Bigjc2146 Posted February 5, 2015 Report Share Posted February 5, 2015 We are currently having issues where, players with out mods we have installed can join the server through the arma 3 multiplayer, but A3Launcher is preventing this. When we looked into the multiplayer menu, our server shows up with no expansions installed. Have search the interwebs, trying to find a solution, and after finding nothing, I bring this issue to the hands of the Epoch community. Will continue my search, and thank anyone in advance for any help on this matter. Link to comment Share on other sites More sharing options...
second_coming Posted February 5, 2015 Report Share Posted February 5, 2015 a3launchers list of mods isn't up to date (specifially the AllInArma pack) Link to comment Share on other sites More sharing options...
raymix Posted February 5, 2015 Report Share Posted February 5, 2015 make sure that signature verification is set properly in your server settings, this will prevent people from joining without mods running on server. verifySignatures = 2; Link to comment Share on other sites More sharing options...
Bigjc2146 Posted February 5, 2015 Author Report Share Posted February 5, 2015 that is what it is currently set to. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 5, 2015 Report Share Posted February 5, 2015 here is the config BigJc is talking about I have verifysignatures 2 enabled in my server config.CFG // EPOCH SERVER CONFIG // GLOBAL SETTINGS hostname = "Dark Exiled Gaming Altis Overpoch(0.2.5.2|1.38)|A3AI|SEM|VEMF"; password = ""; passwordAdmin = "---------------"; logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; requiredBuild = 128075; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {:}; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to our Arma3 Epoch server", "Hosted by Dark Exiled Gaming", "Please visit our website for rules and information http://darkexiled.enjin.com", "Teamspeak address 50.88.90.161" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING //voteMissionPlayers = 200; // Prevents Votes. //voteThreshold = 2; // Prevents Votes. // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 20; // Quality from 1 to 30 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) epoch.Altis epoch.Stratis epoch_noZ.Altis class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)"; // CUSTOM ADDED OPTIONS forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. Now I know that equalModRequired = 0; is outdated for Arma 3 , should we just remove that line??? Link to comment Share on other sites More sharing options...
Zupa Posted February 5, 2015 Report Share Posted February 5, 2015 How are u launching your server Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 5, 2015 Report Share Posted February 5, 2015 How are u launching your server Just with a bat file and windows task manager start "Arma3" "arma3server.exe" -mod=@Epoch;@EpochHive;@mas; -config=X:\A3Epoch\SC\config.cfg -ip=192.168.1.51 -port=2332 -profiles=SC -cfg=X:\A3Epoch\SC\basic.cfg -name=SC When we launch the server none of our expansions are showing up in the list in the lower right corner of the game client menu just above the join button.. The issue we seem to be having is when i launch the server with @mas weapons enabled, people without mas weapons can join. Then for some bizarre reason after a few restart if commingled players remain on the server no more loot will spawn. The loot system will work fin if I remove @mas weapons from the bat file and replace the LootList to basic epoch items. Also the reverse is true, if it's just a few of us with the @mas weapons on the server the mas weapon loot is fine and properly populates the server. The issue seems to be from people with different mods enabled at the same time. We want our server to kick people that lack the matching mod profile of the server , but for some reason it's not doing that . Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 How are u launching your server From reading up on the mod reporting to SteamWorksQuery it seems I need to SetModDir() but I just don't know how to do this https://community.bistudio.com/wiki/STEAMWORKSquery someone else having the same issue . I don't exactly understand the explanation http://forums.bistudio.com/showthread.php?179426-Expansion-Mods-doesn-t-appear-on-server-listing Link to comment Share on other sites More sharing options...
Zupa Posted February 6, 2015 Report Share Posted February 6, 2015 From reading up on the mod reporting to SteamWorksQuery it seems I need to SetModDir() but I just don't know how to do this https://community.bistudio.com/wiki/STEAMWORKSquery someone else having the same issue . I don't exactly understand the explanation http://forums.bistudio.com/showthread.php?179426-Expansion-Mods-doesn-t-appear-on-server-listing i think your issue is that u need to load mas before the actual server ( not sure on that, but could be it) This for example is my panthera server mod launchparameter. -mod=@panthera;@AllInArmaTerrainPack;@mas15;@Epoch0252;@epochhive;@Emod02; Be sure to check which keys are in your arma3 KEYS folder ( the server his arma 3 folder). You need all the keys of your mods in there , and all u don't have DELETING. and ofcours in config.cfg verifySignatures = 2; NOT 0 or 1 Link to comment Share on other sites More sharing options...
