999}, 56.2283},
{"land_nav_pier_m_1", {13132.8, 3570.73, 7.2}, 235.954},
{"land_nav_pier_m_1", {13155, 3537.87, 7.2}, 235.954},
{"land_nav_pier_m_1", {13161, 3541.63, 7.21999}, 56.2283},
{"land_nav_pier_m_1", {13183, 3508.81, 7.21999}, 56.2283},
{"land_nav_pier_m_1", {13177.1, 3505.2, 7.2}, 235.954},
{"land_nav_pier_m_1", {13199.1, 3472.52, 7.2}, 235.954},
{"land_nav_pier_m_1", {13205, 3476.05, 7.21999}, 56.2283},
{"land_nav_pier_m_1", {13227, 3443.29, 7.13167}, 56.2283},
{"land_nav_pier_m_1", {13221.2, 3439.84, 7.10878}, 235.954},
{"land_nav_pier_m_1", {13249, 3410.44, 5.46332}, 56.2283},
{"land_nav_pier_m_1", {13243.2, 3407.22, 5.35781}, 235.954},
{"land_nav_pier_m_1", {13265.2, 3374.37, -2.9132}, 235.954},
{"land_nav_pier_m_1", {13270.9, 3377.62, -2.47305}, 56.2283},
{"Land_Wreck_CarDismantled_F", {13032.2, 3736.96, 3.24553}, 0},
{"Land_Wreck_CarDismantled_F", {13023.1, 3729.53, 3.79665}, 0},
{"Land_Wreck_Truck_F", {13033.5, 3730.06, 4.84853}, 0},
{"Land_Wreck_Hunter_F", {13040.5, 3722.05, 7.21589}, 0},
{"hiluxWreck", {13059.1, 3687.41, 12.1122}, 0},
{"hiluxWreck", {13037.7, 3728.89, 5.5954}, 0},
{"Land_Wreck_Offroad_F", {13049.1, 3693.19, 11.0985}, 0},
{"Land_Wreck_Ural_F", {13146.9, 3551.73, 13.4}, 0},
{"Land_Wreck_Hunter_F", {13143.4, 3568.37, 13}, 0},
{"Land_Wreck_Ural_F", {13132.7, 3583.12, 13.4}, 0},
{"Land_Wreck_Van_F", {13241, 3425.23, 12.5138}, 0},
{"Land_Wreck_Van_F", {13133.8, 3565.36, 13.3}, 0},
{"Land_Wreck_Hunter_F", {13227.4, 3428.97, 12.9059}, 0},
{"Land_Wreck_T72_hull_F", {13223.2, 3450.02, 13.2566}, 0},
{"C130J_wreck_EP1", {13218.9, 3357.74, 0}, 76.3098},

Save the config.cpp, Pbo the file a3_epoch_server_settings, and enjoy ;D

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  On 2/21/2015 at 5:18 PM, San said:

 

Thank you, BullRaider I have set it on my sever and it looks good!

 

 

 

I like this bridge because it is a very uninhabited site Chernarus map, on my server I did a boots island, there are two constructions with very items in a box and who can kill the boots and get these boxes can pick up the items.

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I did find out one thing in arma 3 the AIA pack .. doesn't work quite right in position of objects .. I made chernarus skalisty bridge .. actually several variations .. looked great in m3editor . open in game and all outta wack .. went to bornholm and altis ..maps made for A3 stuff just sticks and dont sink in ground or raise up when you open the game .. so I said the heck with AIA maps and went to Bornholm  

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