BullRaider Posted February 14, 2015 Report Share Posted February 14, 2015 Login to your folder: Server/@EpochHive/Addons/ ; Unpbo the file: a3_epoch_server_settings.pbo ( link to download a tool to open .pbo files http://www.armaholic.com/page.php?id=16369 ); Now you will have to edit the file config.cpp, found in the file: a3_epoch_server_settings.pbo (Link to download a good text editor; D: http://notepad-plus-plus.org/download/v6.7.4.html ); Cofig.cpp file exists several class's, Find this code: class Chernarus : Default { worldSize = 12000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; telePos[] = { { "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West { "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East { "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East }; telePosCenter[] = {1025, 2025, 0}; propsPos[] = { Below this, paste this code: //bridge {"land_nav_pier_m_1", {13029, 3739.16, -2.99938}, 56.2283}, {"land_nav_pier_m_1", {13022.2, 3734.87, -2.99938}, 235.954}, {"land_nav_pier_m_1", {13044.3, 3701.93, 4.0419}, 235.954}, {"land_nav_pier_m_1", {13050.9, 3706.21, 3.95691}, 56.2283}, {"land_nav_pier_m_1", {13066.5, 3669.08, 7.03656}, 235.954}, {"land_nav_pier_m_1", {13073, 3673.28, 7.02398}, 56.2283}, {"land_nav_pier_m_1", {13095.1, 3640.4, 7.21999}, 56.2283}, {"land_nav_pier_m_1", {13088.6, 3636.22, 7.2}, 235.954}, {"land_nav_pier_m_1", {13110.7, 3603.47, 7.2}, 235.954}, {"land_nav_pier_m_1", {13117, 3607.52, 7.21999}, 56.2283}, {"land_nav_pier_m_1", {13138.9, 3574.73, 7.21999}, 56.2283}, {"land_nav_pier_m_1", {13132.8, 3570.73, 7.2}, 235.954}, {"land_nav_pier_m_1", {13155, 3537.87, 7.2}, 235.954}, {"land_nav_pier_m_1", {13161, 3541.63, 7.21999}, 56.2283}, {"land_nav_pier_m_1", {13183, 3508.81, 7.21999}, 56.2283}, {"land_nav_pier_m_1", {13177.1, 3505.2, 7.2}, 235.954}, {"land_nav_pier_m_1", {13199.1, 3472.52, 7.2}, 235.954}, {"land_nav_pier_m_1", {13205, 3476.05, 7.21999}, 56.2283}, {"land_nav_pier_m_1", {13227, 3443.29, 7.13167}, 56.2283}, {"land_nav_pier_m_1", {13221.2, 3439.84, 7.10878}, 235.954}, {"land_nav_pier_m_1", {13249, 3410.44, 5.46332}, 56.2283}, {"land_nav_pier_m_1", {13243.2, 3407.22, 5.35781}, 235.954}, {"land_nav_pier_m_1", {13265.2, 3374.37, -2.9132}, 235.954}, {"land_nav_pier_m_1", {13270.9, 3377.62, -2.47305}, 56.2283}, {"Land_Wreck_CarDismantled_F", {13032.2, 3736.96, 3.24553}, 0}, {"Land_Wreck_CarDismantled_F", {13023.1, 3729.53, 3.79665}, 0}, {"Land_Wreck_Truck_F", {13033.5, 3730.06, 4.84853}, 0}, {"Land_Wreck_Hunter_F", {13040.5, 3722.05, 7.21589}, 0}, {"hiluxWreck", {13059.1, 3687.41, 12.1122}, 0}, {"hiluxWreck", {13037.7, 3728.89, 5.5954}, 0}, {"Land_Wreck_Offroad_F", {13049.1, 3693.19, 11.0985}, 0}, {"Land_Wreck_Ural_F", {13146.9, 3551.73, 13.4}, 0}, {"Land_Wreck_Hunter_F", {13143.4, 3568.37, 13}, 0}, {"Land_Wreck_Ural_F", {13132.7, 3583.12, 13.4}, 0}, {"Land_Wreck_Van_F", {13241, 3425.23, 12.5138}, 0}, {"Land_Wreck_Van_F", {13133.8, 3565.36, 13.3}, 0}, {"Land_Wreck_Hunter_F", {13227.4, 3428.97, 12.9059}, 0}, {"Land_Wreck_T72_hull_F", {13223.2, 3450.02, 13.2566}, 0}, {"C130J_wreck_EP1", {13218.9, 3357.74, 0}, 76.3098}, Save the config.cpp, Pbo the file a3_epoch_server_settings, and enjoy ;D Grinchii and San 1 1 Link to comment Share on other sites More sharing options...
San Posted February 21, 2015 Report Share Posted February 21, 2015 Thank you, BullRaider I have set it on my sever and it looks good! BullRaider 1 Link to comment Share on other sites More sharing options...
BullRaider Posted February 21, 2015 Author Report Share Posted February 21, 2015 Thank you, BullRaider I have set it on my sever and it looks good! I like this bridge because it is a very uninhabited site Chernarus map, on my server I did a boots island, there are two constructions with very items in a box and who can kill the boots and get these boxes can pick up the items. San 1 Link to comment Share on other sites More sharing options...
DrTauren Posted April 17, 2015 Report Share Posted April 17, 2015 Not bad, but too common :) Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted September 26, 2015 Report Share Posted September 26, 2015 I did find out one thing in arma 3 the AIA pack .. doesn't work quite right in position of objects .. I made chernarus skalisty bridge .. actually several variations .. looked great in m3editor . open in game and all outta wack .. went to bornholm and altis ..maps made for A3 stuff just sticks and dont sink in ground or raise up when you open the game .. so I said the heck with AIA maps and went to Bornholm Link to comment Share on other sites More sharing options...
chrisa Posted March 15, 2016 Report Share Posted March 15, 2016 Diddnt find this code inside of my A3_Epoch_server_settings.pbo. Mine Config.ccp only has 75 lines and its not there. What to do now? I realy like to have that bridge. Yes i run chernarus. Thnx Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted March 25, 2016 Report Share Posted March 25, 2016 Use Eden Editor .. works so much better than previously, and its very easy .. you do need one plug in for eden to make it export to files to sqf, called e3den .. and a3_custom to place the map edits in .. see this post for a3_custom Grahame 1 Link to comment Share on other sites More sharing options...
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