Zupa Posted February 6, 2015 Report Share Posted February 6, 2015 if u look at epochmod server list http://epochmod.com/servers-info.php?addy=50.88.90.161&port=2332 It's not even loaded with mas so i assume u don't have a @mas folder in your server directory or it's named diferently... Also U allow AIA_TP_2015_01_01 AIA_TP_LITE_2015_01_01 TO join your server while your server doesn't use it ^^ Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 if u look at epochmod server list http://epochmod.com/servers-info.php?addy=50.88.90.161&port=2332 It's not even loaded with mas so i assume u don't have a @mas folder in your server directory or it's named diferently... Also U allow AIA_TP_2015_01_01 AIA_TP_LITE_2015_01_01 TO join your server while your server doesn't use it ^^ Thank you for your replies, I currently have @mas disabled because it was wreaking havoc on my server with mixed players (with @mas & withou@mas) when players with and without the mod were populating my server all the loot would stop spawning, not just them being able to see the mas weapons . All the loot would just cease.. Which is very strange .. I will try your fix and get back to you... I found out why it was showing AIA terrain pack.. I had the bikeys. still in my keys folder.... they are now removed Firing it up now with mas for testing...... Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 Ok AIA keys removed I edited my startup start "Arma3" "arma3server.exe" -mod=@Epoch;@mas;@EpochHive; -config=X:\A3Epoch\SC\config.cfg -ip=192.168.1.51 -port=2332 -profiles=SC -cfg=X:\A3Epoch\SC\basic.cfg -name=SC and I just launched the server with MAS weapons NOT enabled and I'm still able to join the server Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 The other issue we have is the expansions arn't showing up in the list on the right hand side of the game interface Link to comment Share on other sites More sharing options...
second_coming Posted February 6, 2015 Report Share Posted February 6, 2015 Ok AIA keys removedI edited my startup start "Arma3" "arma3server.exe" -mod=@Epoch;@mas;@EpochHive; -config=X:\A3Epoch\SC\config.cfg -ip=192.168.1.51 -port=2332 -profiles=SC -cfg=X:\A3Epoch\SC\basic.cfg -name=SC and I just launched the server with MAS weapons NOT enabled and I'm still able to join the serverThat's a local IP address you have in your start up script Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 should I change it to my public address? 50.88.90.161 Your public IP address When I change it the server fails to launch ... Link to comment Share on other sites More sharing options...
second_coming Posted February 6, 2015 Report Share Posted February 6, 2015 I don't have the IP address in my start command at all, just the port:start "arma3server" "arma3server.exe" /realtime /affinity F "-mod=@Epoch;@AllInArmaTerrainPack;@epochhive;" -malloc=tbbmalloc -bepath=F:\A3server\SC\BattlEye\ -port=2302 -maxMem=4096 -loadMissionToMemory -high -nosplash -nopause -noSound -profiles=SC -name=SC "-config=SC\config.cfg" "-cfg=SC\basic.cfg" -enableHT -autoinit Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 ok , what would removing the IP do? well I removed the local IP from the start up and the server will start .. However I'm still having the same issues with being able to join the server with @mas weapons enabled but with me NOT having the mod enabled... NO kick .. which is exactly what I'm trying to prevent also still no expansion information Link to comment Share on other sites More sharing options...
second_coming Posted February 6, 2015 Report Share Posted February 6, 2015 The only reason you would need to state IP address is if your server has multiple IP addresses and you want to restrict it to only use a certain one. Not stating an IP address makes the server accessible on any IP address it has assigned to it. Link to comment Share on other sites More sharing options...
second_coming Posted February 6, 2015 Report Share Posted February 6, 2015 it's showing properly now with @mas removed. Try re-downloading the @mas again. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 it's showing properly now with @mas removed. Try re-downloading the @mas again. whats Showing and where mate? Link to comment Share on other sites More sharing options...
second_coming Posted February 6, 2015 Report Share Posted February 6, 2015 in the server browser, it's showing the mods you have installed Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 on the game client side? Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 6, 2015 Report Share Posted February 6, 2015 Yup ... now I see it .. excellent . Thanks mate.... Now my next issue... How do I stop players from joining when they dont have @mas weapons enabled ? I have VerifySignatures set to 2 in my server config. Yet they can still join and that is screwing up my dynamic loot spawns where over time no more loot (either @mas or epoch) will spawn... Link to comment Share on other sites More sharing options...
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